As you can see, I messed up in Denmark and was lucky to take Copenhagen on the fifth impulse[X(]. While testing MWIF I have been using unlimited divisions, but that optional rule wasn't part of this game and the infantry corps I placed near Denmark couldn't be broken down. Stupid on my part, compounded by not getting the 2 infantry corps (5-3 and 5-4) positioned correctly so the 4-mover could enter Copenhagen. I was worrying about a ground strike on a hex containing 2 units. More fumbling around by me lost the 5-3 to the British landing and attack. However, I was quite happy that the Allies didn't land a British corps in Copenhagen. I wouldn't have been able to have driven it out very easily. But the Commonwealth would have had a transport stuck in Copenhagen with the risk of running past German naval units in the Baltic Sea in order to return to England.
I used the HQ I had left behind in western Germany to reorganize 3 units that had arrived disorganized, as reserves. Adding a 6-4 infantry corps coming back from Poland gave me enough strength to take out Amsterdam. But the turn didn;t end, so the Allies were able to put a British corps in Rotterdam. If they move first they will be able to add another corps there - if they so choose.
By the way, the strange two German units in southern Poland had were guarding a Polish unit in Krakow. But the unit launched an unsuccessful suicidal 1:1 attack in the 6th impulse of the last turn.




That code was a bear to get correct for the SOlitaire version, so it was heart warming to see it work first time out in NetPlay. There are a couple of German units OOS in Poland which was due to another bug. The conquest of the 3 minor countries only occurred on the Allied computer. So the Axis computer version (shown here) doesn't know that Warsaw is a secondary supply source. I have since fixed that bug.




