WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

verdugo94
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RE: WitPTracker AE Release 1.0

Post by verdugo94 »

You mean to put the cursor over it? No message appears with that... [&:]
Allenthalben
Posts: 13
Joined: Sun Jul 29, 2012 6:35 am

RE: WitPTracker AE Release 1.0

Post by Allenthalben »

Good day,

my tracker did not load after turn 100.
So I deleted the files with trackerdb in the names and started the tracker again.
Now it works again, but I lost the turns from 1-100.

Is there any chance to bring them back?

Thanks.
Wish you a great weekend.
Allenthalben
gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

Recently installed the tracker but dont know how to change the information displayed. I try to modifie the scenario and turn in properties and seems to accept it but the info displayed in tracker is from a diff scenario. When in tracker itself i try to load multiples turns but the turn i am trying to load does not appear in the directory or a kind of alarm goes on. What am i missing? (thank u in advance)
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btd64
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RE: WitPTracker AE Release 1.0

Post by btd64 »

Delete the files with db in them. This will clear out the old scenario....GP
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AlessandroD
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RE: WitPTracker AE Release 1.9.2 Available!

Post by AlessandroD »

Hello,

I'm not able to run WitP Tracker AE with B Mod properly, I got an error after the installation.
I can read everything but bases production, the amount of stored resources is recorded but not the actual production.

For region-mappings I'm using the following file: BigBabes_ExtendedMap.txt

Thanks in advance for any help.

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sanderz
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RE: WitPTracker AE Release 1.9.2 Available!

Post by sanderz »

ORIGINAL: AlessandroD

Hello,

I'm not able to run WitP Tracker AE with B Mod properly, I got an error after the installation.
I can read everything but bases production, the amount of stored resources is recorded but not the actual production.

For region-mappings I'm using the following file: BigBabes_ExtendedMap.txt

Thanks in advance for any help.

Image

As someone also just starting this mod i have a horrible feeling that Tracker is not the problem - just checked in game (turn 3) and the industry screen shows no resources being produced.
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AlessandroD
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RE: WitPTracker AE Release 1.9.2 Available!

Post by AlessandroD »

Argh...lot of extra work then [:(]
I think the China rework could be the cause...
gmtello
Posts: 350
Joined: Tue Dec 23, 2014 4:53 pm

RE: WitPTracker AE Release 1.9.2 Available!

Post by gmtello »

when i open the tracker how do i know which map region do i have to import. For ex if playing guadalcanal stock game and the stock campaign?
gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

dont know what are db files u mean to erase files with txt
gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

Look number 185
gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

any problem with properties?





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gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

now that runs it reads the following problem
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gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

so it says WARNING UNABLE TO OPEN BITMAP FILE. Any suggestions to correct this?
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gmtello
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RE: WitPTracker AE Release 1.0

Post by gmtello »

Finally ir works. What is the main use Ofi the tracker apart from industry.?
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witpqs
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RE: WitPTracker AE Release 1.0

Post by witpqs »

ORIGINAL: gmtello

Finally ir works. What is the main use Ofi the tracker apart from industry.?
So many things are either more conveniently exposed than in-game, or shown at all. For example, Tracker will give you alerts (>99% of the time) when an LCU reaches its destination. No such message or display in-game. Many, many things. You will like it.

Just keep in mind AE has about a trillion moving parts, so your use of Tacker will change over time as you learn the game itself.
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ncc1701e
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RE: WitPTracker AE Release 1.0

Post by ncc1701e »

Hello, I am trying to install the tracker for the first time and I have this error after executing the .bat file:

D:\PATCH\PATCH_JEUX\WITP-AE\WitPTracker AE Release 1.10>java -Xms384m -Xmx512m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
Exception in thread "main" java.lang.UnsatisfiedLinkError: D:\PATCH\PATCH_JEUX\WITP-AE\WitPTracker AE Release 1.10\pwsdll7.dll: Can't load IA 32-bit .dll on a AMD 64-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at JNIpws.JNIpws.<clinit>(JNIpws.java:20)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:99)
at witptracker.Main.main(Main.java:141)

Any suggestion?

Thanks in advance
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ncc1701e
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RE: WitPTracker AE Release 1.0

Post by ncc1701e »

Sorry guys, I have posted this to quickly. After reading the whole thread, I have plenty of solution to try.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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ncc1701e
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RE: WitPTracker AE Release 1.0

Post by ncc1701e »

Everything is working fine now. Thanks for the work done and the old explanation of the solution to this.
Will have to learn its usage such as the game.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
T0mcat
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RE: WitPTracker AE Release 1.0

Post by T0mcat »

Great addon!

Just one small tidbit:

When viewing bases it seems support for planes isn't shown correctly, when the base has a >7 airport. I think *!* it should be doubled from level 7 airport onward, but only the unmodified value is shown which leads to some bases shown as having not enough air support, while in game the support is shown as doubled.
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witpqs
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RE: WitPTracker AE Release 1.0

Post by witpqs »

ORIGINAL: T0mcat

Great addon!

Just one small tidbit:

When viewing bases it seems support for planes isn't shown correctly, when the base has a >7 airport. I think *!* it should be doubled from level 7 airport onward, but only the unmodified value is shown which leads to some bases shown as having not enough air support, while in game the support is shown as doubled.
The doubling is for level 8 airbase onward. Not sure if Tracker accounts for the doubling at all.
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