Planes Evading SAMs by Diving

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KungPao
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RE: Planes Evading SAMs by Diving

Post by KungPao »

8:53:33 - Contact F-6A Farmer [MiG-19P Copy] #101 has been lost.
8:53:33 - Weapon: AIM-9F Sidewinder #256 is attacking Farmer #4 (F-6A Farmer [MiG-19P Copy]) with a base PH of 65%. PH adjusted for actual target speed (350 kts): 65%. Farmer #4 has nominal agility: 2.5. Agility adjusted for proficiency (Cadet): 1.25. Aircraft has a weight fraction of 0.53 - Agility adjusted to 0.85. Agility adjusted for rear-oblique impact effect: 0.7. Final agility modifier: -7%. Final PH: 58%. Result: 5 - HIT

8:53:23 - Contact F-6A Farmer [MiG-19P Copy] #102 has been lost.
8:53:23 - Weapon: AIM-9F Sidewinder #254 is attacking Farmer2 #3 (F-6A Farmer [MiG-19P Copy]) with a base PH of 65%. PH adjusted for actual target speed (350 kts): 65%. Farmer2 #3 has nominal agility: 2.5. Agility adjusted for proficiency (Cadet): 1.25. Aircraft has a weight fraction of 0.54 - Agility adjusted to 0.85. High-deflection impact (no effect on agility). Final agility modifier: -8%. Final PH: 57%. Result: 48 - HIT

here is an example of old mode
2 unlucky J-6 got shot down over Albania. #102 was in the defensive position, and it reduced the PH by 8% ( that 0.85 number).
#101 got rear-oblique impact effect penalty, so it can only reduce the PH by 7% instead of 8%.

So the old auto evade mode only give J-6 1% of advantage here
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Dysta
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RE: Planes Evading SAMs by Diving

Post by Dysta »

Forgive me if this is not making sense.

I have the same question when I was young and played Fleet Command. Until I learn about the principle of semi-active SAM system, so I think is it for evading from hostile SAM's radar that also act as an FCR and target illuminator? Even today having rather advanced 3D radars, they still have difficulty for OTH targeting. So unless the SAM is deployed way up on top of the terrain (which is difficult for transport), and not in close range (within 25nm), the fighter pilot might acknowledge to evade SAM by reducing altitude before entering its range?
Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »

ORIGINAL: mikmyk

Just doing some reading on Vietnam and N Vietnamese tactics were to use SAMs to kill aircraft but also to drive them lower into the envelopes of AAA etc. This proved highly effective.

I'm not convinced that pilots would place a hard deck limit over the immediate need to not get hit by a missile or salvo of them because the percent hit is so low. If that was the case why did so many US aircraft succumb to this tactic in Vietnam? My sense is you have more info and time to weigh the odds, make a decision etc. where as a real pilot in a fast engagement will pick getting out of the immediate pickle even if having to deal with the next. Its one thing at a time. Sometimes when playing war games you have to kind of accept that you have more info that the warfighters actually do which impacts your impression over what's a good model and what isn't.

Given you can turn evasive behaviors on and off there is no dumpster fire. If we get into turning different behaviors on and off would you guy accept the hit at the UI level to do that? We honestly have a very busy UI now.

Mike

well, often enough this was just because of the technical limitations of the time; RWRs that could detect SA-2 launches were unreliable at best, and useless at worst. visual tally of the smoke was the only way to be sure that you were being shot, and the SAMs were so thick around hanoi as to be impassable to high altitude strikes (unless conducted by mass sorties of B-52 at the end of the war, lead by huge chaff clouds / OECM packages as they were) this isn't necessarily indicative of what you'd do NOW. if an SA-2 shoots at you and you were briefed that there are SA-15s low, you take your chances at 25,000 to avoid the SA-2, mostly by deploying chaff, beaming, changing aspect and running jammer rather than by kinetics. this sort of "no threat high, vast threat low" situation may be comparatively rare, but my wager is that most pilots would stay high. descend a little, sure, from 36,000~ to 25,000~ or so. but below that? personally i never would. maintaining deck is not easy necessarily in combat, but maintaining the approximation of one is not so bad. ducking down into a division of shilkas is always worth avoiding if possible. even in the modern age they are very dangerous.

i do think that some form of logic that would cause the AI to prefer staying high is necessary in CERTAIN situations. whether that's a hard deck setting or something that could cause the AI to realize it has nothing to gain by dropping below angels 25 is of course up for debate, but i think OP is right in saying that it's unreasonable that a much more optimal behavior is now producing WORSE results in situations that are, after all, common enough.

this assumes of course that we are in the modern age where:
RWRs give more reliable launch / tracking warnings, threat type
you have been briefed that there are things below you, but it is not feasible to attack those things directly
you are not tumbleweed
the difference between modern fighter maneuverability and older SAM missile tracking/maneuverability is very high.
you are in a maneuverable fighter type aircraft that will have little trouble avoiding older SAMs (sa-2/3/4/5)

obviously if any of this stuff is NOT true then the whole thing is up in the air again.

anyway obviously this is an extreme broad topic and has many different conclusions. but i think we can assume at least that the following is true:

>modern aircraft generally know where they are
>modern aircraft can be relied upon to know if they are being fired at by old LR SAMs of the SA- type, even without visual confirmation for the most part
>for the most part, modern pilots will be aware of specific threats to them from SHORAD units in their AO, or at least the possibility of those threats existing (better to assume they exist)
>pilots will be aware that SA-2/3/4/5 pose very little threat to them if they are near the edge of their range, and will know to split-S or beam out when fired upon, while also knowing that descending into SHORAD range is very dangerous.
>modern pilots understand this matrix (heh) and can make the appropriate decision, assuming they are given a 5 second window or so to do so and the threat is not extremely near (requiring split second reaction to survive)

this assumes we're talking about the modern era, though. personally modelling this on a per-era basis seems like a really obnoxious rabbit hole to go down. maybe just generalizing it would be the better road. it's a difficult topic for sure. i couldn't cover even a tenth of the subject without writing a book. maybe i will:

how to not blow up: a primer on missile threat avoidance. in stores now.




mikmykWS
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RE: Planes Evading SAMs by Diving

Post by mikmykWS »

ORIGINAL: Cik
ORIGINAL: mikmyk

Just doing some reading on Vietnam and N Vietnamese tactics were to use SAMs to kill aircraft but also to drive them lower into the envelopes of AAA etc. This proved highly effective.

I'm not convinced that pilots would place a hard deck limit over the immediate need to not get hit by a missile or salvo of them because the percent hit is so low. If that was the case why did so many US aircraft succumb to this tactic in Vietnam? My sense is you have more info and time to weigh the odds, make a decision etc. where as a real pilot in a fast engagement will pick getting out of the immediate pickle even if having to deal with the next. Its one thing at a time. Sometimes when playing war games you have to kind of accept that you have more info that the warfighters actually do which impacts your impression over what's a good model and what isn't.

Given you can turn evasive behaviors on and off there is no dumpster fire. If we get into turning different behaviors on and off would you guy accept the hit at the UI level to do that? We honestly have a very busy UI now.

Mike

well, often enough this was just because of the technical limitations of the time; RWRs that could detect SA-2 launches were unreliable at best, and useless at worst. visual tally of the smoke was the only way to be sure that you were being shot, and the SAMs were so thick around hanoi as to be impassable to high altitude strikes (unless conducted by mass sorties of B-52 at the end of the war, lead by huge chaff clouds / OECM packages as they were) this isn't necessarily indicative of what you'd do NOW. if an SA-2 shoots at you and you were briefed that there are SA-15s low, you take your chances at 25,000 to avoid the SA-2, mostly by deploying chaff, beaming, changing aspect and running jammer rather than by kinetics. this sort of "no threat high, vast threat low" situation may be comparatively rare, but my wager is that most pilots would stay high. descend a little, sure, from 36,000~ to 25,000~ or so. but below that? personally i never would. maintaining deck is not easy necessarily in combat, but maintaining the approximation of one is not so bad. ducking down into a division of shilkas is always worth avoiding if possible. even in the modern age they are very dangerous.

i do think that some form of logic that would cause the AI to prefer staying high is necessary in CERTAIN situations. whether that's a hard deck setting or something that could cause the AI to realize it has nothing to gain by dropping below angels 25 is of course up for debate, but i think OP is right in saying that it's unreasonable that a much more optimal behavior is now producing WORSE results in situations that are, after all, common enough.

this assumes of course that we are in the modern age where:
RWRs give more reliable launch / tracking warnings, threat type
you have been briefed that there are things below you, but it is not feasible to attack those things directly
you are not tumbleweed
the difference between modern fighter maneuverability and older SAM missile tracking/maneuverability is very high.
you are in a maneuverable fighter type aircraft that will have little trouble avoiding older SAMs (sa-2/3/4/5)

obviously if any of this stuff is NOT true then the whole thing is up in the air again.

Modern technology has definitely given pilots better information but that doesn't necessarily solve the problem. Fact given a flood of data human nature tends to dictate otherwise (aka more info = higher anxiety etc) I've never heard about an engagement in the modern era where a pilot shrugged of a missile threat because of a hard deck or utterly trusting its an SA-8 or whatever. In all cases even where a hit was unlikely they were doing something defensive in nature.

Didn't you suggest the original change?[:D]

Mike
DWReese
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RE: Planes Evading SAMs by Diving

Post by DWReese »

The high-altitude shooting SAMs in question are old 1970s-1980s stuff. Previously, given the distance, the kill percentage was rather low, the low teens down to one depending on the distance. A previous SEAD mission wiped put all but maybe one or two.

When the strike package arrives, this one or two remaining SAMs launches a missile or two, and all 24 strikers run for cover. They all dive as low as they can go where they are shot, and often killed. The position of all of the high-altitude SAMs was well known BEFORE the raid.

In comparison,it was like you and 23 of your friends have to go two rooms down. To get to the second room, you have to pass through one of two rooms (your choice). If you go into the first room, a known guy with a BB gun will be shooting at you and someone might, at worst lose an eye. So, instead of facing that one guy, you go into the other room where four guys are waiting with guns.

You have the info ahead of time, and you have to reach the other room, so it would seem logical that you would choose the guy with the BB gun, as opposed to the room with many more guys who are armed with real guns. Hopefully, the analogy rings true with a level of understanding.

Perhaps, providing the previous version's method as an extra option of evading (same altitude but turning, etc.) would provide some cover for those planes that shouldn't drop below a certain altitude. That would still give them some protection, while still continuing on toward their mission. But, having 24 strikers running from one SA-6 missile fired from miles away makes all of the strikers look weird. 24 planes are repeatedly running away from two missiles, which are fired every other minute.

I don't know what the solution is, but I'm sure that it will get worked out in due time. <G>

Doug
Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »

Modern technology has definitely given pilots better information but that doesn't necessarily solve the problem. Fact given a flood of data human nature tends to dictate otherwise (aka more info = higher anxiety etc) I've never heard about an engagement in the modern era where a pilot shrugged of a missile threat because of a hard deck or utterly trusting its an SA-8 or whatever. In all cases even where a hit was unlikely they were doing something defensive in nature.

Didn't you suggest the original change?[:D]

Mike

ah, i don't mean disregard. but when you have to choose between an SA-2 and a battalion of shilka, you choose the SA-2.

in most cases though, if you were engaged defensive you would simply use an out of energy defense, chiefly just running burner & pulling a split-S to exit WEZ. maybe add that behavior too? [&o]

i did suggest it, and it is after all an accurate idea/behavior. it has unintended consequences in edge cases that should be addressed long term i think, is all.[:)]

Dimitris
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RE: Planes Evading SAMs by Diving

Post by Dimitris »

ORIGINAL: Cik
but i think OP is right in saying that it's unreasonable that a much more optimal behavior is now producing WORSE results in situations that are, after all, common enough.

Just to be clear, it is producing worse results in one specific setup in one specific scenario. We also don't know if alternative solutions (such as altering the flight plan so that no overflight of SA-15 areas occurs) have been explored.

This is the huge trap with such tweaks. You make one little change that you think/hope will not have repercussions elsewhere. It fixes the specific setup and the OP is happy. Then there comes a torrent of bug reports from elsewhere, myriad other setups in countless other scenarios, that are eventually traced back to that innocent little change that you did to make that single person happy.

I'm not saying changes in general are bad, but the first recourse in such issues, IMHO, should not be "change the sim code so that the AI does such and such so that my scenario works". Don't rush to ask. Think of someone 10 years down the road who will suffer because of that little change.

This is, in fact, a good candidate for customizing AI behavior through Lua. IIRC we currently have suitable hooks for enumerating through known contacts and their known weaponry envelopes, as well as forcing a specific altitude for a unit. So you can indeed get the highly situation-specific behavior you seek without saddling everyone else's scenarios with it. Anyone willing to provide examples ?



mikmykWS
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RE: Planes Evading SAMs by Diving

Post by mikmykWS »

ORIGINAL: DWReese

The high-altitude shooting SAMs in question are old 1970s-1980s stuff. Previously, given the distance, the kill percentage was rather low, the low teens down to one depending on the distance. A previous SEAD mission wiped put all but maybe one or two.

When the strike package arrives, this one or two remaining SAMs launches a missile or two, and all 24 strikers run for cover. They all dive as low as they can go where they are shot, and often killed. The position of all of the high-altitude SAMs was well known BEFORE the raid.

In comparison,it was like you and 23 of your friends have to go two rooms down. To get to the second room, you have to pass through one of two rooms (your choice). If you go into the first room, a known guy with a BB gun will be shooting at you and someone might, at worst lose an eye. So, instead of facing that one guy, you go into the other room where four guys are waiting with guns.

You have the info ahead of time, and you have to reach the other room, so it would seem logical that you would choose the guy with the BB gun, as opposed to the room with many more guys who are armed with real guns. Hopefully, the analogy rings true with a level of understanding.

Perhaps, providing the previous version's method of evading (same altitude but turning, etc.) would provide some cover for those planes that shouldn't drop below a certain altitude. That would still give them some protection, while still continuing on toward their mission. But, having 24 strikers running from one SA-6 missile fired from miles away makes all of the strikers look weird. 24 planes are repeatedly running away from two missiles, which are fired every other minute.

I don't know what the solution is, but I'm sure that it will get worked out in due time. <G>

Doug

Only if you know if the bb gun guy is there and have perfect info about his locations, intentions, angle of attack etc. etc. It's just a lot of information that may not be had or processed in the time needed to act. I'm not convinced that a pilot would dive to just about the AAA ceiling and trust its good enough to evade the SAM, not to mention when SAM two comes into play.

Thanks

Mike
Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »


Just to be clear, it is producing worse results in one specific setup in one specific scenario. We also don't know if alternative solutions (such as altering the flight plan so that no overflight of SA-15 areas occurs) have been explored.

This is the huge trap with such tweaks. You make one little change that you think/hope will not have repercussions elsewhere. It fixes the specific setup and the OP is happy. Then there comes a torrent of bug reports from elsewhere, myriad other setups in countless other scenarios, that are eventually traced back to that innocent little change that you did to make that single person happy.

I'm not saying changes in general are bad, but the first recourse in such issues, IMHO, should not be "change the sim code so that the AI does such and such so that my scenario works". Don't rush to ask. Think of someone 10 years down the road who will suffer because of that little change.

This is, in fact, a good candidate for customizing AI behavior through Lua. IIRC we currently have suitable hooks for enumerating through known contacts and their known weaponry envelopes, as well as forcing a specific altitude for a unit. So you can indeed get the highly situation-specific behavior you seek without saddling everyone else's scenarios with it. Anyone willing to provide examples ?


well, generally speaking it's not a scenario that's that rare. in fact, probably close to the opposite. for the most part, low altitude is almost always higher-lethality than high altitude, and if the enemy has anything to force you to defend, such as any radar SAM made in the last 50 years, you will end up at low altitude with the new behavior, as far as i know. at lowalt you'll be shot to pieces by thousands of "golden BB" 1% ZU-23 shots, causing pretty bad casualties.

if you take your average mission in allied force, desert storm, or any hypothetical such as an intervention in NK, they would all fit this general pattern. in fact, the only place i could think of where this wouldn't be the case would be some sort of confrontation with russia (who has modern LR radar SAMs S-300/S-400) and where staying high would in no way be a good idea.

as far as it goes, it's a pretty big problem. not a problem i've PERSONALLY had, but a problem i could definitely foresee having in the future and one where i understand the frustration about.

the "defensive vortex" is definitely real, but there are other options besides "continue closing in beam defense" such as split-S exit WEZ type stuff. and if hard deck isn't an option, that should be as it will solve the problem of strike aircraft getting "sucked low" into traditional iron-sighted gun defenses.

anyway i don't mean to complain and complain and add more to your plate. this is all partially my fault in the first place[:D]
mikmykWS
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RE: Planes Evading SAMs by Diving

Post by mikmykWS »

ORIGINAL: Sunburn

This is, in fact, a good candidate for customizing AI behavior through Lua. IIRC we currently have suitable hooks for enumerating through known contacts and their known weaponry envelopes, as well as forcing a specific altitude for a unit. So you can indeed get the highly situation-specific behavior you seek without saddling everyone else's scenarios with it. Anyone willing to provide examples ?
Ah good point. Forgot this was a big driver in implementing lua.

If you need help with the lua the guys can help you on the q and a site or post here.

Thanks!

Mike
Dimitris
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RE: Planes Evading SAMs by Diving

Post by Dimitris »

ORIGINAL: Cik
well, generally speaking it's not a scenario that's that rare. in fact, probably close to the opposite. for the most part, low altitude is almost always higher-lethality than high altitude, and if the enemy has anything to force you to defend, such as any radar SAM made in the last 50 years, you will end up at low altitude with the new behavior, as far as i know. at lowalt you'll be shot to pieces by thousands of "golden BB" 1% ZU-23 shots, causing pretty bad casualties.

if you take your average mission in allied force, desert storm, or any hypothetical such as an intervention in NK, they would all fit this general pattern. in fact, the only place i could think of where this wouldn't be the case would be some sort of confrontation with russia (who has modern LR radar SAMs S-300/S-400) and where staying high would in no way be a good idea.

as far as it goes, it's a pretty big problem. not a problem i've PERSONALLY had, but a problem i could definitely foresee having in the future and one where i understand the frustration about.

the "defensive vortex" is definitely real, but there are other options besides "continue closing in beam defense" such as split-S exit WEZ type stuff. and if hard deck isn't an option, that should be as it will solve the problem of strike aircraft getting "sucked low" into traditional iron-sighted gun defenses.

anyway i don't mean to complain and complain and add more to your plate. this is all partially my fault in the first place[:D]

I would not want to elaborate much ATM, but one of our future additions will make the "I went down in the weeds and a single lucky BB knocked out my aircraft, be it an A-10 or amateur kite" issue a little less acute.
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Sardaukar
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RE: Planes Evading SAMs by Diving

Post by Sardaukar »

Maybe "hard deck" setting for planes...e.g. "do not dive lower than XXXX when evading"?
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Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »

I would not want to elaborate much ATM, but one of our future additions will make the "I went down in the weeds and a single lucky BB knocked out my aircraft, be it an A-10 or amateur kite" issue a little less acute.

that's good to hear. btw, do you know if the A-10's GAU/8 is noticeably better than M61 in C:MANO? i've tried strafing with it and haven't been impressed, even though it should have effective range of ~3nm slant standoff and should crack T-55/T-62 with moderate effectiveness.

and here i am derailing threads again :^)
Peter66
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RE: Planes Evading SAMs by Diving

Post by Peter66 »

I'm thinking the devs are right on this one. If I'm not happy with how a scenario is turning out because of reason X, unlike other programs you can edit the scenario very easily. I think it's not particularly difficult for most players to edit a scenario to their liking. CMANO is very difficult in trying to predict what users will do with a given scenario so one solution for one will not be the same for another.
"Is game hard to pick up?" <- easier to pick up than most women.
Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »

if you're trying to represent historical or hypothetical reality it is a problem though. arbitrarily erasing units the enemy is likely to have in positions they are likely to be in because they are likely to kill you seems like a cop out.

i guess the central question is "is a pilot likely to descend into SHORAD range because he has been fired at by an SA-2 that is not in NEZ"

to which the answer is pretty much "no"
mikmykWS
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RE: Planes Evading SAMs by Diving

Post by mikmykWS »

ORIGINAL: Cik

I would not want to elaborate much ATM, but one of our future additions will make the "I went down in the weeds and a single lucky BB knocked out my aircraft, be it an A-10 or amateur kite" issue a little less acute.

that's good to hear. btw, do you know if the A-10's GAU/8 is noticeably better than M61 in C:MANO? i've tried strafing with it and haven't been impressed, even though it should have effective range of ~3nm slant standoff and should crack T-55/T-62 with moderate effectiveness.

and here i am derailing threads again :^)

Add this to the db string and we'll likely look. Add this to some non related string that has nothing to do with it we'll likely forget.

Mike
mikmykWS
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RE: Planes Evading SAMs by Diving

Post by mikmykWS »

ORIGINAL: Cik

if you're trying to represent historical or hypothetical reality it is a problem though. arbitrarily erasing units the enemy is likely to have in positions they are likely to be in because they are likely to kill you seems like a cop out.

i guess the central question is "is a pilot likely to descend into SHORAD range because he has been fired at by an SA-2 that is not in NEZ"

to which the answer is pretty much "no"

Come on dude don't put us on this Merry-Go-Round again. Heard, discussed, let us process and we'll see what comes out.

Thanks

Mike
Cik
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RE: Planes Evading SAMs by Diving

Post by Cik »

Add this to the db string and we'll likely look. Add this to some non related string that has nothing to do with it we'll likely forget.

Mike

I'll test it first before bothering anyone.
Come on dude don't put us on this Merry-Go-Round again. Heard, discussed, let us process and we'll see what comes out.

Thanks

Mike
sure.
StellarRat
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RE: Planes Evading SAMs by Diving

Post by StellarRat »

It seems the answer is training, intelligence and capability. A WELL TRAINED SR-71 pilot would never lose altitude to dodge a missile because he knew his plane could outrun them and height was an advantage in putting distance between them. He had the training, knowledge of enemy missiles capabilities (intelligence) and he knew his plane was capable of escape by staying high and fast. Now, if you don't know what the enemy has as far as weapons (location, number, type, capabilities) or you're poorly trained, or worse you don't know what your own AC can do, then you might make a bad decision.
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