Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Normally bombers don't hit the PT boats...helps when they are dead in the water.

Image
Attachments
zeke.jpg
zeke.jpg (160.73 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Sink them while you can...

Image
Attachments
zeke.jpg
zeke.jpg (87.79 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Lots of combat in Burma

Image
Attachments
zeke.jpg
zeke.jpg (247.57 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

July 26th, 1943

Allies have so huge an airforce, thanks to the California invasion, oversights like this are kind of funny. I can' believe the Allies can't scrape up a dozen fighters to prevent this kind of thing.

In Burma, we look to repulse the LRP Brigades, but unfortunately an Indian Division shows up...so another stalemate north of Katha. Allies continue to heavily bomb east of Ramree, but now troops are leaving that hex back towards Ramree....which is probably the 5th Marines. Time to worry about invasions again.





Image
Attachments
zeke.jpg
zeke.jpg (87.65 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

July 27th, 1943

Japan pretty much stood down yesterday, with no aggressive attacks on the Allies. Allies sweep heavily in Burma, but none of the bases I had CAP over.

Allies bombed heavily west of Katha...but the Allies aren't making any progress there and even lost a half dozen bombers to the combination of AA/weather/accumulated wear and tear.



Image
Attachments
zeke.jpg
zeke.jpg (333.27 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

August is almost here, let us look a head a little.

The Oscar IV and first Frances arrives. No units fly the Frances for about a month, 2 groups will fly it in 43, growing to about 7 groups by the end game. A valuable special purpose attack plane I think. Norm arrives, but no squadrons ever fly this long legged float plane. Lilly IIc comes too, not much of an improvement over the IIb.

The US Army gets Banshees, and the British the Mosquito recon and the excellent torpedo carrying Beaufighter. Chinese get P40N.

Next month the Mustangs arrive.

Today, I am shutting down on Oscar r&d, I should have done it several days ago. Some is going into NF research. Pondering the last few changes.

I do recon counts of the number of Allied fighters present in Burma, and it is breath taking. Well over 800 that I can see on any given day.[X(] I still don't have any Jack or George capable squadron yet.

User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Fun and Games in the Solomons

Post by witpqs »

ORIGINAL: Lowpe

July 26th, 1943

Allies have so huge an airforce, thanks to the California invasion, oversights like this are kind of funny. I can' believe the Allies can't scrape up a dozen fighters to prevent this kind of thing.

In Burma, we look to repulse the LRP Brigades, but unfortunately an Indian Division shows up...so another stalemate north of Katha. Allies continue to heavily bomb east of Ramree, but now troops are leaving that hex back towards Ramree....which is probably the 5th Marines. Time to worry about invasions again.





Image
At this game date my guess it is about getting adequate air support to the right places.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Economy

I should add 500,000 supply at the HI this past month and pass the 2million supply mark (for the HI only). Fuel stocks are growing again, and surpass 2.6 million or a 222 day backlog. Hokkaido has another 300,000 fuel but only 60,000 supply.

Resources, a concern given that Olorin expanded LI by a reported 700, are growing on the HI too. They now stand at 280k, and have grown 300k in the last 30 days. Growing now everyday.[:)]

Oil is the declining resource, with only 500k in the HI, which sounds low, but there is another 1 million plus in Manchuko/Korea/China. Luzon has 80K, and there is 100K at sea.

Magwe, Rangoon are operating at full capacity.

Overall, the economy is very strong.
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Fun and Games in the Solomons

Post by Lokasenna »

You should start moving that supply to where it will be needed. Doesn't matter if you have 6M supply in 1944 if it's all in Japan and not where you're actually fighting.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Lokasenna

You should start moving that supply to where it will be needed. Doesn't matter if you have 6M supply in 1944 if it's all in Japan and not where you're actually fighting.

2 million in Japan, 4 million where I need it now. That seems a good balance right now.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

July 28, 1944

Quiet day for the most part. Allies moving forward at Aliford Bay; at Kona.

The Allied bombers hit the jungle east of Katha, but no amount of bombing is going to tilt that ground combat to his favor.

August sees several important ASW upgrades to sub chasers and E's.
Andav
Posts: 487
Joined: Tue May 08, 2007 7:48 pm

RE: Fun and Games in the Solomons

Post by Andav »

ORIGINAL: Lowpe

ORIGINAL: Lokasenna

You should start moving that supply to where it will be needed. Doesn't matter if you have 6M supply in 1944 if it's all in Japan and not where you're actually fighting.

2 million in Japan, 4 million where I need it now. That seems a good balance right now.

Seems like a reasonable balance. As you know, 2 million will evaporate pretty quickly in 1945.

Wa
User avatar
Lecivius
Posts: 4845
Joined: Sun Aug 05, 2007 12:53 am
Location: Denver

RE: Fun and Games in the Solomons

Post by Lecivius »

ORIGINAL: Lowpe

no amount of bombing is going to tilt that ground combat to his favor.

Oh, I dunno...



Image
Attachments
thstart.jpg
thstart.jpg (13.21 KiB) Viewed 154 times
If it ain't broke, don't fix it!
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

ORIGINAL: Lecivius

ORIGINAL: Lowpe

no amount of bombing is going to tilt that ground combat to his favor.

Oh, I dunno...



Image

That is simply obscene.[:-]
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Fun and Games in the Solomons

Post by Lokasenna »

ORIGINAL: Lecivius

ORIGINAL: Lowpe

no amount of bombing is going to tilt that ground combat to his favor.

Oh, I dunno...



Image

I agree with this. Even if the planes don't cause casualties, they will chew up supplies and raise fatigue/disruption while lowering morale.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

July 29, 1943

A near disaster, as 125 expert twin engine bombers pick their own ground target (my mistake here) and fly into Akyab bombing the troops there. Of course the escorts are over the real target, not here. Plus there are 75 fighters, P40 on CAP, but thankfully they are patrolling at 30K, and the bombers go in at 10K. Still, 10 planes are lost to an administrative foul up.

Allies sweep and bomb Shwebo, clear terrain. AA does a good job...but I suspect the Allies will start hitting the open hexes hard. No effort is being made to shut down the runways.

Yesterday, in China the weirdest thing happened. 6 ART units advanced into a Chinese hex and promptly retreated back out with a Chinese unit in pursuit, but there was no combat. Pretty strange.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

The sub war against Japan's industry is very intense. Several attacks here, and another over between Singers and Palembang. No damage, though there was one hit with no explosion.

I can't wait for next months ASW upgrades.

This part of the war seems very realistic, and I am sure the Allies are getting a lot of enjoyment out of using their subs. I have allocated all CVE into ASW platforms, gone to bigger and better escorted convoys, and stolen a few Army squadrons (mostly the Lilly IIb divebomber) and put them into ASW patrols.



Image
Attachments
zeke.jpg
zeke.jpg (225.66 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Plane moves:

The Oscar is no longer being manufactured, until Aug 1 when all factories will advance to the Oscar IV. Any models that don't upgrade to the IV will eventually be relegated deep defense/training according to plane pools.

The r&d factories went to oddball NF: Frances, Dinah, Zero, Peggy. No reason to r&d Judy as the first squadron that flies it arrives 20 days after production arrival. I will be making the Judy NF...since there is a four to six month lag until it can upgrade to another plane (I think).

The Two remaining r&d facilities went to the Randy 102a...a twin engine fighter that M-M and Lok have had kind words about recently. There are several squadrons that upgrade to it, and certainly it is better than the previous plane.

I have converted a fourth IJAAF squadron over to the Frank A...they are all in Burma, however the latest is in Singers.

I am really looking forward to having the Tony in greater numbers (squadrons that is).

And finally, I am thinking of assigning skill 70 lownav (kamikaze pilots) to Sonia to bomb the Chinese and build experience. I am starting to have deep pools of these guys, and I was wondering if I can make some really elite kamikaze pilots.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

July 30, 1943

IJAAF sweeps some Allied LRCAP. The CAP was at 30K, I swept at 10K, and got 2 confirmed kills out of 4 planes total. A total of 4 Allied fighter losses to 0 Japanese for the day according to Tracker.

Lok won't like me sweeping with these guys, but what is a PDU off guy gonna do?

Allied bombers rest for the day.



Image
Attachments
zeke.jpg
zeke.jpg (154.3 KiB) Viewed 154 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Fun and Games in the Solomons

Post by Lowpe »

Aug 1, 1943

Oscar IV and Frances start production today and the Lilly IIc.

Very quiet day, moving ships for upgrades. Kb is at sea...we will see if anything comes of it.

Should be some corsair versus Frank excitement tomorrow.

Post Reply

Return to “After Action Reports”