Islands of Destiny: RA 5.0 Japanese Side

Post descriptions of your brilliant victories and unfortunate defeats here.

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John 3rd
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RE: June 1944

Post by John 3rd »

A part of the Kaigun? That is classified...

Could be a group of elite Japanese Boy Scouts!
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John 3rd
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RE: June 1944

Post by John 3rd »

June 28, 1944

After feeling pretty good about the 27th, the 28th arrives and the Allies pulverize San Fernando taking it out as an operational base. The Fighters put up decent battle for the air but are overwhelmed and then comes the B-29 and B-24s. Oh, well...good fight there while it lasted. Pull units back to Formosa to refit and rest a little bit.

Dan surprises me and moves the 1.0^6x10 north to a position two hexes NE of Mauban on the east coast of Luzon. His CVs brush aside the small LRCAP protecting the convoy carrying an Air Force HQ and two Eng Reg. All ships are destroyed and lose the three units. Immediately buy them back and we'll use them once they return and rebuild. At least we made three trips before this occurred.

I taunt the enemy come further north and waste the Divine Wind! It is a bluff...

The BBs make it back nearly all the way to Singapore so that is good. No SS!

Kido Butai returns to Saipan without incident.

Off to work.


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Lowpe
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RE: June 1944

Post by Lowpe »

Once again it seems the Sam did really well for the day.

Not much you can do when the Allies throw the kitchen sink at you. But it does sometimes provide opportunities elsewhere and does of course provide a delay.

Now figure out how to sting him -- cap trap; subs; night attack, etc.
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BillBrown
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RE: June 1944

Post by BillBrown »

Just so you know, 1.0^6x10 = 10 correction

1.0x10^6 = 1,000,000
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Lowpe
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RE: June 1944

Post by Lowpe »

Take away the plane losses on the ground, and it wasn't a horrible day as Japan managed to down 20+ Jugs and some Lightnings. The day of the Lightning is truly over, but Japan really needs to bleed the fighters and anytime you lose 3-1 or less is ok.

I am assuming the Sam was up in the air fighting those Jugs, and truly, if there were 3 Sentai there as before, then they are incredibly good. Is it because they have superior pilots to the George?

At this stage ship losses never bothered me, especially if I had some fighters getting kills over them. I did get bothered when the Allies got free kills.

I am curious about the Nick D NF lost, are the Allies bombing at night?
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AcePylut
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RE: June 1944

Post by AcePylut »

1.0^6x10 = 60

Isn't that 1.0 to the 60th power, which is still 1?
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BillBrown
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RE: June 1944

Post by BillBrown »

Actually I was not thinking right either. Proper grouping is

(1.0^6)*10 = 10

Order is ^ then * or / and then + or - unless modified by parens.
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AcePylut
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RE: June 1944

Post by AcePylut »

Yup, math. LOL.
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John 3rd
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RE: June 1944

Post by John 3rd »

Math is evil.

HOWEVER we detail it---1.0x10^6 = Toro PooPoo = A crap ton of shipping in one hex that defies all imagination or conventional wisdom...
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John 3rd
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RE: June 1944

Post by John 3rd »

ORIGINAL: Lowpe

Once again it seems the Sam did really well for the day.

Not much you can do when the Allies throw the kitchen sink at you. But it does sometimes provide opportunities elsewhere and does of course provide a delay.

Now figure out how to sting him -- cap trap; subs; night attack, etc.

Thought I did pretty well with old Musashi taking down five Fletchers. A pinprick--YES, but still something.

A day or two prior to that we had the nice victory at Luganville.

We're working on it. Truly.

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pws1225
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RE: June 1944

Post by pws1225 »

[:D]

The new math: 1.0x10^6 = a crap ton! Now that's how you do math!
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Lowpe
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RE: June 1944

Post by Lowpe »

ORIGINAL: John 3rd

ORIGINAL: Lowpe

Once again it seems the Sam did really well for the day.

Not much you can do when the Allies throw the kitchen sink at you. But it does sometimes provide opportunities elsewhere and does of course provide a delay.

Now figure out how to sting him -- cap trap; subs; night attack, etc.

Thought I did pretty well with old Musashi taking down five Fletchers. A pinprick--YES, but still something.

A day or two prior to that we had the nice victory at Luganville.

We're working on it. Truly.


You misunderstood me. I meant figure out how to sting the Deathstar. This is the ultimate problem every Japanese player must face, and boy it is a tough one...but you do have some tools. In fact, one could argue you are in better shape than almost every other Japanese player that gets to this point.

I have come to the conclusion attacking the deathstar head on results in one sunk KB and a thousand planes lost. However, if you can bleed the planes on it...well then that is pretty darn good.[;)]

One tactic which has been mentioned is stuffing the KB with 100 percent fighters. Bad news is that there are so many planes in the Deathstar if they coordinate their attack (likely given the target is CV) the bombers will get thru and you will lose carriers.

But if you can predict the DS general movement, you could flood it with destroyer and cruiser squadrons at night looking to engage it in a night fight. You need lots of surface ships to do this...and you use land based fighters to provide LRCAP over the small fleets while the KB would draw any major strike...but why use the KB this way when you risk it. Instead park a battleship with some good AA ships at a base under a very healthy CAP.

You need to destroy 300 planes to make the loss of the battleship worthwhile...but given a lot of targets the DS usually won't coordinate their raids (much greater chance of coordination against CVs).

Another tactic is to use 1 sentai of torpedo bombers, or one squadron of a high flying kamikaze, and escort it with 4 or more of your best fighter squadrons all set to say 30,000 feet. It is the closest you can come to sweeping carriers. When I did this I used a 1/3rd of a Sentai of bombers (helens) with Georges as escorts. You are in a much better position than I ever was.

The above tactic can be tried with say Franks as kamikaze although I am hesitant to recommend moving precious fighter squadrons to kamikaze status.

You are a very creative at attack, perhaps you can come up with some better ideas![:)]
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John 3rd
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RE: June 1944

Post by John 3rd »

That does provide some good fodder for ideas. Thanks.

The biggest problem I have with the Fleet is the absolute LACK of surface ships left within the Kaigun. My 2nd Class DDs are now coming in a couple a month but I am soooooooooo short on CAs, CLs, and DDs that it isn't even funny.
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John 3rd
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RE: June 1944

Post by John 3rd »

Running turn and am highly nervous to see what happens...
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John 3rd
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RE: June 1944

Post by John 3rd »

Nothing big happened for 6-29 except I landed two Brigades and an ID on Miyako-Jima and Ishigaki. No Allied interference thank goodness.

Changed Miyako-Jima, Ishigaki, and Kume-Jima to General Defense Army. Naha will be next then Nago.

Tony 100 and Frank-B both come in on August 1st so we'll be able to watch how quickly they deployed in July. LOVE the featured that does the percetnage count as the production month approaches.

Judy (D4Y4) moved up to September 1944. Looks like we'll have that plane in August.
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JohnDillworth
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RE: June 1944

Post by JohnDillworth »

The biggest problem I have with the Fleet is the absolute LACK of surface ships left within the Kaigun. My 2nd Class DDs are now coming in a couple a month but I am soooooooooo short on CAs, CLs, and DDs that it isn't even funny.
Funny how at the end of the day how important the lowly DD is. What would you give for 2 dozen 1st class Destroyers right now? Allies are spitting out a couple a week right now. Most under rated ship in the war. Love those things
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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John 3rd
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RE: June 1944

Post by John 3rd »

Damn straight on that Sir! My kingdom for about 12 Fubuki/Kagero-Class...
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crsutton
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RE: June 1944

Post by crsutton »

ORIGINAL: John 3rd

Damn straight on that Sir! My kingdom for about 12 Fubuki/Kagero-Class...

As the Allies I would willingly trade an old BB for some Japanese DDs on the bottom. It really is the key to getting the upper hand and my objective is to kill DDs from day one. Once you get them suppressed, you can flood a hex with multiple DD TFs and win just about any surface fight.
I am the Holy Roman Emperor and am above grammar.

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John 3rd
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July 1944

Post by John 3rd »

July 1, 1944

New month. Praise be! Take a look at the delightful news shown in my research page:


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Chickenboy
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RE: July 1944

Post by Chickenboy »

ORIGINAL: John 3rd
July 1, 1944
New month. Praise be! Take a look at the delightful news shown in my research page:

Ooh! Ooh! Ooh! Let me beat Lowpe to be the 'daily downer' for you!

When do the Allies get P-51s in number in the game? Is it July 1944? [:D]
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