New to the game - Basic Questions

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

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IBender
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RE: New to the game - Basic Questions

Post by IBender »

ORIGINAL: Azorn01

Regarding Oil....I am trying to understand it better. Specifically I am watching japan and usa. Japan started with 4 oil, then I spent 1, now have 3 then I spent 1, I spent another and now I have only 1 oil saved. Yet the convoys from usa are set up correctly so that I get the oil. I believe it was mentioned there is a delay in getting that oil? Can someone explain this better and point me to the rules explaining it?

When I look at japan and info>production planning I see that "oil resources convoyed = 4" 2 from east indies to manchuri and 2 from usa to japan". Based upon this I would expect to see 4 oil at some point yet its Jan / feb 1940 and I only have 1. Clearly I am still missing something.

Thanks
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

Default production will spend incoming oil to make BPs. You will need to specify that some or all of the oil be saved when you do Preliminary Production. Early in the game Japan has to decide how much to produce with and how much to save. When the Production multiplier is less than 1, you can sometimes save an oil without the number of BPs being affected, due to the round up of fractions of point 5 or more.

Playing with Oil can amount to a tax on production for the Axis, especially Japan.
Paul
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RE: New to the game - Basic Questions

Post by IBender »

Thanks that helps. And it seems I dont understand production as well as I thought. I need to explore this more thanks again.
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RE: New to the game - Basic Questions

Post by IBender »

I am playing a global game with all the optional rules. One seems to indicate that red factories that I capture need to repaired by my engineer. I am fine with that. What confuses me is how to tell which red factories need repairing. Is there something that indicates the damaged ones? Or do I just need to remember or write it down? Also playing with these rules, is it reasonable to assume I need to plan on producing a few more engineers than I start with? Seems like I might need to.

Thanks
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Orm
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RE: New to the game - Basic Questions

Post by Orm »

Doesn't the destroyed factory symbol show on the red factories that hasn't been repaired?

Note that captured major ports also gets damaged and needs repairing by a engineer.

Edit: Also note that there is no smoke from a factory that does not produce.

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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

All red factories and major ports you take from the enemy need to be repaired when using the optional Construction Engineer rule. Also if your red factories get strat bombed, they have to be repaired. In an oil game, your opponent may destroy his own oil resource before you capture it. Again you'll need an engineer for the repair. Most games you should build out your engineers anyway because of their value for combat, which in turn makes losing them in combat a double whammy because then you might not be able to repair the facilities you need fast enough.

Many folks don't like using that optional rule.
Paul
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Courtenay
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RE: New to the game - Basic Questions

Post by Courtenay »

ORIGINAL: paulderynck

Many folks don't like using that optional rule.

I am one of those folks. In my opinion, this is the most annoying optional rule in the game. It is biased not against one side or the other, but against players.
I thought I knew how to play this game....
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

very true, bro. [:D]
IBender
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RE: New to the game - Basic Questions

Post by IBender »

Again very helpful. And also after checking the map and zooming in I can see destroyed facilities thank you. and yep, I need to build my engineers for sure.
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Azorn01

Again very helpful. And also after checking the map and zooming in I can see destroyed facilities thank you. and yep, I need to build my engineers for sure.
The information on factories also shows up in the Main Form describing a hex when you move the cursor over it. D for damaged, C for Captured.
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Orm
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RE: New to the game - Basic Questions

Post by Orm »

Question: If one side is eliminated during the naval combat can the other, surviving, side then voluntary abort?

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

By the rules to the boardgame you cannot, so I assume MWiF is coded the same.
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Orm
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RE: New to the game - Basic Questions

Post by Orm »

Thank you. [&o] [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
IBender
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RE: New to the game - Basic Questions

Post by IBender »

Help me understand a situation we have in a global game we are playing. My son, set up a british hq and 2 units in france after I (germany) attaced poland. This worked well and both he and I understand the rules fairly well regarding units in foreign country. Now fast forward a year later... Germany, me, is attacking / invading Spain. My son (England) is thinking of dropping off English troops in spain. Do the same rules apply? Does he have to have a hq there to support units? Also how does supply work for him?

Next, I (germany) had Italy declare war on Spain a well. I have began moving Italian troops to Spain. How does their supply while in spain work? Do the italians need to follow the HQ + troops rule to be in another country?

Lastly, can Italian and German troops mix and mingle in the same hex?

The real last, Which country (german or italians get spain when its captured? Or does it go only to the country that takes the capital?

Also, if Germany were to get Spain ....can Italian engineers be used to rebuild factories and ports?

Lol, many last questions. Thanks for help. Hope its clear.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

- Re Brits in Spain. No, he doesn't have to have an HQ with troops unless they are in a Major Power (like France was, but Belgium or the NEtherlands were not). Although it's always advisable to bring at least one and probably various to supply, support and let the units move inland, the HQ reroutes the supply Without the HQ, Brits will only be supplied in the coast, close to a port or close to Madrid if madrid can trace a supply line to any CW Home Countries (the CW is the only one with more than 1 HC, concretely like 5).

- Italians, exactly the same. And when they take Madrid, the same too.
...



IBender
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RE: New to the game - Basic Questions

Post by IBender »

Thank you very much.
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Courtenay
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RE: New to the game - Basic Questions

Post by Courtenay »

ORIGINAL: Azorn01

Lastly, can Italian and German troops mix and mingle in the same hex?

The real last, Which country (german or italians get spain when its captured? Or does it go only to the country that takes the capital?

Also, if Germany were to get Spain ....can Italian engineers be used to rebuild factories and ports?

Lol, many last questions. Thanks for help. Hope its clear.
Any troops that cooperate can stack. Germany and Italy cooperate, as do the US and CW, so they can stack.

Whichever country takes the capital. If they take it simultaneously, whichever has the higher number combat strength. If their combat strengths are tied, I don't know which one gets it. (Note: if there are enough factories in a country, it is possible that a country having enough factories but not the capital becomes the conqueror. Spain does not have enough factories to worry about this.)

I do not use the construction engineer optional rule, ever (ever, ever, ever!), so I have no idea what the answer is to your last question is.
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

Madrid is not a supply source for the Axis in this situation until Spain is conquered because Spain is not conquered until Madrid and all Spanish factories are taken and a minor country capital is not a secondary supply source for the conqueror until the country is conquered. Meanwhile Madrid is a secondary supply source for the CW because Spain is aligned with the CW. But Madrid would not be a secondary supply source for the US because Spain only cooperates with who it aligned with. (Similar situation as Egypt from the start of the game.)

Yes Italian engineers can repair German facilities and vice versa. For this you don't even have to cooperate, FREX Japanese engineers could do the repairing if you could get them there.

For conquest, the rules say this:
If more than one major power from the same side controls the capital and printed factories in a home country, the major power with the greatest influence in that home country is the conqueror. Use this priority to determine who has the greatest influence:
1. Whoever controls most factories in the home country (with the capital counting as an additional 3 factories for this calculation).
2. Whoever has the highest garrison value (see 13.1) in the home country.
3. Whoever occupied the home country’s last factory or capital city.

If Madrid were taken by an equal number of German and Italian factors (and the other factories are also taken), I don't think the rules define a resolution for that other than the "influence" rule above with the assumption that Spain is conquered but the control of Madrid is a tie.

About the mingling of troops although they can attack together, most people use the Allied Combat Friction optional which means there would be a (minor) combat penalty when doing so.
Paul
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RE: New to the game - Basic Questions

Post by IBender »

Awesomely awesome help thank you
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: paulderynck

Madrid is not a supply source for the Axis in this situation until Spain is conquered because Spain is not conquered until Madrid and all Spanish factories are taken and a minor country capital is not a secondary supply source for the conqueror until the country is conquered. Meanwhile Madrid is a secondary supply source for the CW because Spain is aligned with the CW. But Madrid would not be a secondary supply source for the US because Spain only cooperates with who it aligned with. (Similar situation as Egypt from the start of the game.)


True, I stand corrected. To make Spain surrender you need to take all factories, I forgot, maybe because I was in a hurry (that's why I didn't address the other questions) but this is very basic... After it surrenders, the situation would be as I told you, being Madrid a Secondary source for Axis, as long as connected to a Primary.

Azorn, what you have been told applies to what you asked; but to avoid surprises, I would add that all the GE minors wouldn't cooperate between them or with the Italian as per:


18.1 Who can co-operate

[...]
4. Units from a major power don’t co-operate with units from a minor country aligned with another major power.

5. Units from one minor country don’t co-operate with units from another minor country, even if both are aligned with the same major power.
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