ORIGINAL: Cik
well, actual RMAX shots have near zero hitrate for a reason.
the sim is probably more realistic now than it was, just the AI needs to be tuned to work within the new reality.
most actual missile misses will be out of energy, if you can't decoy it and it has enough energy to reach you you are probably a dead man; most modern missiles have absurd G abilities so dodging it, even in something considered supermaneuverable is questionable.
A relatively simple adjustment would be to increase the "slack" on pre-fire DLZ calculations, so that every entity becomes more careful/conservative with its long-range shots.
However, this would make it more difficult to model actors that, for any number of reasons (typically associated with insufficient training or combat experience), really do fire at the extreme edge of the envelope - and rarely hit even easy targets.