opnn (CP) vs operating (E) finished

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nehi
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RE: opnn (CP) vs operating (E) active

Post by nehi »

its overtaken from german to czech, i guess masterpiece is quite similar [8D]
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Robotron
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RE: opnn (CP) vs operating (E) active

Post by Robotron »

To be specific:
Attacking Switzerland as CP will set Italy's alignment to 95, even if it was higher (closer to joining Entente) before.

Italy: "Gosh! They dared to attack Switzerland, better demobilize our troops!" [8|]

Definitely not a Meisterstück by the original designers. [:'(]
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nehi
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RE: opnn (CP) vs operating (E) active

Post by nehi »

nasty combo is, fire gas first, then open alp front :D
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operating
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RE: opnn (CP) vs operating (E) active

Post by operating »

ORIGINAL: Robotron

To be specific:
Attacking Switzerland as CP will set Italy's alignment to 95, even if it was higher (closer to joining Entente) before.

Italy: "Gosh! They dared to attack Switzerland, better demobilize our troops!" [8|]

Definitely not a Meisterstück by the original designers. [:'(]

So let me understand clearly: What nehi is saying is true...! That Italy crawls into a hole for 20 turns...! If so; It just goes to show how inept the dev's were in the first place...[:(]
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RE: opnn (CP) vs operating (E) active

Post by operating »

Swiss Event:

Here is the Swiss Event SS, what I have not looked up, is if there are any consequences that go along with it. Don't forget, that Entente could also DOW on the Swiss too..


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RE: opnn (CP) vs operating (E) active

Post by operating »

OK, dug up the script for this event, at least it is relevant:

Hello Robotron: Can you explain what this script means? See the Italy alignment switch, also see a USA alignment switch (I think) and what appears to be a 10 NM boost to Italy.


-- Switzerland attacked by Central Powers
if GetEvent("SwitzerlandAttacked2") == 0 then
local switzerland = game:GetFactionById(17)
if switzerland.alliance.id == 1 then
SetEvent("SwitzerlandAttacked1", -1)
SetEvent("SwitzerlandAttacked2", game.turn)
local italy = game:GetFactionById(8)
if italy.alliance.id == 0 then
-- When neutral, like the other side
italy.luaData.alignment = 95
elseif italy.alliance.id == 1 then
-- When in other alliance, increase morale
ChangeFactionMorale(italy, 10)
else
-- When in aggressors alliance, drop morale
ChangeFactionMorale(italy, -20)
end
local usa = game:GetFactionById(10)
if usa.alliance.id == 0 then
ChangeFactionAlignment(usa, attacker, -10)
end
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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 23

France

All is quiet on the Western Front .. My mission from here on out is to reduce German front line units of readiness and continue strategic bombing. Can't spot any German reserves here, my guess is: That they have gone for the expected invasion of Italy, also will assume opnn is using the FOW to hide his units up in Belgium, not sure. Replenished what I can, and moved into France a balloon squadron in anticipating of the Italian battles to come..


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 23

Kovno-Vilna

Actually it was fairly quiet on this front too..! There were intermitted mini-battles up and down this front, rarely do the Germans initiate an attack lately, they seem content to just hold their ground, however they seem to be a bit strained at times. What's going on..? Is the blockade taking an effect on my opponent? Or is he stocking up for a decisive Italy invasion? I'm looking to dislodge the German cav up by Riga and keeping a garrison there in reserve just in case I can turn his flank.


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RE: opnn (CP) vs operating (E) active

Post by nehi »

for entente is declaring war on suiss painfull, i guess it changes italy alignment to neutral and usa too (for cp it costs bulgaria, but thats fine deal)
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RE: opnn (CP) vs operating (E) active

Post by operating »

In almost all of my MP matches lately the USA never enters the war, it would interesting to see effect on the USA with a CP violation of the Swiss..
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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

North Baltic

This naval battle by far has been the most interesting by far of anything in this match..![:)] There's new game advertised by Slitherine that has something to do with the Kreigsmarine that is in beta, once it is released I'm sure to buy it. Sank a 1 strength armored cruiser (red circle) way up north by a rag tag Russian sub fleet. Little by little wearing down the German fleets and replenishing mine. A new Russian fleet just deployed next to Tallinn. The Russian balloon units are doing one heck of a job killing German subs.![;)] Sometimes I have to put myself in opnn's place and try and figure out a good plan on how the German navy can best deal with all these sub attacks.. I do not envy his situation..[:'(]


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

Kovno-Vilna

The blue circles represent units that have been upgraded with AA and in some cases also repaired. Some minor battles, not much else happened here..


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

Warsaw-Galicia

Aside from some minor skirmishes upgraded with AA and repaired all units possible here. What I knew for sure, was that opnn used his air-force extensively capturing Serbia, now is the question: Where is he going to employ his air-power next? My guess it will be in Italy, but should he decide to go after Warsaw or the Eastern Front The Russians will have Anti-Aircraft defense and not be a push over like the Serbians due to air-power.


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

Italy

Thought for sure that opnn would have done a preemptive DOW on Italy this turn, maybe next turn. So to take the steam out of his war engine did air strikes where I felt could hamper his conquest of Italy and also hurt AH PP. Scored hits on both German artillery's and stifled CP units by Trento, at the same time uncovered the locations of his airforce, which I am sure is intended for that initial thrust into Italy.. Railed a French infantry towards the Italian border anticipating a CP invasion, also deployed another French balloon by Lyon. German zeppelins found my Brit infantry in Nice bombing raids. It will be crucial that English and French reinforcements be deployed in Italy as soon as war breaks out there, for it will take Italy at least 2 turns to produce any reinforcements of it's own, by which time their front lines could have been pushed back considerably.


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

France

Resumed strategic bombing of Germany to try to sap the strength of it's military operations I expect are aimed at Italy. French and English fighters do their best to wear on Von Hindenburg's armies, setting them up for French infantry assaults. IIRC English light cruiser is in port for an upgrade for torpedo bulge. All are holding their breath to see what happens in Italy soon..


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RE: opnn (CP) vs operating (E) active

Post by Robotron »

If Entente attacks Switzerland:

If neutral Italy's alignment is set to 20, ruining any hope of Italy joining Entente. On the other hand an alignment of 20 is not low enough to guarantee Italy joining CP any time soon (ca. 60 turns) if no other alignment-changing events do occur in the meantime.
If Italy has already joined Entente before, Italy will lose 20 morale.
If Italy has already joined CP before, Italy will gain 10 morale.
US alignment shifts 10 closer to CP.

If CP attack Switzerland:

If neutral Italy's alignment is set to 95. Since Italy already starts the 1914 scenario at 94.4 this will actually DELAY Italy joining the Entente unless Switzerland gets DOWed right at the start of the 1914 scenario.
If Italy has already joined Entente before, Italy will gain 10 morale.
If Italy has already joined CP before, Italy will lose 20 morale.
US alignment shifts 10 closer to Entente.
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RE: opnn (CP) vs operating (E) active

Post by operating »

ORIGINAL: Robotron

If Entente attacks Switzerland:

If neutral Italy's alignment is set to 20, ruining any hope of Italy joining Entente. On the other hand an alignment of 20 is not low enough to guarantee Italy joining CP any time soon (ca. 60 turns) if no other alignment-changing events do occur in the meantime.
If Italy has already joined Entente before, Italy will lose 20 morale.
If Italy has already joined CP before, Italy will gain 10 morale.
US alignment shifts 10 closer to CP.

If CP attack Switzerland:

If neutral Italy's alignment is set to 95. Since Italy already starts the 1914 scenario at 94.4 this will actually DELAY Italy joining the Entente unless Switzerland gets DOWed right at the start of the 1914 scenario.
If Italy has already joined Entente before, Italy will gain 10 morale.
If Italy has already joined CP before, Italy will lose 20 morale.
US alignment shifts 10 closer to Entente.
I'm beginning to think it might be beneficial to have CP DOW Swiss after Italy enters, providing CP has the MP on the map..[&:]

PS: Throw that thought out.. It would have to be DOW Swiss before Italy enters..!
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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 24

Suez

Most of my units here got needed rest in preparations for the next Big Push, while air-power continue to harass enemy units and bomb Aqaba. The navy is doing it's part too with bombardments and scouting for unseen units.


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RE: opnn (CP) vs operating (E) active

Post by operating »

Turn 25

Italy Enters war

I fully expected opnn would have DOW on Italy on his turn 25, and was someehat surprised he did not..[X(] So I asked him in the chat window why he had not? His response was that he wanted to play the game on a historical level, or something to that effect, in other words he was waiting for Italy to DOW instead of CP taking the initiative here. Personally, I would have struck first as I did in our last match as CP, which by the way lead down the road to a CP victory in that match.[:)] I had to wonder if his real reason for not striking first was that he was not prepared enough to do so..[8D]


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nehi
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RE: opnn (CP) vs operating (E) active

Post by nehi »

thanks for your accuracy as for stueck, i really tought whole life thats a stich :D
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