Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

June 14, 1943

Ramree Invaded by 1st Marines...heavy battleship precedes the invasion.



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Lokasenna
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Location: Iowan in MD/DC

RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lowpe

I gotta laugh out of this attack. I have been bombing for weeks...

Ground combat at Changsha (82,52)

Japanese Shock attack

Attacking force 72919 troops, 716 guns, 74 vehicles, Assault Value = 3096

Defending force 66293 troops, 335 guns, 0 vehicles, Assault Value = 1903

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 859

Allied adjusted defense: 3727

Japanese assault odds: 1 to 4 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5637 casualties reported
Squads: 14 destroyed, 874 disabled
Non Combat: 1 destroyed, 85 disabled
Engineers: 0 destroyed, 65 disabled

Allied ground losses:
1769 casualties reported
Squads: 9 destroyed, 92 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 31 (4 destroyed, 27 disabled)

Assaulting units:
59th Division
13th Division
39th Division
5th Ind.Mixed Brigade
34th Division
35th Division
40th Division
26th Division
NCPC Army
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
RGC Army
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
21st Mortar Battalion

Defending units:
37th Chinese Corps
20th Chinese Corps
72nd Chinese Corps
53rd Chinese Corps
78th Chinese Corps
5th Construction Regiment
58th Chinese Corps
44th Chinese Corps
14th Construction Regiment
32nd Group Army
29th Group Army
9th War Area
27th Group Army
30th Group Army
3rd Heavy Mortar Regiment

You need engineers and more tanks. I would not have shock attacked in this instance.

It also looks like you may have had insufficient Support present.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Lae invaded...it will fall.

The 2 DD were to raid but they obviously decided not to go in. Saved their life no doubt.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Lokasenna

ORIGINAL: Lowpe

I gotta laugh out of this attack. I have been bombing for weeks...

Ground combat at Changsha (82,52)

Japanese Shock attack

Attacking force 72919 troops, 716 guns, 74 vehicles, Assault Value = 3096

Defending force 66293 troops, 335 guns, 0 vehicles, Assault Value = 1903

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 859

Allied adjusted defense: 3727

Japanese assault odds: 1 to 4 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5637 casualties reported
Squads: 14 destroyed, 874 disabled
Non Combat: 1 destroyed, 85 disabled
Engineers: 0 destroyed, 65 disabled

Allied ground losses:
1769 casualties reported
Squads: 9 destroyed, 92 disabled
Non Combat: 2 destroyed, 46 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 31 (4 destroyed, 27 disabled)

Assaulting units:
59th Division
13th Division
39th Division
5th Ind.Mixed Brigade
34th Division
35th Division
40th Division
26th Division
NCPC Army
2nd Ind. Mountain Gun Regiment
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
1st Mortar Battalion
RGC Army
15th Ind.Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
21st Mortar Battalion

Defending units:
37th Chinese Corps
20th Chinese Corps
72nd Chinese Corps
53rd Chinese Corps
78th Chinese Corps
5th Construction Regiment
58th Chinese Corps
44th Chinese Corps
14th Construction Regiment
32nd Group Army
29th Group Army
9th War Area
27th Group Army
30th Group Army
3rd Heavy Mortar Regiment

You need engineers and more tanks. I would not have shock attacked in this instance.

It also looks like you may have had insufficient Support present.

Half the troops were crossing the river, only half shock attacked the other half deliberate attacked and was already in the city. I did it merely to save movement time.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

First squadron of A6M5c arrive in Rabaul. Now, how much longer until Frank arrives? A few more days.
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Lokasenna
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Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Fun and Games in the Solomons

Post by Lokasenna »

Ah, well in that case you're alright, then. I thought the troops were already in there.

You might considering using units without an AV or bombardment-capable guns to close river hexsides. They don't trigger shock attacks.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

The 17th Independent Brigade is unloading at Rabaul. They were prepped for Lae...but I made the decision to unload them at Rabaul. I was going to unload them at Manus and fly them, which if I would have done that 50 transport planes of the 17th would have been at Lae, instead of a construction unit.

Oh well. At least I didn't try to unload directly at Lae. That would have been nasty.

Flying the 17th Indep into Buin now, to fight 1/3rd of a Division, sans heavy equipment there.

I am sweeping the Lae invasion beaches with 2 destroyers and then sending them back to Umboi to disband...

At Ramree, I am beefing up the jungle road hex a little bit to the east of Ramree, but not much else there. Bombing the two isolated Allied divisions for the first time. Overall, I feel pretty good right now here.

Tavoy is getting a full division reinforcements, lots of artillery and AA have unloaded at Singers and Bangkok...need to beef up Pegu and some other bases but I feel good despite losing Ramree.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Allied subs have pulled back from Rabaul...to deep water.

I am moving some of my Iboats there to try and hunt them...I wonder if that will work. Hopefully I will have DL and he won't.

Moved another Tojo IIb squadron into Rabaul today...beefing up my air defense but I am still outnumbered by the Allied fighters present.

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BillBrown
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RE: Fun and Games in the Solomons

Post by BillBrown »

From the manual

6.4.4.2 SUB VERSUS SUB COMBAT
Submarines that encounter enemy submarines at sea may engage in sub vs. sub combat.
This is highly dependent on the location of the contact. Submarines in friendly waters are
more likely to travel on the surface and are therefore more likely to be engaged by enemy
submarines.
No combat is possible if both submarines remain submerged.
The attacking submarine may choose to attack on the surface or submerged. If the attack
is made on the surface and the attacked submarine survives without major damage, it may
engage the attacker in an additional round of combat.

That could be a problem.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

So much thought has gone into this mod...I like these guys.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: BillBrown

From the manual

6.4.4.2 SUB VERSUS SUB COMBAT
Submarines that encounter enemy submarines at sea may engage in sub vs. sub combat.
This is highly dependent on the location of the contact. Submarines in friendly waters are
more likely to travel on the surface and are therefore more likely to be engaged by enemy
submarines.
No combat is possible if both submarines remain submerged.
The attacking submarine may choose to attack on the surface or submerged. If the attack
is made on the surface and the attacked submarine survives without major damage, it may
engage the attacker in an additional round of combat.

That could be a problem.

What! No run silent run deep?
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Who can help me understand Tracker's ship building page better? Many thanks.

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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lowpe

Who can help me understand Tracker's ship building page better? Many thanks.

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Start Building: correct, so this is 284 days out of 300 from built (this number is 0 on the day when accelerating costs 3x instead of 1x, and normal costs 1x instead of 0x).

I'm not sure why the aggregate for Noshiro is 1193. Obviously, Shinano accelerated is 309 and Build Points is how many it's using now. Logically, this would be the number until finished (to me, anyway). I don't really pay attention to those. I just look at the start building to help me sort out my queue a little bit (when I want to know how many more days I can accelerate a ship "at a discount" before it hits the x3 cost).
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Both Lae and Ramree fall. My bad on Lae...but Ramree I purposefully didn't defend too heavily, rather choosing to dig in and fight to the hex immediately to the east where it is relatively safe from naval bombardments.

I am moving more and more ships back for upgrades. I want to upgrade the Tenryu CL into CLAA and hope I didn't accidentally close off that upgrade path. The 4 slow battleships are going to upgrade to float plane carriers. The Oi and her sister ship are remaining in port till they upgrade to Kaitens and the three training cruisers are also remaining in port till they upgrade to super escorts.

I am trying to amass my SC 13 (15 knot class which in August gets radar). I will task all these to hunter killer groups with the best captains.

I have started the big upgrade of CM to E, and the DD to E. Hiryu and Soryu are returning for upgrades along with a handful of Destroyers needing upgrades.

We fight off an attack at Buin rather easily for now.

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Mr. Kane I think is the master at building great CV fleets that really max out the AA power of Japan.

It is important to look not only at the AA power, but also the type of guns. These 12.7 guns will fire three times normally...on approach, during the attack, and on escape.

Firing on approach is the key, as that will distract the pilots.

The extra ASW capability is welcome too.


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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Allies bomb and attack at Buin again...and we hold and inflict more damage on the Allies than receive. Allied bombers target Buin and the hex to the east of Ramree.

Just more of the same, moving troops and supply and fuel and oil.

Gathering my sub chasers in anticipation of the Aug upgrade....

Waiting for Franks...two more days for the upgrade, 1 day to rail, 2 days to repair, and 1 day to relocate and rest, and then sweep Silchar so 5 days or so.

Tojo IIc are getting into Rabaul area...no Franks here as I hate having Franks on islands.

Got another SST...first one is running supplies from Rabaul to Finnshafen (east of Lae) where over 100 av now resides. Umoboi only has 30 AV so they need troops, which start arriving by plane shortly.

The Emily L is flying troops into Buin...the Independent Mixed Brigade. The very small fragments flow by normal Emily's to date have gotten disrupted pretty well by bombing and two days of attacks. We shall see how many squads the Emily-L can carry in.[:)]

Recent plane accelerations: Frank r, N1k2 George. Tomorrow the Irving SA will advance.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Jocke is heading away for his birthday this weekend, so be sure to drop into his AAR and wish him Happy Birthday while he is off partying!

Keep his AAR busy with well wishes. Another true gentleman opponent for yours truly...I am blessed.[:)] As a community I think we are all blessed.[:)][:)][:)]
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Lokasenna
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Location: Iowan in MD/DC

RE: Fun and Games in the Solomons

Post by Lokasenna »

The hex east of Ramree worked for me for quite some time.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

June 17, 1943

New Britain

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Burma

Would love to destroy those two isolated Allied Divisions...2nd Guards Div at Magwe, and the 25th Division at Rangoon with the 33rd Division would make the primary striking power. But can I keep everybody static long enough to destroy them?



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