Star Trek - The Final Frontier (Beta 1.0)
Star Trek : The Return of Khan (TOS Era)
Plans to recreate the voyages of the Starship Enterprise
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When the content of the mod has been added I can then complete accurately placing the map for the Alpha and Beta Quadrants.
I was originally thinking a static map would be less challenging however I have a new plan in mind for the mod with real map included.
1 First step was to get the stardate calculation to accurately reflect the calculation used in the episodes
2 As the crew of the Enterprise your first mission would take you to the Great Barrier and eventually arrive at Delta Vega.
3.Paying Role Play you may end up leaving Gary Mitchell and Doctor Dehner on Delta Vega.
4.For each of the 80 episodes of TOS your destination will be marked on the map of the quadrant.
5.It is up to you to locate the planet you need to go to based on where the Enterprise is currently located.
6.While travelling there you could pass through enemy space and be attacked.
7 Before arriving there Starfleet could send you on other missions
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When the content of the mod has been added I can then complete accurately placing the map for the Alpha and Beta Quadrants.
I was originally thinking a static map would be less challenging however I have a new plan in mind for the mod with real map included.
1 First step was to get the stardate calculation to accurately reflect the calculation used in the episodes
2 As the crew of the Enterprise your first mission would take you to the Great Barrier and eventually arrive at Delta Vega.
3.Paying Role Play you may end up leaving Gary Mitchell and Doctor Dehner on Delta Vega.
4.For each of the 80 episodes of TOS your destination will be marked on the map of the quadrant.
5.It is up to you to locate the planet you need to go to based on where the Enterprise is currently located.
6.While travelling there you could pass through enemy space and be attacked.
7 Before arriving there Starfleet could send you on other missions
Star Trek : The Return of Khan (TOS Era)
Where to find seawater?
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Seawater is a new resource added to my mod.
The Galaxy Map in Distant Worlds is a vital tool that should be used to get much needed information. In my mod the Galaxy Map is essential.
As I posted a few months back......
Before your ships can explore the galaxy you will need 2 different types of water as resources:
: Normal Water
: Seawater
Water is essential to keep the ship crew hydrated but is also important for hygiene and cooking amongst other uses. The Vulcans would never be able to prepare the various soups such as Plomeek Soup or even make Relen tea without a good supply of water.
Seawater is an essential resource needed to provide fuel for your warp engines by producing slush-deuterium. Without seawater your ship would not be able to use either your warp engines or your impulse engines and your ship would be dead in the water. Deuterium is also extracted from seawater.
Finding standard water in the quadrant will be easy however at the present seawater is harder to find as Distant Worlds is currently placing seawater in the map at a reduced rate. Seawater has been added to this mod among other other resources and components not in vanilla Distant Worlds. When my quadrant map is finished seawater will be found on ocean worlds if they are in your system.... eg Earth in the Sol system.
However until I have the map complete I need to use the Distant Worlds Galaxy map to locate new sources of water as shown below.

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Seawater is a new resource added to my mod.
The Galaxy Map in Distant Worlds is a vital tool that should be used to get much needed information. In my mod the Galaxy Map is essential.
As I posted a few months back......
Before your ships can explore the galaxy you will need 2 different types of water as resources:
: Normal Water
: Seawater
Water is essential to keep the ship crew hydrated but is also important for hygiene and cooking amongst other uses. The Vulcans would never be able to prepare the various soups such as Plomeek Soup or even make Relen tea without a good supply of water.
Seawater is an essential resource needed to provide fuel for your warp engines by producing slush-deuterium. Without seawater your ship would not be able to use either your warp engines or your impulse engines and your ship would be dead in the water. Deuterium is also extracted from seawater.
Finding standard water in the quadrant will be easy however at the present seawater is harder to find as Distant Worlds is currently placing seawater in the map at a reduced rate. Seawater has been added to this mod among other other resources and components not in vanilla Distant Worlds. When my quadrant map is finished seawater will be found on ocean worlds if they are in your system.... eg Earth in the Sol system.
However until I have the map complete I need to use the Distant Worlds Galaxy map to locate new sources of water as shown below.

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- GalaxyMap.jpg (210.82 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
A lot of research went into the technical specifications of Star Trek ships and the Theory and Components of Warp Drive to work out the components needed for my mod.
Below is a sample of the components used by various sections on a starship.

Below is a sample of the components used by various sections on a starship.

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- Uniquecom..themod.jpg (138.8 KiB) Viewed 190 times
Star Trek : The Return of Khan (TOS Era)
Federation Scout Ships have encountered a new civilization in a distant system.
The Azeron are master engineers and merchants who are expanding their Empire across the quadrant.
They are potentially fierce warriors with ships that can pack a punch.
They have been created as one of the many new races found in the mod and they are a source of good trade if you manage to stay on their good side.

The Azeron are master engineers and merchants who are expanding their Empire across the quadrant.
They are potentially fierce warriors with ships that can pack a punch.
They have been created as one of the many new races found in the mod and they are a source of good trade if you manage to stay on their good side.

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- Contactwi..eAzeron.jpg (166.73 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
How many characters are in this mod spread across 76 races?
Answer: 6840
Answer: 6840
Star Trek : The Return of Khan (TOS Era)
Back in January I added a species into the mod which if encountered may prove to be more dangerous than the Klingons and Romulans combined.
With the galaxy map that comes with the mod this species and the species it is at war with will inhabit a very small section of the Quadrant but the war between them will result in both species expanding out and effecting nearby civilizations.
The Federation may not encounter them for some time but they will have a huge fight on their hand if they do meet the Xenomorphs.
The problem is that the Xenomorph do not speak.
To fix this i have changed the ending of the original Alien movie so that communication between the Xenomorph and other races will be through Ellen Ripley.
Why are the Xenomorph in this mod?
This is a nod to the Star Trek crossover comics over the years including the soon to be released Star Trek Vs. Aliens Crossover Comics.
The picture below is a work in progress of a scene I have created in photoshop with Ripley and a Xenomorph.

With the galaxy map that comes with the mod this species and the species it is at war with will inhabit a very small section of the Quadrant but the war between them will result in both species expanding out and effecting nearby civilizations.
The Federation may not encounter them for some time but they will have a huge fight on their hand if they do meet the Xenomorphs.
The problem is that the Xenomorph do not speak.
To fix this i have changed the ending of the original Alien movie so that communication between the Xenomorph and other races will be through Ellen Ripley.
Why are the Xenomorph in this mod?
This is a nod to the Star Trek crossover comics over the years including the soon to be released Star Trek Vs. Aliens Crossover Comics.
The picture below is a work in progress of a scene I have created in photoshop with Ripley and a Xenomorph.

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- Alien and Ripley.jpg (136.51 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
[:)] It's a pleasure reading through your updates for the mod. Glad you're still working at it.
Edit: I can't believe a crossover between aliens and star trek actually exists.
Edit: I can't believe a crossover between aliens and star trek actually exists.
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: Dakkon7
[:)] It's a pleasure reading through your updates for the mod. Glad you're still working at it.
Edit: I can't believe a crossover between aliens and star trek actually exists.
Yes this will be interesting.
My understanding is that the Borg will try to assimilate the Xenomorphs and the Enterprise and Romulans will have to deal with the Borg-Xenomorph merge.
This comic will be set in the Picard era and not the Kirk era.
With my mod I have the Xenomorph battling the Predators in an isolated part of the Quadrant and it will be interesting to see the result of that especially if Klingons, Romulans and Federation take sides.
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RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: rjord1
Back in January I added a species into the mod which if encountered may prove to be more dangerous than the Klingons and Romulans combined.
With the galaxy map that comes with the mod this species and the species it is at war with will inhabit a very small section of the Quadrant but the war between them will result in both species expanding out and effecting nearby civilizations.
The Federation may not encounter them for some time but they will have a huge fight on their hand if they do meet the Xenomorphs.
The problem is that the Xenomorph do not speak.
To fix this i have changed the ending of the original Alien movie so that communication between the Xenomorph and other races will be through Ellen Ripley.
Why are the Xenomorph in this mod?
This is a nod to the Star Trek crossover comics over the years including the soon to be released Star Trek Vs. Aliens Crossover Comics.
The picture below is a work in progress of a scene I have created in photoshop with Ripley and a Xenomorph.
![]()
Heh I made a mod awhile back, so you can play this alien species and kill everything in the galaxy. Btw I like the galaxy background you have up there, showing blue lightning effects.

Star Trek : The Return of Khan (TOS Era)
Creating the characters for the Tholian Assembly was a difficult job considering that the only named Tholian was Loskene which appeared in the original script for "The Tholian Web" but not in the episode itself.
So a little research was required and the naming conventions for Tholians indicated that all of their names ended with "ene".
So all 100 Tholian characters appearing in the mod have been created following this conception.
For example the Leaders of the Tholian Assembly in the mod are as follows:
Yypaviene (First Leader)
Aidabaene
Renewyene
Iisesene
Dozyviene
Vubusene
Kyrevyene
Lixylyene
Terizaene
Tovoteene
Loskene is in the mod as a ship commander.

So a little research was required and the naming conventions for Tholians indicated that all of their names ended with "ene".
So all 100 Tholian characters appearing in the mod have been created following this conception.
For example the Leaders of the Tholian Assembly in the mod are as follows:
Yypaviene (First Leader)
Aidabaene
Renewyene
Iisesene
Dozyviene
Vubusene
Kyrevyene
Lixylyene
Terizaene
Tovoteene
Loskene is in the mod as a ship commander.

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- tholianmaster.jpg (81.24 KiB) Viewed 190 times
Star Trek : The Return of Khan (TOS Era)
A few more playable races will be added to the mod such as The Benzite shown below with the new TOS era uniform I have designed for the mod.


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- TheBenzite.jpg (48.34 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
The next stage is to add in 350 bases to cover the 3 different spaceports, the mining station the generic base, the resort base and the gas mining station for the 50 ship groups in the mod.
Below is a test of the Klingon base that will appear in the mod

Below is a test of the Klingon base that will appear in the mod

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- 2017KlingonBase.jpg (92.87 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
The mission of the starship Enterprise is to explore strange new worlds and seek out new civilizations......
But some civilizations are best not discovered.

But some civilizations are best not discovered.

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- TheOri.jpg (85.88 KiB) Viewed 190 times
Star Trek : The Return of Khan (TOS Era)
The Enterprise meets the Ori in uncharted space.....
The Ori are a hostile race who will defend their space with heavily shielded battleships and weapons the Federation has not yet encountered.
As you can see by the text in the picture below this is an example of the files in the mod configured for those of you who play the mod as Captain Kirk commanding the USS Enterprise.

The Ori are a hostile race who will defend their space with heavily shielded battleships and weapons the Federation has not yet encountered.
As you can see by the text in the picture below this is an example of the files in the mod configured for those of you who play the mod as Captain Kirk commanding the USS Enterprise.

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- MeetingtheOri.jpg (148.91 KiB) Viewed 190 times
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: rjord1Below is a test of the Klingon base that will appear in the mod
Nice. Very cool looking base!
RE: Star Trek : The Return of Khan (TOS Era)
ORIGINAL: Kull
ORIGINAL: rjord1Below is a test of the Klingon base that will appear in the mod
Nice. Very cool looking base!
Thanks Kull.......
I am working on 8 other bases for this mod.

Star Trek : The Return of Khan (TOS Era)
Working on adding 100 characters to a race I have been looking forward to working on.
Some of the characters that will appear in this race:
- Beserker
- Bull
- Scar
- Chopper
- Greyback
- Guardian
- Ram
- Scout
- Snake
- Tracker
- Wolf
- Scarface
Some of the characters that will appear in this race:
- Beserker
- Bull
- Scar
- Chopper
- Greyback
- Guardian
- Ram
- Scout
- Snake
- Tracker
- Wolf
- Scarface
Star Trek : The Return of Khan (TOS Era)
A decade prior to the Kirk era the Bolian world was thrown in turmoil when two warring species of a neighboring system,the Iren and Uzor, entered Bolian space. The Bolian civilization was divided with 1 nation supporting the Iren and the other nation supporting the Uzor.
At the time of this mod the Iren and Uzor had not yet arrived in Bolian space.
The Bolians have been added into the mod as the 78th playable race.
Both the Iren and Uzor have not been seen in Star Trek yet and I have created my impression of what these 2 civilizations look like.
The Iren and Uzor will bring the mod to 80 playable races.
Work in progress - The Bolian I have photoshopped for this mod on the stormy ocean world Bolarus IX

At the time of this mod the Iren and Uzor had not yet arrived in Bolian space.
The Bolians have been added into the mod as the 78th playable race.
Both the Iren and Uzor have not been seen in Star Trek yet and I have created my impression of what these 2 civilizations look like.
The Iren and Uzor will bring the mod to 80 playable races.
Work in progress - The Bolian I have photoshopped for this mod on the stormy ocean world Bolarus IX

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- bolian world.jpg (134.11 KiB) Viewed 190 times
Star Trek : The Return of Khan (TOS Era)
The Breen have been added to the mod and they will be portrayed as the dangerous warriors that they are.
Many underestimate the Breen and the Klingons were the first to discover how dangerous the Breen were.
History shows that the Klingons had sent a fleet of warships to invade the Breen home-world but the fleet never returned and was never heard from again.
In DS9 the Romulans and the Federation had difficulty defending themselves from the Breen.
With this in mind the Breen had to be included in the mod.
The picture below is work in progress showing the Breen homeworld.... a class P world covered in water ice.
Now to be honest I consider the Breen ship of the TNG era to be the ugliest ship I have ever seen.
So I am making changes to the ship for the Kirk era to give it a more Star Trek ship appearance.
The ships will not be changed drastically but their symmetry will be improved.

Many underestimate the Breen and the Klingons were the first to discover how dangerous the Breen were.
History shows that the Klingons had sent a fleet of warships to invade the Breen home-world but the fleet never returned and was never heard from again.
In DS9 the Romulans and the Federation had difficulty defending themselves from the Breen.
With this in mind the Breen had to be included in the mod.
The picture below is work in progress showing the Breen homeworld.... a class P world covered in water ice.
Now to be honest I consider the Breen ship of the TNG era to be the ugliest ship I have ever seen.
So I am making changes to the ship for the Kirk era to give it a more Star Trek ship appearance.
The ships will not be changed drastically but their symmetry will be improved.

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- Breenhomeworld.jpg (119.14 KiB) Viewed 190 times
Star Trek : The Return of Khan (TOS Era)
One of the many strengths of Distant Worlds Universe is the ability to change what each race thinks of the others.
Using this I can specify for example that the Klingons and Romulans have a natural bias against the Federation.
This is how the classic version of the bias file has been setup.
However, I prefer taking the Enterprise out into space not knowing what to expect.
For example, with the Star Trek map the Vulcan homeworld is in close proximity to the Sol system. If the Vulcans have an extremely negative bias towards the Federation this would be bad news.
The picture below shows the non-classic bias file created using Excel where a random file is created within seconds with bias values ranging between +50 and -50.
Below you can see the Klingons have a negative view of the Federation with the Romulans being even more negative towards us.
With the 18 races shown of the total 82 the Federation would have problems with the:
- Klingons
- Romulans
- Talosians
- Tholians
- The Gorn
- Orion
- Fotiallan (First Federation)
- Metrons
- Capellan
- Halkans
and the Terrans.
In this example of a small selection of the 82 races 55% of the races have a negative bias towards us.

Using this I can specify for example that the Klingons and Romulans have a natural bias against the Federation.
This is how the classic version of the bias file has been setup.
However, I prefer taking the Enterprise out into space not knowing what to expect.
For example, with the Star Trek map the Vulcan homeworld is in close proximity to the Sol system. If the Vulcans have an extremely negative bias towards the Federation this would be bad news.
The picture below shows the non-classic bias file created using Excel where a random file is created within seconds with bias values ranging between +50 and -50.
Below you can see the Klingons have a negative view of the Federation with the Romulans being even more negative towards us.
With the 18 races shown of the total 82 the Federation would have problems with the:
- Klingons
- Romulans
- Talosians
- Tholians
- The Gorn
- Orion
- Fotiallan (First Federation)
- Metrons
- Capellan
- Halkans
and the Terrans.
In this example of a small selection of the 82 races 55% of the races have a negative bias towards us.

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- Racebias.jpg (325.14 KiB) Viewed 190 times