We have a new version of Empire in Arms for you to try out. It fixes some bugs, and includes some AI enhancements. It is available in the Members Club.
Please give it a try and let us know how it works for you.
UI Enhancement
- Added home nation shading on large map. This shading is a cross hatch pattern which gives a little more darkness to it.
- Added ice display. When sea areas are iced over during winter, we are now filling the area in with a light gray shading.
- Pomerania (Pommerania) spelled wrongly resolved.
- City of Straslund in S.Pomerania should be named Stralsund resolved.
- Change color of the box in the top left corner of a besieging force to black (same as blockading fleet) resolved.
- Fixed issue with AI surrender calculations. It was improperly evaluating forces on map versus enemy forces when trying to decide to sue for peace. Bottom line is that the AI will probably surrender a little earlier to save their forces.
- Fixed issue that was locking cursor into move mode with a unit counter outline.
- Fixed memory issue that could cause stack movement to not work in certain situations.
- Fixed Victory screen alignment issues with larger screens
- Resolved some access violation errors introduced with v1.21.02 code development that necessitated a new version build.
- Fixed issue regarding lending money to Major Power
- In-game editor does not allow removal of leaders resolved
- Depot and city garrison have incorrect leadership rating displayed resolved.
- Feudal units created from non-Turkish countries using the editor have morale of 0 resolved.
- In multi-player (no AI) PBEM Log describes "Country X to Country Y Relations better, Nuisance Rating Cleared" resolved.
- Show money given from myself to other powers resolved.
- Game does not award defender of siege battle +1 PP if the attacker does not win resolved.
- Combat die roll modifiers can be shown to be +2 resolved.
- Resolved some access violation errors introduced with v1.21.02 code development that necessitated a new version build.
- Added land stack movement. This can be done by simply holding down the CTRL key AFTER selecting a unit in the stack then clicking the destination area while still holding the CTRL key.
- Cannot remove a depot with a depot garrison on it resolved.
- Added new directory for backup files for old data files and setups (players should also backup any custom data files and setups from prior versions).
- Added new data files (.ged and .tpj) and setups for a Classic 1805 Campaign based on EiA v3.1 (eianw001) and for an Alternate 1805 Campaign based on EiH v4.0 (eianw002).
- Resolved a screen resolution issue for displaying combat results on smaller (laptop) screens.
- AI Bonuses.
- AI DOWs on Minor Countries.
- AI Builds and Money for Supply.
- AI Ship Building – resolved.
- French corps at Paris chose withdraw (which should not have happened) resolved.
- AI never fights a second day of combat resolved.
- AI never commits guard resolved.
- Resolved several issues with AI builds, reinforcements and placing new corps units.
- 1.8.07 rules on Guerillas deviate from how they play in the game
- Unable to increase Austrian depots in game editor
- Syrian Cavalry at start up should be 6 factors instead of 5 resolved.
- Creating the Conf of the Rhine is wrong PP calculated resolved.
- Artillery casualties not being applied before battle die rolls resolved.
- Winter movement option not working as it should resolved.
- Update manual to note that while morale is shown to 100th decimal, it is rounded to the 10th decimal resolved.
- Confederation of the Rhine PPs resolved.