Star Trek - The Final Frontier (Beta 1.0)

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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

New Icon added to the map............

When Federation ships are in trouble they will want to head to the nearest of these new icons if they appear in your sphere of influence.

If you go to one of these icons in contested space or space claimed by another Empire your ship may be attacked and destroyed.



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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

As the United Federation of Planets expands its territory the Klingons and Deltans have joined the Federation as members.

If the Klingons were at war with us or at a state of uneasy truce then the picture shows the Neutral Zone between Klingon and Federation space if you do not use the official map.

During times of war you need to make sure your ships do not cross the Neutral Zone.



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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Starship Missions:
-------------------

The picture below shows an example of the starship missions that will appear at the top of the screen.

In this example, Starfleet is requesting a Constitution class starship pick up an ambassador and take them to Bellatrix to improve relations with the Eminarians.

Playing as Captain Kirk, check the Characters screen which will show any ambassadors who are free and able to be picked up by the Enterprise. If there are none available this mission will be assigned to another ship.



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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

As Federation starships explore the alpha and beta quadrants and discover new worlds and new civilizations, the ship captains will send log information of their missions back to Starfleet Command.

Starfleet will then transmit updated map information to all Federation ships showing newly discovered systems, planets and civilizations.

As the Enterprise explores strange new worlds in Distant Worlds you will see information at the top of the screen to show when your helm has received new map data. See picture below for an example where the first line shows vanilla ruin discovery information still to be replaced while the second line shows the new updated information regarding new maps.

This mod is replacing vanilla events regarding discovered ruins and replacing the events with Star Trek story lines.

You will no longer discover warp technology, new maps or treasures from planetary ruins or abandoned ships.



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Dakkon7
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Dakkon7 »

ORIGINAL: rjord1

Now to be honest I consider the Breen ship of the TNG era to be the ugliest ship I have ever seen.
So I am making changes to the ship for the Kirk era to give it a more Star Trek ship appearance.
The ships will not be changed drastically but their symmetry will be improved.

Glad to hear it, I completely agree, those ships did not artistically mesh well with the rest of the ships from that era.
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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

ORIGINAL: Dakkon7

ORIGINAL: rjord1

Now to be honest I consider the Breen ship of the TNG era to be the ugliest ship I have ever seen.
So I am making changes to the ship for the Kirk era to give it a more Star Trek ship appearance.
The ships will not be changed drastically but their symmetry will be improved.

Glad to hear it, I completely agree, those ships did not artistically mesh well with the rest of the ships from that era.



The proposed look of the Breen warship for the 23rd century
Still a work in progress
I still need to add shadows and the ship will look better with lights added.





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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

I did some research to try and work out why the Breen frigate was designed as shown in the prior picture on the left.
The Breen battleship looks great but the frigate was terrible.

A quote from the original designer of the concept art for the Breen frigate and backing up what I said three days ago about not following Star Trek ship requirements.


"John Eaves quote : Original designer

My initial pass had the ship loosely around the letter 'T'. The story behind the 'T' is that it is the first letter of my fiance's name, Tara. I submitted the drawings and the producers liked the shape and requested more detailed drawings. When these were presented, the producers requested the drawings go a different direction than the original 'T' shape. Therefore, I started designing 'T' ships with a more stylish letter formation – lower case 't's', 't's' hidden among other shapes, etc. Each design sparked enthusiasm with the producers, yet they still wanted to see more fantastic ideas. So, after several more passes, they chose a drawing I didn't think they would choose. It broke all the traditional rules that Star Trek ships are required to meet."


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rjord2021
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Before passing a ship as final with no more work to be done on it for the mod, I test the ship in the mod.

Unfortunately the Breen ship looked terrible so back to the drawing board.
I will redesign the ship over the next couple of weeks after researching the Breen a little more.
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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Version 2 of the remodeled Breen starship exclusive to this mod (work in progress)



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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

As suggested by the title of this mod, Khan Noonian Singh will play a huge part of this mod and this week I am working on finalizing his placement in the mod as well as finalizing the ships he and his thousands of followers will use.

Based on his history with Earth the racebias file has been set so that Khan will always have a bias against the Federation and I just need to determine the final settings
eg should the bias be between -20 and -50.

Khan and his followers left Earth in 1996 on board the SS Botany Bay.
The events of Space Seed never occurred so Khan was awoken from his stasis unit by someone else instead of the Federation.
The identity of who woke Khan will not be known.


Big change to the mod.......

Khan will not appear as he did in Space Seed.
Instead of being woken up by the Enterprise crew in 2267 he was woken by an unknown race 18 years earlier in 2249.

In the 18 years since being woken from the stasis chamber he has had time to build a mighty Empire on a distant planet with a goal to take down the Federation.

I think the older version of Khan is much more dangerous than he was in Space Seed and with 18 years of frequent battles with lone Federation vessels he has gained much experience in combat.

So how will Khan look 18 years later? See the picture below.

This will actually work well considering there are 2 Khans in this mod.

Note that in this mod Khan will not have met Kirk so his anger is directed not at getting revenge from Kirk but is directed at the Federation itself for events prior to 1996.

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Dakkon7
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Dakkon7 »

This design for a frigate doesn't look half bad. I appreciate how the design has distinctive hub areas on the ship for various systems.



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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

I had originally not included any of the races from the Gamma Quadrant as I thought the stable wormhole near Bajor had only opened up in the 24th century..... well after the Kirk era.....however I have discovered overnight that two Bajorans had encountered the wormhole in the 22nd century and reported it as "the heavens opened up and nearly swallowed the ship."

This changes everything and Gamma Quadrant races have now been added to the mod.

This also changes the Khan story....... see the next post
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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Mathematical research taken before changing the Khan mod story.

Bajor is 50.3 light years away from the core Federations system.
Travelling at warp 5 the Enterprise would take just over 3 months to reach Bajor after leaving Earth.

Unlike the Enterprise the Botany Bay was travelling at a speed below sublight.

Travelling at impulse speed every month the Botany Bay would travel 1177 AU
Therefore to travel one light year would take on average 53 months
To travel the roughly 50 light years it would take the Botany Bay 2650 months or 220 years

Leaving Earth in 1996 Botany Bay at this speed would have arrived in Bajor space in the year 2216

According to the timeline of this mod the Botany Bay would have been swallowed up by the Bajoran wormhole in 2216 or 2217.
The Botany Bay would have been drifting in the Gamma Quadrant for around 32 years

In 2249 the 106 prisoners and crew on the Botany Bay would have been awoken from their sleep chambers.

By the time Khan returned back heading towards Earth he would have been the same age as he was in the Wrath of Khan movie.



With all that calculated the following history is planned for Khan Noonian Singh:

After leaving Earth in 1996, the Botany Bay enters the Bajoran wormhole in 2217 and Khan and his followers are woken up in 2249 by one of the following races:

Jem'Hadar
Vorta
Karemma
Changelings

With Khan in the Gamma Quadrant he would have influenced the Dominion to be a threat to the Alpha and Beta quadrants 100 years earlier in the 23rd century.

So not only will this mod have to deal with the Borg they will also have Khan and the Dominion to worry about.
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rjord2021
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

The Dominion arrives in the mod.......



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Dakkon7
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Dakkon7 »

I don't know, that sounds like a bit of an extreme stretch.

The probability of heading in the exactly correct direction from earth to be swallowed up by the Bajorin worm hole 220 years into their journey is too astronomically small for me to even conceive of. And to survive an encounter with the dominion? Khan is a shrewd character, but he has an extremely weak hand in this situation. He's all the way on the other side of the galaxy surrounded by a hostile empire and people who are much more alien to him than he would find in the beta or alpha quadrant. He's got an extremely old ship (launched all the way back in 1996!), and that by the time his crew wakes up he may not be able to salvage any logs (if such things were even installed on the botany bay, not to mention memory storage capacities being much to small too account for a 220+ year voyage with 1990's tech) from the botany bay that could give him any indication of how to get back to the alpha quadrant or to even tell him where he is.

A more realistic and likely scenario (albeit less exciting) is that the botany bay gets caught in the orbit of a far off planet/star/whatever and eventually some unsuspecting alien species wakes up the crew.
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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

Mod is currently being tested with 87 playable races..........
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rjord2021
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Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

ORIGINAL: Dakkon7

I don't know, that sounds like a bit of an extreme stretch.

The probability of heading in the exactly correct direction from earth to be swallowed up by the Bajorin worm hole 220 years into their journey is too astronomically small for me to even conceive of. And to survive an encounter with the dominion? Khan is a shrewd character, but he has an extremely weak hand in this situation. He's all the way on the other side of the galaxy surrounded by a hostile empire and people who are much more alien to him than he would find in the beta or alpha quadrant. He's got an extremely old ship (launched all the way back in 1996!), and that by the time his crew wakes up he may not be able to salvage any logs (if such things were even installed on the botany bay, not to mention memory storage capacities being much to small too account for a 220+ year voyage with 1990's tech) from the botany bay that could give him any indication of how to get back to the alpha quadrant or to even tell him where he is.

A more realistic and likely scenario (albeit less exciting) is that the botany bay gets caught in the orbit of a far off planet/star/whatever and eventually some unsuspecting alien species wakes up the crew.


The story could change before the mod is released depending on how the testing goes:

- The Botany Bay might not be discovered by either of the big 4 Gamma races.
- Khan may be chased by the Dominion back through the wormhole
- Khan will discover the location of the wormhole from one of the Gamma races
- Note that the Dominion in the 23rd century is not as strong as they are in the 24th century.

There is still plenty of time to work out all the details of how this version of the timeline goes.
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Dakkon7
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Dakkon7 »

[:)] No worries, just giving you someone to bounce idea's off of. In the end I'm behind whatever makes for a good role playing experience.
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Hattori Hanzo
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RE: Star Trek : The Return of Khan (TOS Era)

Post by Hattori Hanzo »

hello rjord1, do you have an idea of when your AWESOME DW:U Star Trek mod will be available for downloading ?
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rjord2021
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RE: Star Trek : The Return of Khan (TOS Era)

Post by rjord2021 »

ORIGINAL: Hattori Hanzo

hello rjord1, do you have an idea of when your AWESOME DW:U Star Trek mod will be available for downloading ?


Not sure as yet........ still working on development.
All I can see is that I am getting closer to release of the alpha version with every day that passes.
Hopefully soon......

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