Disengaging/Manual Self-Destruct of Launched AAMs

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FroMcJoe
Posts: 2
Joined: Mon Mar 27, 2017 3:21 am

Disengaging/Manual Self-Destruct of Launched AAMs

Post by FroMcJoe »

Hi All,

With my first post, I would like to start off with the obligatory comment thanking the developers. Really a great game!

Anyways, I started playing the LIVE Scenario "Korean Missile Crisis" and have been plugging away well. NK is down to their last runway capable taxiway and their air defense grid is about to eat a Tomahawk spam ever since it powered down when my SEAD showed up in mass. Unfortunately though, I may have started a war with Russia....

Given how broad the theater is and how I really have the micromanage the dogfights over Pyongyang (since everyone hits Winchester immediately with 250 NK fighters and then proceeds to struggle in WVR...), I have very loose ROEs and attempted to mitigate any issues with the Russians by manually marking their incoming strike package as friendly.

However, it looks like the Russian launched some Kalibrs which are marked as hostile. Now unfortunately, I left my F-22s and F-18s flying CAP off the east coast alone out there after it appeared that I solved the IFF problem and could snipe NK planes furballing with the Russians. So unmanaged, they went ahead and dumped all of their remaining AAMRAMs at the Kalibrs. The Russians consider this an act of hostilities once one of the AAMRAMs inevitable knock out any of them.

I'm really having a good run and my saves are few and far between. Is their anyone for me to kill off my AAMRAMs mid-flight or once they go autonomous? So many missiles have some auto self-destruct, there has to be a manual option right?
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Disengaging/Manual Self-Destruct of Launched AAMs

Post by Rory Noonan »

Hey FroMcJoe,

First of all welcome.

In answer to your question, I am not aware of a way to self destruct any weapons in CMANO. Given the situation you describe above, I think it's a pretty reasonable thing to add to the Wishlist or even post in the Tech Support forum (given that missiles killing missiles potentially should not be viewed as a hostile act).

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AndrewJ
Posts: 2450
Joined: Sun Jan 05, 2014 12:47 pm

RE: Disengaging/Manual Self-Destruct of Launched AAMs

Post by AndrewJ »

I'm not sure whether the actual AMRAAM has a self destruct ability, but if you want to self destruct any unit simply load the game in the scenario editor.

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You can then select any unit you like and press the delete key to remove it from the game.

You can actually play in the editor. I do all the time, and it's handy for fixing situations like this.
FroMcJoe
Posts: 2
Joined: Mon Mar 27, 2017 3:21 am

RE: Disengaging/Manual Self-Destruct of Launched AAMs

Post by FroMcJoe »

Thanks everyone!

I didn't know you could edit scenarios that we're yours, but I will try that now.

Additionally, does anyone know if manual self-destruct is realistic? I know that after flying autonomously or being radar blind for a certain period of time, a lot munitions auto-destruct, but I don't know if there is some sort of Hollywood button that can kill off your WWIII starting missiles at the last second!
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