Islands of Destiny: RA 5.0 Japanese Side

Post descriptions of your brilliant victories and unfortunate defeats here.

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Chickenboy
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RE: May 1944

Post by Chickenboy »

ORIGINAL: John 3rd
Heck. ANYTHING will help and why the heck not. I can continue to load fuel/oil AND try to draw it up. Why not?
Amen. Erm...I mean...HAI!

I think the point is that oil and fuel on Java, Sumatra and Borneo will soon be unavailable. The point at which oil and Fuel on the continent is unavailable to the home islands has yet to pass. In other words, pretty soon *any* place will be a better place for oil and fuel than Java, Sumatra and Borneo.
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obvert
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RE: May 1944

Post by obvert »

ORIGINAL: Chickenboy

ORIGINAL: John 3rd

Damned strait Chickenboy! Will investigate that idea...

Do I need to do anything other then get oil/fuel to Saigon/CRB and then just set Shanghai and Pt Arthur to SUCK as much fuel as possible? Is it that easy? Can't be...
I *try* to simulate reality by making the full trek from Singapore (or Brunei or wherever) to Kyushu direct. But oil will move cross-country across the magical railway / roadway of China on its own accord. I don't really know if there's a benefit to 'stockpiling' at Port Arthur-my gut says 'no'.

I don't know if you have to 'walk' oil/fuel like you can 'walk' supply across China.

This is something that requires a lot of planning and time. Generally it also requires maxed ports and constant pulling from one end for months to get it to flow. I've never actually go it to work as far as Korea, or even China.

When I was trying to build up Haiphong as a late game oil/fuel center that could suck from Singers, it all pooled in Cam Ranh Bay since that was a larger port. That would not help you now! At this point if the ports aren't built you don't have the time or supply to use building them.

Judging by the amount of oil and fuel you mentioned getting to the HI a while back I bet you have some very large convoys. It may be time for stealth. Put 2-3 big TK with 2-3 Super E (17-20 knot) and set them to run along the actual coastline of Indochina under CAP on mission speed. The subs may get them, the Fletchers might too, but at least after the CAP trap warning he just got, Dan might be reluctant to send the CVs after them. Small TFs can load and unload faster as well.

ORIGINAL: Chickenboy
ORIGINAL: John 3rd
Heck. ANYTHING will help and why the heck not. I can continue to load fuel/oil AND try to draw it up. Why not?
Amen. Erm...I mean...HAI!

I think the point is that oil and fuel on Java, Sumatra and Borneo will soon be unavailable. The point at which oil and Fuel on the continent is unavailable to the home islands has yet to pass. In other words, pretty soon *any* place will be a better place for oil and fuel than Java, Sumatra and Borneo.

If you're loading it at Singers it will pool there and not draw up to even Bangkok or Saigon. This is why it's a bit to late to try this stuff.

After he shuts down the South China Sea route along Indochina then possibly you can try to draw what's at Singers to Haiphong, if that has a decent port already, but that may not work now.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
adarbrauner
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RE: May 1944

Post by adarbrauner »

Just keep in ind that as long as you keep a sizeble army east of Vietnam, an invasion in the tonkin gulf area enjoys high probabilty of implementation by Ad. Dan.
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Lowpe
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RE: May 1944

Post by Lowpe »

Oil is by far more difficult to move than fuel, but for both the AI follows a supply and demand routine sort of.

To get fuel to move, base (change their home port) as many ships as you possibly can at the next big port along the line until you have walked it back to Hong Kong. This doesn't not mean relocate the ships to those ports.

Set a few of the slower tankers to pull from Hong Kong or Haiphong and start trying to draw oil to those ports and send them to HI.

Fuel will be quickest and easiest, but a lot depends upon the ground situation too.


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John 3rd
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RE: May 1944

Post by John 3rd »

I will start in the Haiphong area. Have a lot of activity there anyway. If this doesn't work then it won't hurt so why not.
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Lowpe
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RE: May 1944

Post by Lowpe »

ORIGINAL: John 3rd

I will start in the Haiphong area. Have a lot of activity there anyway. If this doesn't work then it won't hurt so why not.

That is the attitude, and it does take a while to get going, so be patient...you will see fastest results though with fuel moving. Watch that fuel requested number...get it as high as possible at the Port you want to draw fuel to.
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John 3rd
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RE: May 1944

Post by John 3rd »

May 23, 1944

Air
My 'nibbling' at his supply line sees a strike fly from Ternate to that base two hexes NE. The strike consists of 51 George and 36 Jills. They find a mix of Allied Fighters totally 41 Planes flying CAP. The Georges do OK holding off the fighters and 27 Jills make their drops. Two AKs are sunk and a third damaged. Losses end up being 33 George and 18 Jills. YUCK!

Typical of the game engine, there is a TF SE of Ternate at three hexes in the open sea with probably little-to-nothing for LRCAP but the game elects to send the two units to their death. LOVE it!

Still...notice is served.

South of Darwin a large Judy Daitai and strong A6M8 Daitai arrive to take a crack at convoys moving between Merauke and Gove.

Ground
Moulmein falls on the first attack due to next-to-nothing defending it. Cannot believe how he allowed me to evac over 30 units to fight another day. This is good news. My reinforcements are moving into position to form a line in the jungle.

The 2nd TK Div will begin unloading at CRB tomorrow and the 2nd ID will begin unloading at Haiphong in two days.

Naval
The Decoy KB has been picking off Allied aircraft for several days and now that the Allies have taken Moulmein, Nagato and Musashi get their orders for a bombardment run. They will hit the base in two days and then I shall detach my escort BC and 2 CAs to hit again after that. Want to sow maximum disruption to the pursuing Allied units and SLOW THEM DOWN some as I continue my withdrawal towards Tavoy and Rahaeng.

Economic
At Singers my AOs are nearly loaded with 80,000 Fuel, they are joined by 3 10,000+ TK and we shall wait two days for a group of TK carrying 81,000 Fuel. Since the South China Sea is--more or less--clear this combined TF carrying 190,000 Fuel will then head for home.

With my vast pool of engines (Naka Ha-35) the recommendation was to try to build some 2nd generation aircraft: Have re-opened advanced Tojo lines and well as nudged up the production of the A6M7 FB. Good potential Kamikazes!

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adarbrauner
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RE: May 1944

Post by adarbrauner »

Pleased to hear you're capitalizing your possession of bases in southern Indonasia - Guinea [:)]


warning no. #: all of your army in Indochina is taking the risk of being cut off - by massive landing anywhere in the vietnamese coast.Just know it.

What to do about it? I don't know! As long as you're extracting oil from Duthch Indies, the decision to evacuate is a tough one!
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John 3rd
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RE: May 1944

Post by John 3rd »

Michael: By your Tracker numbers how much fuel am I burning a day?
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ny59giants
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RE: May 1944

Post by ny59giants »

About 1700 in fuel per day and 3500 in oil per day.
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Lowpe
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RE: May 1944

Post by Lowpe »

ORIGINAL: ny59giants

About 1700 in fuel per day and 3500 in oil per day.

That fuel number can't be correct...that would mean almost no HI and all ships disbanded in port.[&:]
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RE: May 1944

Post by ny59giants »

I used his last two turns that I was sent. Did simple subtraction from "Industry - Global" to get those numbers. Is there someplace else to look?

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Lowpe
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RE: May 1944

Post by Lowpe »

Show the industry chart.

Basically, with ship use and HI he is saving next to nothing.
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ny59giants
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RE: May 1944

Post by ny59giants »

Aye, Captain!! [&o]

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Chickenboy
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RE: May 1944

Post by Chickenboy »

Anyone else think the armaments pool is high enough (and can be cut in half or shut altogether)? Looks like vehicle production is sucking wind-especially with some larger tank units upgrading soon. The merchant and naval shipyard draws are still substantial, particularly in light of suggestions that nearly all new merchant vessel production be shut down.

HI pools in general look quite low for this stage of the game. Oil reserves very low. I'm not sure how to interpret supply at the late war stage, to be honest. I'm guessing that 3.0 million supply doesn't last as long as one would think when production / 'harvest' starts getting trimmed.
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Lowpe
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RE: May 1944

Post by Lowpe »

ORIGINAL: Chickenboy

Anyone else think the armaments pool is high enough (and can be cut in half or shut altogether)? Looks like vehicle production is sucking wind-especially with some larger tank units upgrading soon. The merchant and naval shipyard draws are still substantial, particularly in light of suggestions that nearly all new merchant vessel production be shut down.

HI pools in general look quite low for this stage of the game. Oil reserves very low. I'm not sure how to interpret supply at the late war stage, to be honest. I'm guessing that 3.0 million supply doesn't last as long as one would think when production / 'harvest' starts getting trimmed.

To me, armaments look low to very low. [X(] There will be a big drain on them, and supply forward, with the Burma Army getting trashed, new reinforcements, the 10 depot divisions activating at some point, rebuilding of destroyed combat units in the PI and DEI and anywhere else.

I have talked about the 0 vehicle pools and coming new models of tanks and what to do about that in previous posts.

Oil is kind of par for the course at this stage and healthy refineries prior.

Supply is low to very low but supply production is strong and generally strongest back in the HI where it is relatively safe. With measures taken now to save supply, I suspect Japan can add to their stockpile significantly over the next few months.

HI is very low, given the real worry that fuel will start starving industry soon. Ships in use is the biggest area you can save, and drawing from the fuel bunker (which really isn't as large as I thought it would be). The Musashi is near Moulmein, I cringe when I think of the fuel used in getting her there. The good news is she can refill from there with fuel that might not get back to the HI for industry use anyhow...so basically free refills. However, I would rather her her near Japan. No reason to be spening HI on merchants, but we have been there and John wants to make ships for the next 30 days or so.

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John 3rd
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RE: May 1944

Post by John 3rd »

May 24, 1944

The pinprick approach works this day as 30 Judy crush a small Allied convoy of 3 AK and an AM. No losses for four ships. I'll take that.

Headed in to work and my ankles are killing me. Am looking at taking Thurs--Fri off to see if I can get them healing for a change. Could mean extra turns and more Posting...


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John 3rd
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RE: May 1944

Post by John 3rd »

ORIGINAL: Lowpe

ORIGINAL: Chickenboy

Anyone else think the armaments pool is high enough (and can be cut in half or shut altogether)? Looks like vehicle production is sucking wind-especially with some larger tank units upgrading soon. The merchant and naval shipyard draws are still substantial, particularly in light of suggestions that nearly all new merchant vessel production be shut down.

HI pools in general look quite low for this stage of the game. Oil reserves very low. I'm not sure how to interpret supply at the late war stage, to be honest. I'm guessing that 3.0 million supply doesn't last as long as one would think when production / 'harvest' starts getting trimmed.

To me, armaments look low to very low. [X(] There will be a big drain on them, and supply forward, with the Burma Army getting trashed, new reinforcements, the 10 depot divisions activating at some point, rebuilding of destroyed combat units in the PI and DEI and anywhere else.

I have talked about the 0 vehicle pools and coming new models of tanks and what to do about that in previous posts.

Oil is kind of par for the course at this stage and healthy refineries prior.

Supply is low to very low but supply production is strong and generally strongest back in the HI where it is relatively safe. With measures taken now to save supply, I suspect Japan can add to their stockpile significantly over the next few months.

HI is very low, given the real worry that fuel will start starving industry soon. Ships in use is the biggest area you can save, and drawing from the fuel bunker (which really isn't as large as I thought it would be). The Musashi is near Moulmein, I cringe when I think of the fuel used in getting her there. The good news is she can refill from there with fuel that might not get back to the HI for industry use anyhow...so basically free refills. However, I would rather her her near Japan. No reason to be spening HI on merchants, but we have been there and John wants to make ships for the next 30 days or so.


I do so love operating in the DEI with a portion of the Fleet. Doesn't touch a drop at home and keeps everything very mobile down there.
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John 3rd
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RE: May 1944

Post by John 3rd »

I am going to make a THOROUGH perusal of the economy and get stuff shut off where I can. In a few turns I'll have Michael do another Tracker read and get that posted.
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John 3rd
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RE: May 1944

Post by John 3rd »

I have a list of ten ship names to be added into BTSL and want people to pick ONE number between 1-10 for an arbitrary name from the list. The first four people get the honor of the choice.

Ready...

SET...........

GO...............
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