The Gamiest Game in Town - EL (J) vs Rio Bravo (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Should not be a big problem ... just keep a steady pull, doesn' t matter as much of how big it is.
Pax
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Apr 14, 1943 Turn 494

Rio did his first major DA of the game and Lashio is under serious attack. I am trying to send reinforcements but I doubt they will make it in time.


--------------------------------------------------------------------------------
Ground combat at Lashio (62,46)

Allied Deliberate attack

Attacking force 66941 troops, 1024 guns, 1348 vehicles, Assault Value = 2505

Defending force 16229 troops, 170 guns, 0 vehicles, Assault Value = 545

Allied engineers reduce fortifications to 4

Allied adjusted assault: 1133

Japanese adjusted defense: 1933

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+)
Attacker:

Japanese ground losses:
1436 casualties reported
Squads: 14 destroyed, 122 disabled
Non Combat: 2 destroyed, 18 disabled
Engineers: 1 destroyed, 20 disabled
Guns lost 28 (1 destroyed, 27 disabled)

Allied ground losses:
1698 casualties reported
Squads: 8 destroyed, 180 disabled
Non Combat: 1 destroyed, 27 disabled
Engineers: 3 destroyed, 59 disabled
Guns lost 12 (2 destroyed, 10 disabled)
Vehicles lost 20 (1 destroyed, 19 disabled)

Image
Attachments
burma41443.jpg
burma41443.jpg (282.15 KiB) Viewed 203 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Do you have supply to recover your disablements in Lashio?

If so, you may hold for a bit. he got a pretty good roll with 1:2 odds.... but you are also seeing the impact of the firepower of '43 allied units now. They have a lot of guns ...
Pax
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

ORIGINAL: PaxMondo

Do you have supply to recover your disablements in Lashio?

If so, you may hold for a bit. he got a pretty good roll with 1:2 odds.... but you are also seeing the impact of the firepower of '43 allied units now. They have a lot of guns ...
Not really. It got a little better now that I have the air units out of there. I am flying in from two different locations.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Apr 15, 1943 Turn 495

Lashio went to forts three today.

George saw its first combat. The CRs showed no losses but the unit screen show a much different story.


Image
Attachments
burma41543.jpg
burma41543.jpg (168.48 KiB) Viewed 203 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Were those from before the upgrade?
Pax
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Unfortunately no. Here is the day before.

Also the Opps Loss is misleading. Something to do with the difference between the number of a/c in the unit and the max number I suspect. The unit has yet to fill-out. Total Opps Loss is only one.

I think the losses may be due to inexperience. Before I send them on sweep I will change-out the inexperienced pilots.


Image
Attachments
burma41..george.jpg
burma41..george.jpg (170.71 KiB) Viewed 203 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

Yep, 7 A2A losses ...
Pax
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Apr 17, 1943 Turn 497

Rio has bombarded Lashio the last two turns. Supply is up but I doubt that it will survive the next DA. I'm not sure for what he is waiting, he has over ten to one there.

I have started retreating the units that were headed that way and we will be falling back into the jungle. My Regiment is almost to Ramree so I can start retreating those units that are to the east of it soon.

I have two units retreating back into Shwebo and as soon as they are there we will start retreating from there. We will leave a token force.

I have a second George unit in Rangoon building- out. Hopefully by the time we get this phase of our retreating completed we will have some time to do some serious sweeping.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

10:1 is about what he needs. You are in 2x or 3x terrain + F3. If you are able to recover disablements, it is a big deal. He took a lot of disablements and is likely short on supply to recover. If he DA's now, his disablements will convert to losses.

Anyway, you need to really focus on your next line of resistance ... where you are at is going to cave shortly IMO. You are in plain terrain, he can take any of those bases whenever he wants. He is waiting to bag all of your units.

Remember, without a terrain modifier, you can't hold against him any more unless you own the air and have the supply to spend on bombing. he has way too much firepower.
Pax
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Apr 21, 1943 Turn 501

Lashio is hanging by a very thin thread and I am surprised it has lasted this long. AV is fifty-six now so I doubt it makes it much longer.

Units are moving into the jungle but it it slow-going. (Map soon.)


--------------------------------------------------------------------------------
Ground combat at Lashio (62,46)

Allied Deliberate attack

Attacking force 66496 troops, 1081 guns, 1388 vehicles, Assault Value = 2358

Defending force 11887 troops, 148 guns, 0 vehicles, Assault Value = 201

Allied adjusted assault: 1184

Japanese adjusted defense: 568

Allied assault odds: 2 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2598 casualties reported
Squads: 39 destroyed, 129 disabled
Non Combat: 7 destroyed, 117 disabled
Engineers: 2 destroyed, 15 disabled
Guns lost 43 (19 destroyed, 24 disabled)

Allied ground losses:
409 casualties reported
Squads: 3 destroyed, 43 disabled
Non Combat: 2 destroyed, 12 disabled
Engineers: 1 destroyed, 20 disabled
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

BURMA Apr 24, 1943 Turn 504

Lashio finally falls.

The evacuation of Shwebo has begun.

The Allied units at 60,49 are a beat-up unit trying to get back to its lines. I am moving some units down there to help them along.

I am still waiting for a couple of small units to finish moving before I begin evacuation of the hex east of Ramree.

I am scouring AARs for information but suggestions for immediate locations to secure in the jungle appreciated.

TIA


Image
Attachments
burma42443.jpg
burma42443.jpg (415.35 KiB) Viewed 203 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

I fought thru all this terrain, and documented it pretty heavily against Tiemanj. Lots of people contributed ideas, Alfred giving several of very notable mention...don't neglect attempting to cut Allied supply line I used Naval Guard units for infiltration movements thru the jungle to cut lines.

Bangkok is worth fighting for, as is the base above it which needs to be secured pretty heavily.

Look for the JR terrain. Look for roads and even rails to walk on thru the nasty terrain. I used my tanks as an emergency fire teams to rush and stop or slow the Allied breakthru.

A defensive festung always had at least two AA units, several Artillery sized 10cm or larger, and the good IJA Divisions (not the air mobile ones). Break them down into thirds to let them dig in faster, but combine them once the allies show up. In open terrain you are dead unless you have a river and forts and then you need a ton of heavy AA units to prevent the Allied bombers from devastating you.

Plan your retreats and prepare the ground for them. Try to setup repair bases where units can rebuild and stockpile supply all the way back to Saigon. Make sure you fully understand the forced retreat mechanics.

This can be a real long grind, which is good for you. Trading your troops off defensively in great terrain. Nowhere better to fight....just don't lose them to either Allied amphib invasion or paratroop landings (they can land by ship or plane a lot of troops very fast).

Allied troops are much faster than yours.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

ORIGINAL: Lowpe

Allied troops are much faster than yours.
+1

There is a ton of JR.

Start figuring out which units you will let go to Singers now, that way you can be sure they are taking the correct path.
Pax
User avatar
obvert
Posts: 14051
Joined: Mon Jan 17, 2011 11:18 am
Location: PDX (and now) London, UK

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by obvert »

ORIGINAL: Lowpe

Plan your retreats and prepare the ground for them. Try to setup repair bases where units can rebuild and stockpile supply all the way back to Saigon. Make sure you fully understand the forced retreat mechanics.

Great advice on the whole post above.

This part I am wondering about as although I understand most of the mechanics, it can still be unpredictable. I know units retreat toward supply most often, but sometimes they just go absolutely the wrong way for no apparent reason. If this is a brigade, fine. If it's several divisions, it hurts.

My point here is always keep some reserve to plug holes if the worst happens and the Allies do break the line and retreat goes the wrong way.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

Hay Lowpe, good to see you back here and in your AAR.
ORIGINAL: obvert

Great advice on the whole post above.
+ 1. Yes, along with Pax's advise at the top of the page and yours. I hope I can live-up to it all.

The wife is leaving in a couple of days for a four day holiday and while the cat is away, the mouse will be scrolling AARs. * Cough, cough. * Not that I need her permission of course, I'm just saying. [;)]

Thanks to all.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
el lobo
Posts: 825
Joined: Fri Jul 19, 2013 9:06 pm
Location: Khon Kaen, Thailand (orig: Sacramento, CA)

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by el lobo »

AIR PRODUCTION Apr 26, 1943 Turn 506

I now have a little over 500 A6M5 Zeros in the pool. Should I hold it around there or let it continue to build?

My three George units are still building-out. You can see the effect of the SR3 before they even begin to fly.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.
User avatar
PaxMondo
Posts: 11130
Joined: Fri Jun 06, 2008 3:23 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by PaxMondo »

One of the many decisions that you have to make ... you can't use SR3 like you can SR1. Its something you either adapt to or you have to stay with SR1. historically, the IJ didn't do well with SR3 planes and consequently used the Zero/Oscar throughout the war.

You are now trying to field the George and you need to adapt tactics. These have been written up dozens of times and I won't try to do it again here (google search it on the forums) but things like BIG airfields, excess AV, good leaders with high inspiration and admin skills, air HQ, etc. ara more important than before. Where and how you move them is critical. You need to plan their use many turns in advance, my rule is SR**2 (SR squared) days. So SR1 aircraft only need to be planned 1 day in advance, but SR2 aircraft need a 4 day plan, etc. So the George, you should be writing today the plan for that groups activity for May 6 today (what mission will it do?) One reason for this is that if you need to move the group to perform a mission, you need to do so way in advance, which means you have to plan that move and all the consequences of that move, way in advance ... very different tactical thinking compared to SR1. Wait until you play with SR5 aircraft.

Truthfully, just as historical, many players never choose to adapt to higher SR planes and so use the low SR throughout the war. It is one of the many paradigm shifts that an IJ player needs to adapt to in order to fully use their arsenal, that the allied player never does. The lack of firepower, the lack of speed, the lack of supply, the lack of ASW improvement, .... its a long list of changes the IJ player has to adapt to during the crucial part of the game (43/44).
Pax
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by Lowpe »

500 A6M5 are a lot depending upon your planned usages.

George is great: good sweeper; great anti Lightning; great anti-bomber.

High SR planes and rail networks work together really well.[;)]
adarbrauner
Posts: 1531
Joined: Thu Nov 03, 2016 3:40 am
Location: Zichron Yaaqov, Israel; Before, Treviso, Italy

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Post by adarbrauner »

Keep Paoshan at all costs.
Post Reply

Return to “After Action Reports”