ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Moderator: Shannon V. OKeets
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
It's a gamble for them. O-chit now but with fewer attacking units available or reorganise and hope on the weather staying fine for their next impulse. They also risk the ART's having another successful go if they do decide to wait and the air and naval support hasn't been committed yet.
Weather is 80% likely to be fine. I'd be inclined to ground strike now to try and take out the ART and anything else as a bonus, reorganise land units and then see about the following impulse for the O-chit. Attacking Antwerp should still have a good amount of naval support available to the defenders. The blow(s) might fall on the French.
Weather is 80% likely to be fine. I'd be inclined to ground strike now to try and take out the ART and anything else as a bonus, reorganise land units and then see about the following impulse for the O-chit. Attacking Antwerp should still have a good amount of naval support available to the defenders. The blow(s) might fall on the French.
- Jagdtiger14
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I like the French/CW line a lot! As the Germans I try and avoid CW units/air as much as possible.
I agree with AllenK. I would do an air impulse...hit the HQ's, Brussels, and the Paris MIL hex (re-org the air).
Does he still have his PARA? Do the Germans have only 1 ATR? Is there an Italian ATR? With this strong defense, he has to take it one hex at a time. The PARA adds a nice +1, and is an extra unit to the blitz attacks when only attacking 2 hexes to 1. With average rolls, the PARA will be available for each attack (assuming he built an extra ATR for Germany, and has one on loan from Italy. The Germans can pound their way one hex at a time to Paris, then will probably have to use their o-chit to take Paris (with two hexes on it).
I agree with AllenK. I would do an air impulse...hit the HQ's, Brussels, and the Paris MIL hex (re-org the air).
Does he still have his PARA? Do the Germans have only 1 ATR? Is there an Italian ATR? With this strong defense, he has to take it one hex at a time. The PARA adds a nice +1, and is an extra unit to the blitz attacks when only attacking 2 hexes to 1. With average rolls, the PARA will be available for each attack (assuming he built an extra ATR for Germany, and has one on loan from Italy. The Germans can pound their way one hex at a time to Paris, then will probably have to use their o-chit to take Paris (with two hexes on it).
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
German ATR is in Italy. PARA and Italian ATR are in Germany, just in range of everything, including Paris.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Things are as good as you can get at the Western Front at the moment. Now, it's up to the Gods. If the dice roll good, France can hold until S/O 1940. And that normally means that you are forcing Germany to go for a Barbarossa 1941, which is usually a good thing for the Allies.
Peter
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Looks like Germany needs to roll well or at least they can't afford too many bad rolls in land combats. I feel the presence of Nuffle...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Jagdtiger14
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I predict on average a S/O fall of Paris. If the dice gods are in your favor, Paris survives into N/D, which could mean Paris survives into M/A'41. Game over.
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I'm confusing myself with all these games and trying to post to right thread. Maybe we should name these threads by "Allied games" and "Axis games".
GAME 4 (where I play CW/US/Nationalist Chinese)
CW plans:
1) If Germany goes with Fall Gelb, CW helps France as much as we did in Game 2 (Reverse AAR).
2) If Germany takes Poland first, CW will go to Denmark if possible. CW wants to take take port in northern Denmark (and maybe more if possible) to cause pressure and to sink CPs in Baltic Sea. 2-3 corps goes there. CW builds some land units to support Belgium and France as promised.
GAME 4 (where I play CW/US/Nationalist Chinese)
CW plans:
1) If Germany goes with Fall Gelb, CW helps France as much as we did in Game 2 (Reverse AAR).
2) If Germany takes Poland first, CW will go to Denmark if possible. CW wants to take take port in northern Denmark (and maybe more if possible) to cause pressure and to sink CPs in Baltic Sea. 2-3 corps goes there. CW builds some land units to support Belgium and France as promised.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
All adds to the fun [:)].
Game 4
Yes, if you get a chance at Denmark, then go for it. Frustrate them by ground striking units on the border on the surprise impulse. Next turn threaten to do it again so it ties up a FTR to stop it.
If possible, the French will send a couple of CA's to the Baltic to help with the CP disruption.
If Denmark doesn't work out, going for the Italians by invading Sardinia and port-striking their TRANS is likely to cause some disruption.
Game 4
Yes, if you get a chance at Denmark, then go for it. Frustrate them by ground striking units on the border on the surprise impulse. Next turn threaten to do it again so it ties up a FTR to stop it.
If possible, the French will send a couple of CA's to the Baltic to help with the CP disruption.
If Denmark doesn't work out, going for the Italians by invading Sardinia and port-striking their TRANS is likely to cause some disruption.
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Denmark? That's conquered isn't it? [&:] I don't seem to know what is happening at all anymore. To confusing all these games running in more than one topic...
Peter
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Centuur
Denmark? That's conquered isn't it? [&:] I don't seem to know what is happening at all anymore. To confusing all these games running in more than one topic...
It's a compromise. With two games running, we have six threads (one main game thread and one discussion thread for each team per game). Moving to four games, do we simply double the number of threads and have twelve threads running or attempt to cut the number of threads by using the team threads to discuss either of the the games from the team perspective? The latter option results in eight threads to maintain, rather than twelve.
We chose to limit the discussion threads (eight rather than twelve) but this may change if it proves too confusing for the players and readers.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 4
Me as Natiolist Chinese and AllenK as Communist Chinese.
What kind of set up are you planning for Communist Chinese?
I plan something like shown in picture. I broke down one CAV.
I have strong defense in center (red circle). I can put 3 units stack to one hex in north depending on how Communist are planning to set up. What would help you most? I'm prepared to defend southern coast.
Edit: In north I can place my stack also to SE of Sian.

Me as Natiolist Chinese and AllenK as Communist Chinese.
What kind of set up are you planning for Communist Chinese?
I plan something like shown in picture. I broke down one CAV.
I have strong defense in center (red circle). I can put 3 units stack to one hex in north depending on how Communist are planning to set up. What would help you most? I'm prepared to defend southern coast.
Edit: In north I can place my stack also to SE of Sian.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
My concern would be the INF on the resource hex. It looks a bit of a vulnerable target. Could you find another unit from the centre and have 2 unit stacks in the two cities instead?
Most experienced WiF players seem to suggest holding Chengchow is a good move, so I'd go with that.
The Communists will deploy in the mountains around Sian and Yenan.
Most experienced WiF players seem to suggest holding Chengchow is a good move, so I'd go with that.
The Communists will deploy in the mountains around Sian and Yenan.
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
INF on resource hex is ready to move in that city that is going to attacked.
I'll finish my set up tonight.
I'll finish my set up tonight.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
I like to put three units into Chengchow too. Apart from that, I would always put the NatChinese as for forward as possible, in either mountains or behind rivers in wood hexes, and always at least two unit a hex. This forces the Japanese to put units into defensive positions too. Consider fast Chinese units near Wuhan or the mmountains south of Chengchow, who might run towards Nanking or Suchow if the Japanese don't put at least one unit at defense.
The same goes for Canton and Hainan. Always put a Chinese unit within reach of those area's (but not on the coast), thus forcing the Japanese to put units in those cities at start too.
The more Japanese units forced to set up in places where they can't be used for attacking the Chinese in the first good weather turn, the better it is, I believe.
You can always withdraw your units later towards the huge mountain range west...
The same goes for Canton and Hainan. Always put a Chinese unit within reach of those area's (but not on the coast), thus forcing the Japanese to put units in those cities at start too.
The more Japanese units forced to set up in places where they can't be used for attacking the Chinese in the first good weather turn, the better it is, I believe.
You can always withdraw your units later towards the huge mountain range west...
Peter
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
INF on resource hex is ready to move in that city that is going to attacked.
I'll finish my set up tonight.
Game 4
What if they threaten both?
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: AllenK
ORIGINAL: Mayhemizer
INF on resource hex is ready to move in that city that is going to attacked.
I'll finish my set up tonight.
Game 4
What if they threaten both?
Two units per city it is. But tomorrow, this was a very long evening and it's too late now.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Game 4 (I'm playing CW)
Egypt does not look like being under immediate attack.
CW did not get any INF units to be placed in UK (2x MOT, MECH and INF HQ) so The Queens can't take INF to Egypt. Sydney MIL will go there asap.
CW sends ARM HQ from Egypt to France (please leave port of Toulon empty for CW units).
Italian have MTN on French border, make sure you have all 4 hexes occupied after reserves arrives.
CW is determined to support mainland Europe with all means.
Egypt does not look like being under immediate attack.
CW did not get any INF units to be placed in UK (2x MOT, MECH and INF HQ) so The Queens can't take INF to Egypt. Sydney MIL will go there asap.
CW sends ARM HQ from Egypt to France (please leave port of Toulon empty for CW units).
Italian have MTN on French border, make sure you have all 4 hexes occupied after reserves arrives.
CW is determined to support mainland Europe with all means.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
Don't send Wavell into France, if Balbo is on the Lybian-Egyptian border, until the Sydney MIL is in Egypt.
Peter
- Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
There is nothing on Libyan-Egyptian border. Tripoli is heavily garrisoned.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)
ORIGINAL: Mayhemizer
There is nothing on Libyan-Egyptian border. Tripoli is heavily garrisoned.
That's not a very smart setup by Italy at all, since it gives the CW a free HQ to go into France...
Peter



