Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lowpe

ORIGINAL: Lokasenna

ORIGINAL: Lowpe

Still no joy in the Tenryu conversion. They are now at Tokyo. They have a point or two of sys damage, so I will fix that, and perhaps the conversion will open up then.


What's the SY size there? They might need it to be size 50... a la the other conversions.

requirement in tracker says size 25. Repair shipyard is 100 in this mod.

The size 50 thing is from "capital" ships converting/upgrading to a new type. Must be Tokyo, and must be RepSY 50 or higher. This applies to the CS->CVL and BB->BB conversions.

Unsure why yours are not upgrading.


Well, here's a silly question, actually. Are you just looking in Tracker? Or are you looking in-game? These aren't manual conversions, are they?
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

I am a sad boy.[;)] No upgrade to CLAA for me.

Is this a dababes mod thingy majoo? Err, I mean improvement?

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

June 23, 1943

Ugly weather across the whole world it seems.

I figure there is a window to deliver troops to Buin since Allies bombarded last night. A destroyer will screen the APDs...I don't like it though, because using fast transport to deliver troops to friendly bases is fraught with peril and screwed up orders. So, the riflemen and artillery will be headed for Buin, but the cooks and support staff will be at Rabaul. Maybe I will fly them in...

The 17th, that they are carrying, represents one of the major ground combat units in the area. I don't want to lose them and the APDs at sea.

I flew some mountain guns to Buin. The 4th Indep; I have been flying them in at every contested battle down here. They get destroyed, but a splinter is at Rabaul and rebuilds. Rinse and repeat. I would hate to be in that unit...


A SNLF COY grabs an autoflipped dot base.


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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

I am fighting American Divisions, New Zealanders, and Aussies with some of the dregs of the Empire.

Feels right to me.[:)]

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Just to so you how insane I am, I convert two absolutely good subs into SSTs. Because I could.

I swear I read in the conversion that their capacity was 30, but now I see it is less.

Look at the fuel hogs some of the other conversions are!

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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

Maybe it's a database error? That's odd.

But trust me - you want them to keep their mines. Use them as fast minelayers later. You don't actually get that many Type 93 minelayers. Mostly just the CM's and the Ansyu PB's. That's it, I think.
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Grfin Zeppelin
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RE: Fun and Games in the Solomons

Post by Grfin Zeppelin »

Its a conversion, not an upgrade. Could it be that you upgraded them before and now the opportunity for a conversion is lost ?

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Yep, it is a conversion, and it is supposed to become eligible after the 2/42 upgrade.

The ships lose their mines if I upgrade to get radar.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Weather forecast poor. But no enemy fighters at Milne Bay, and a CA/DD force there. What to do?

Send in the Lillys! 2 Squadrons with range enough to hit the Milne Bay...and for good measure there are very few guns at Lae...so the Helens will bomb the port there (three ships in port).

The APDs will make a mad dash...

I will endeavor to hide five more destroyers...

TF Haruna, Aoba, and Furutaka are in position ready to pounce.



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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

And in Burma:

The Marine Corp is moving from Ramree...lets bomb them. Very few guns on the ground yet at Ramree. Sweeps with Tojo, LRCAP and Escorts with Oscars.

Should be fun.

Plus I have moved the Nicks in to protect Shwebo and the destination hex of the Marine Corp Division.

So far the Allies haven't been sweeping or LRCAP or Escorting their bombers.

With a little luck I can chew them up and spit them out!

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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

Economy note:

I am a scant 500,000 supply from the mystical, magical 6,000,0000 mark. Tempted to turn off fort building everywhere to achieve it. Is it possible to hit 7 million?

I broke down several days ago and assigned a Sally squadron to ASW work out of Saigon. Had to do it, but boy those pilots are ready rebel. They wanted to bomb the US Marines...hopefully only a short term assignment.

Created a J2M2 factory today. I will make a half dozen, idle it until the J2M3 starts, and make some of them, and then assess how long I have to wait for the J2M5.

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Lokasenna
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RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lowpe

Economy note:

I am a scant 500,000 supply from the mystical, magical 6,000,0000 mark. Tempted to turn off fort building everywhere to achieve it. Is it possible to hit 7 million?

I broke down several days ago and assigned a Sally squadron to ASW work out of Saigon. Had to do it, but boy those pilots are ready rebel. They wanted to bomb the US Marines...hopefully only a short term assignment.

Created a J2M2 factory today. I will make a half dozen, idle it until the J2M3 starts, and make some of them, and then assess how long I have to wait for the J2M5.


Do you mean in general, or in your game? [;)]
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Encircled
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RE: Fun and Games in the Solomons

Post by Encircled »

I'm almost at 7 million in real life as well. I don't like to brag, but I'm only about 6999500 off.
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witpqs
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RE: Fun and Games in the Solomons

Post by witpqs »

ORIGINAL: Encircled

I'm almost at 7 million in real life as well. I don't like to brag, but I'm only about 6999500 off.
That's a rounding error, mate. You're so close you should just claim victory now. Have a drink!
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Encircled
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RE: Fun and Games in the Solomons

Post by Encircled »

Then I'd be even further off!

Alpha77
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RE: Fun and Games in the Solomons

Post by Alpha77 »

ORIGINAL: Lowpe

Went back and re-read some of Spidery vs Mr.Kane. It is grim reading. July the CV clash occurs just prior to the invasion. Plenty of warning for Spidery, but he never spots troop transports. The fight was a meeting engagement, were the Japanese had tactical surprise pretty much. Spidery knew there was enemy carriers there...and Mr. Kane did not.

Weather plays a part in the battle (severe storms for the Allies and clear sky over the Japanese), and as I remembered Spidery used A6M5 as escorts and A6M5c as CAP.

One of the final strikes...we don't see warning time; we don't see patrol height; and we don't see scrambling, but it sure seems that the CAP should have performed better.


Japanese aircraft
A6M5 Zero x 18
A6M5c Zero x 116

Allied aircraft
F6F-3 Hellcat x 54
SB2C-1C Helldiver x 31
SBD-3 Dauntless x 62
TBF-1 Avenger x 54

Japanese aircraft losses
A6M5 Zero: 1 destroyed
A6M5c Zero: 3 destroyed

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed
SB2C-1C Helldiver: 1 destroyed, 2 damaged
SBD-3 Dauntless: 9 destroyed
TBF-1 Avenger: 9 destroyed, 3 damaged

Japanese Ships
CV Hiyo, Bomb hits 8, heavy fires, heavy damage
CV Kaga, Bomb hits 1
CV Junyo, Bomb hits 7, Torpedo hits 2, heavy fires, heavy damage
CVL Ryujo, Bomb hits 4, heavy fires, heavy damage
BB Kongo, Bomb hits 5, on fire
CVL Shoho, Bomb hits 5, heavy fires, heavy damage
CLAA Tenryu

In this batte I assume he has to many M5c as CAP, I dont know abouzt the mod you play, but in stock they are lame ducks. Hellcat is MUCH faster as well some of the newer US naval bombers are fast (for bomber standards) and tough (eg. the Helldiver), M5c is only 338 speed or so iirc from my game version, so a portion of this slow cap will not even catch a portion of US strike. Guess if he had more M5 (which are at 350 speed) it is possible better results achived. This opinion comes from a PBM newbie tho so might be wrong, but I noted Allied strikes mostly get some through and hit even if they have only F4 as escort and a small number
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Lowpe
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And now for something completely different

Post by Lowpe »

This is a screenshot of my other current MP game, EU4. I am playing Very Hard, against my eldest son (the Army Officer). He is a much better player than me, but I started as the Ottomans who are the strongest nation in the game.

Currently I am in first place in most categories and my troops are starship troopers. My War Galleys reign supreme in the Med; and my War Galleons aren't too shabby in the Spice Islands either.

Russia and Ottomans were involved in a huge war, with Spain and France as leaders of the coalitions (I was allied to France at the time). It saw huge battles between Russia and Ottomans, Ottomans and Austria, Great Britain and Spain. After about 10 years of extremely costly fighting France and Spain settled for 7 ducats and a minor province somewhere plus annulling France and the Ottomans from any alliance.

So I picked up Denmark/Norway/Sweeden and am simply waiting for an opportunity to war with Russia when Spain won't join the cause.

A fun game, we have played it since EU2.

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witpqs
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RE: Fun and Games in the Solomons

Post by witpqs »

ORIGINAL: Encircled

Then I'd be even further off!

I meant rounding in the other direction! [:D]
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

June 24, 1943

Quiet day, an Iboat hits a mine, we knock forts down to 0 at Paoshan, and miss the 2-1 by inches, the APDs make a great run, the SNLF COY takes a dot base, and the Allied subs all miss with only shots at SC and E.

Our big plane ambush would have worked, but bad weather at the runways preclude us from attacking. Clear skies over Milne Bay...would have been fun.



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I wonder if he is flying in supply to Lae from PM. He has planes there to do it.
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Lowpe
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RE: Fun and Games in the Solomons

Post by Lowpe »

I had heavy sweeps and attacks planned for Ramree...and even a squadron of Lillys for naval attack. Nothing flies.

Probably for the best.



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