Sea Combat?

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war. In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game. Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.
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kvob
Posts: 129
Joined: Sat May 18, 2002 9:12 pm

Sea Combat?

Post by kvob »

How do I initiate sea combat? Nothing seems to work. Playing as Ariselle (a naval power) I have never had any combat at sea(despite having an admiral as a hero).

If it is a random event then I don't think it's working properly because, with the amount of traffic around the island (including rebels) then something should have occurred by now.

I'd suggest putting in an 'intercept' button where a naval force with an admiral would have better odds at initiating combat.

P.S. There's nothing in the manual about sea combat.
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Hexagon
Posts: 1113
Joined: Sun Jun 14, 2009 8:36 am

RE: Sea Combat?

Post by Hexagon »

Like land armies the only way to play tactical battle in sea is have a commander with the navy... you need have a general in one of the ships to play tactical naval battles.

I remember have commander in one land unit, and have it in rear while ships fight... i dont remember if is possible have a general atached to a ship... i only play one time with a naval power and stoped after control all seas.
kvob
Posts: 129
Joined: Sat May 18, 2002 9:12 pm

RE: Sea Combat?

Post by kvob »

It wasn't so much tactical battles but any sea battles. It seems to be a waste of time buying ships because they never get used. I did have an admiral with my fleet but still nothing.
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Steely Glint
Posts: 594
Joined: Tue Sep 23, 2003 6:36 pm

RE: Sea Combat?

Post by Steely Glint »

This needs fixing ASAP. Sea combat should work, and it should work without admirals.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

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