Here is the update for my Mod, Alternate History-Silver Wings II;
Despite I never get any feedback regarding playbility, bugs found or anything IN GAME, I decided to keep working on improvments and hunting for bugs with a very dedicated close friend;
The mod was tunned and we believe the balance is fair enough for both sides;
- New art plane/ships added;
- New Video intro to reflect the mod concept added;
- Revised OOBs;
Any contect of this mod can be used by the community freely;
Players can face the AI but there is no script for it;
Below is the link for the files;
Please back up your original files;
https://1drv.ms/u/s!AtWj9SPAvlghhgdCnnqvqv2G9MVj
"After play some awesome mods like R.A and RHS, just to list some, I finally decided to give my first step into modding AE;
The drive behind this work was the wish to provide the community with something that I hope can bring a lot of fun and an entire new felling and flavor to this awesome game;
So what Silver Wings is??
This mod is a complete overhaul regarding OOB and time frame;
It was designed as an alternate history mod that brings AE into the early cold war era in a world where Japan didn't attack PH on dec 7th 1941 but instead remained neutral after face turmoil at the home front with factions struggling pro and against the pact with Germany and Italy;
The mod covers the period from 1949 to 1956 with reworked air, ground and naval forces to reflect the period;
Balance was the main goal but also playability and historical accuracy when possible;
Since this is an alternate history, players from both sides are not tied with the "things that didn’t happen in RL" way of thinking;
This I believe will bring a lot of freedom regarding tactics and strategies at both sides;
As an alternate history mod, Japanese forces are a mix of late WWII projects, late WW2 units and plane/ship types and Japan self-defense force;
Allied forces followed Korea war OOBs with what was in service through the period 1949-1956;
Japan faced a great turmoil during the late 30s with street fighting, assassinations and plots to overthrow the elected cabinet by army officers and the supporters of the pact with Nazi Germany and Italy opposed by the navy and the pacifists;
After his divine majesty finally supports the later, Japan remained neutral during the second European war but kept close ties with Germany, which never gave up to bring japan into the axis side in attempt to open a second front against soviet union and to seduce japan they shared jet technology and allowed Japanese officers to study German operations in the eastern front;
Silver Wings took its basis from RHS Level II regarding economy and its awesome new features and will require this mod installed to be played, It replaces just art and OOBs;
It will also require the Patch 07 - Unofficial Public Beta - 1126b updated and was designed FOR PBEM ONLY!!
Silver Wings brings a lot of new toys, from Sabres to Migs 15, 17 and 19s and the mighty strategic bombers as the Stratojet and B-52A, Soviet Whiskey class subs, Midway Class CVs for the allies and improved versions of the Kayru and the Fugako strategic bomber.
Since I still do not consider it a finished work all ideas, comments, positive or negative feedbacks and any help mainly regarding art or fixes will be very appreciated;
Silver Wings is allocated in scenario 35 and the Soviets are active but by default must be considered not in war against japan;
I am planning another scenario where they can be considered in war but will require a much stronger Japanese asset at Manchuria;
I guess that due the start date on 49 there is no way to make the Russians not active;
The starting positions and forces deployed are around 90% the same as found in RHS level II;
Features:
AH-Silver Wings was designed after studying other great mods mainly RHS and its unique features and some ideas of my own, most of the air art was created by me after the awesome teachings from Reg as how to mod air planes and some humble attempts with ship art also due the teachings and tips from Big B[&o]
Features Included:
Totally reworked Japanese and Allied order of battle;
French Indochina command with more air and naval assets;
Lots of new toys - New classes of ships and air-frames for both the allies and the Japanese.
US Strategic Bomber Force under the SAC (Strategic Air Command as a new unit)
Japanese and US air forces are depicted as independent commands;
Japanese Strategic Bombing Command as new unit;
Installation
1) Create a fresh and updated install of War in the Pacific: Admiral's Edition in its own folder in your Matrix games folder. I recommend renaming this folder to "Silver Wings”. Note that you must update to the newest version of WitP:AE before installing the mod.
2) Download and install RHS Level II.
3) Download and install Patch 07 - Unofficial Public Beta - 1126b
4) Run the installer. Use "Browse" to change the install folder to your Silver Wing folder.
5) The installer just contains and will overwrite the SCENARIO, ART and SOUND folders;
6) You can copy the new game screens located at the " Allied openload" or "Japanese openload" folders according your preferences into the main ART folder;
7) Start the game ALWAYS by the shortcut created at your desktop after install the beta patch;
Recommended Settings:
You can play it as you like;
I can suggest the following:
Reliable USN Torpedoes: ON or OFF ( Due the time frame all USN torpedoes are the MK14)
No Unit Withdrawals: ON
Player Defined Upgrades: ON
Realistic R&D: OFF (Japan has quite few air frame options due "standardization" and of course no historical planes during the period post ww2)
Advanced Weather - ON
Historical 1st turn - OFF
THIS MOD IS DESIGNED ONLY FOR PBEM*****
House Rules:
I personally don’t play with any house rules since I do not like to reenact the war so the players are free to set any they consider appropriated;
I strongly recommend that the allied player DO NOT make use of the soviets at least till late 1955;
Acknowledgements
Without the efforts of the creators of this awesome game and the contributions of this amazing community with all ideas shared in this forum, bug hunters, beta testers and so on this work would not even exist.
My great many thanks to:
Reg who taught me how to mod air-frames, hope my humble work can make you satisfied at least;
Big B who also taught me the basics of modding ships, I still have a lot to improve in this area!
El Cid,whose awesome RHS scenario served as the base for this mod;
John the 3rd, creator of R.A;
Andrew Brown, creator of the extended map;
Gary Childress, whose amazing ship artwork makes an appearance in the mod;
Tom Label for his amazing art and map icon work;
Rick Olszowy, my best friend and honorable allied opponent in years of PBEM;
Paradigmblue, whose Focus Pacifc mod gave me inspiration to include the frenches in my mod;
My Apologizes for any mistakes regarding the text above since Iam not a native english speaker;
Cheers,
Vipersp
