Editor question - split button

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Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

Editor question - split button

Post by Dili »

There is a split button on Locations(Unit) in AE Editor, how does it works?
cardas
Posts: 184
Joined: Fri Apr 08, 2016 1:01 pm

RE: Editor question - split button

Post by cardas »

If you press it while having a divisional or corps unit selected then you can use it to automatically split it into either regiments or battalions.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Editor question - split button

Post by Dili »

Yeah i do that but i have only "invalid unit". It is a division.


I don't know if i really need it, i want some divisions split by regiments and i am putting the division in say slot 3000 and then i put 3 regiments in slot 3001, 3002, 3003 and all of those units have Prim Unit = 3000 is this another way?
cardas
Posts: 184
Joined: Fri Apr 08, 2016 1:01 pm

RE: Editor question - split button

Post by cardas »

It only works with active units, not TOEs. Otherwise it should work fine as long as it has the right suffix (e.g. division or corps).

Nope, that's exactly what the "split" button does.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Editor question - split button

Post by Dili »

Nopes, just shows invalid.
Dali101
Posts: 360
Joined: Sun Apr 17, 2016 4:55 am

RE: Editor question - split button

Post by Dali101 »

Because you have no idea what you're asking.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Editor question - split button

Post by Dili »

So teach me.
cardas
Posts: 184
Joined: Fri Apr 08, 2016 1:01 pm

RE: Editor question - split button

Post by cardas »

Not much more I can say, it should work. I will restate that it must be an active, functional unit. It doesn't work with a delay = 9999 unit or one with nationality = 0 or something like that.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Editor question - split button

Post by Dili »

Okay it was the delay, i had another date than 0 it was for April 1943(in my scenario it means 1941)

Now can i implement the delay again in subunits i think?
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