What is the colour...

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
snoopy84
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What is the colour...

Post by snoopy84 »

... of the backgrounds of various units meaning? Both the symbol of the unit (I heard that this means elite status, but why the different colous?) and the background of the box. Just asking.
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e_barkmann
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Post by e_barkmann »

A tempting snippet from the Game Manual, which I think everyone will be delighted with - I can't think of anything that is not comprehensively covered.

Image

On the unit counter, the NATO symbol is filled with the unit quality colour so they are easy to identify on the map without needing to click on them.

Cheers, Chris
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Fred98
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Post by Fred98 »

Well done to those who did the manual ;)

Interesting that substandard units do not provide a tactial shift. Does anybody know whether that feature is in TAO2?.
snoopy84
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Post by snoopy84 »

Thanks for the answer.
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Post by snoopy84 »

Anyway Chris, isn't there a chance that you could send us some screenshots about the OOB in the game? A picture about that would be just lovely.:D
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Rob Gjessing
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Post by Rob Gjessing »

I dont think the OOB is as extensive as that found in TAO2. It doesnt have the historical summary of each of the units, nor graphics of the commanders etc.

Mostly, it is used to tell you where each unit is located on the map and furthermore, to give you an update as to when a unit is expected in reinforcements and/or in alert points.
Isn't that bizarre?
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e_barkmann
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Post by e_barkmann »

here's a couple of examples:

German OOB example

Russian OOB example

the white numbers, eg +19 indicate the unit is a reinforcement and will enter the battle in that number of turns time.

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Rob Gjessing
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Post by Rob Gjessing »

Also note that units icons are updated with a skull and cross bones type graphic to indicate that the units has been KIA if thats the case.
Isn't that bizarre?
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e_barkmann
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Post by e_barkmann »

heh, I never noticed that before!
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snoopy84
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Post by snoopy84 »

Thanks.
But I still have a question on the German elite units. I understand that 1.SS Panzer and the Baeke Regiment are elite units, but the others? Why is the 1. Panzer an elite unit, for example (and the other panzer divisions not)? And at the Independent units, what are the three separate inf. battalions (I think that the separate tank battalion is a Schwere Panzer Abteilung)?
We children always ask our annoying questions.:rolleyes: ;)
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e_barkmann
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Post by e_barkmann »

Why is the 1. Panzer an elite unit, for example (and the other panzer divisions not)?


That's a scenario design decision. When you get the game, you can use the editor to fool around with unit values etc, so if you think that 16th & 17th deserve that kind of status, you can give that to them too :-)
And at the Independent units, what are the three separate inf. battalions (I think that the separate tank battalion is a Schwere Panzer Abteilung)?
Here are all those units in the one stack:

Image

You are spot on about the 506!

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Post by snoopy84 »

Thanks, it's cool that you can modify things like that.:D Is the editor coming with the full game (silly question, but for TAO2 the editor is a separate thing).
What are those Mot Assault Btls? Sturmpioniere, or what?
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Post by e_barkmann »

Is the editor coming with the full game
yes it's included on the CD.
hat are those Mot Assault Btls? Sturmpioniere, or what?


Pioniere, I believe. I can't dig up much information about them though, my OOB sources aren't much help.

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Post by snoopy84 »

Thanks. And what about those...;)
Just kidding, out of questions for a while.
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Mot. Assault Btls

Post by Vampire »

Hi Snoopy84,
Originally posted by snoopy84
What are those Mot Assault Btls? Sturmpioniere, or what? [/B]

Those are motorised pioneer battalions.

According to the yellow/gold background, the whole bunch are elite troups.

Greetz, Vampire.
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Post by snoopy84 »

And in what are they more than just simple infantry? Any spec. skills? (I mean above the elite status.) I remembenr a similar unit in TAO2, but I don't know any extras about them.:confused:
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BrubakerII
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Post by BrubakerII »

Snoopy these units being mechanised have high movement rates (akin to armour). They also have a strong tank and anti-tank component and are capable or repairing bridges (like other engineer units). Overall a good general purpose unit.

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Fred98
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Post by Fred98 »

Interesting that substandard units do not provide a tactial shift. Does anybody know whether that feature is in TAO2?.

And which units they might be? I am in the process of losing yet another campaign :(

A quick answer might just save me.
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e_barkmann
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Post by e_barkmann »

From the TAO2.4.0 readme.pdf:
Sub standard units do not trigger the shift bonus for attacking in a particular direction in combat so only add their strength points to the battle. Sub standard units are worth 50% of the standard value in the victory dialog.


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snoopy84
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Post by snoopy84 »

Let's stop talking about these game feature-things. I'll lose my mind while waiting.:( ;)
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