Crash in tactical combat.

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BYPAKO1981
Posts: 15
Joined: Sun Apr 02, 2017 6:07 am

Crash in tactical combat.

Post by BYPAKO1981 »

Hi, half of the time I play a tactical combat in manual mode the game crashes. It is necessary to remove a new patch and fix it.

It is a pity that a game with so much potential is unplayable due to the crash numbers that occur in tactical combats in manual mode.

Posts: Sorry for my English, I use the Google translator.
ErissN6
Posts: 88
Joined: Sun Oct 18, 2015 5:19 am
Location: France

RE: Crash in tactical combat.

Post by ErissN6 »

It should come from one of your units. What side do you play?
I play Aevinwode and for now I no longer have so much crash (I still have some weird rare, anytime)
BYPAKO1981
Posts: 15
Joined: Sun Apr 02, 2017 6:07 am

RE: Crash in tactical combat.

Post by BYPAKO1981 »

Hi, I'm playing with BROGEN HUR and half of the tactical fights the game does crash. I do not think it's a one-unit thing, because once it also crashed with the mere fact of zooming.

He also crashed again when he clicks on a unit to see his abilities.
ErissN6
Posts: 88
Joined: Sun Oct 18, 2015 5:19 am
Location: France

RE: Crash in tactical combat.

Post by ErissN6 »

Or you're still in 1.01 or less?
The last is 1.021 (you need to connect):
https://www.matrixgames.com/members/pri ... sp?gid=524
BYPAKO1981
Posts: 15
Joined: Sun Apr 02, 2017 6:07 am

RE: Crash in tactical combat.

Post by BYPAKO1981 »

I have the game by steam and version Version: 1.02 (Build 1515).

Yesterday I was testing and I had enough crash, but only one of them came out the error report,

An error has occurred

User ID: 76561198168200049
Build Number: 1515
Mods Active: Hero-less tactical combatUnable to find valid attacker deploy tile.
Battle location: Thresheval
Attacker Province: Levencourt
Attacker: Sonneneve
Defender: Brogen Hur
Attacker Units: Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, (Total: 10)
Defender Units: Brogen Hur.Dwarven Infantry, Brogen Hur.Heavy Crossbows, Brogen Hur.Dwarven Infantry, Brogen Hur.Heavy Crossbows, Brogen Hur.Tunnel Dwarves, Brogen Hur.Tunnel Dwarves, Brogen Hur.Heavy Guard, (Total: 7)
Affected unit: Sonneneve.Swan Ship (Naval)


en SovereigntyTK.UI.Map.BattleMap.GetAttackerDeployTile(WorkingUnit Unit)
en SovereigntyTK.Game.Battle.TacticalBattleController.AutoDeployAttackers()
en SovereigntyTK.Game.Battle.TacticalBattleController..ctor(SovereigntyGame Game, AutoBattleController AutoBattle)
en SovereigntyTK.Game.SovereigntyGame.CreateTacticalBattle()
en SovereigntyTK.UI.AutoBattleForm.TacticalClicked(UIControl Control)
en SovereigntyTK.UI.Controls.UIControl.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.ControlButton.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.UIControl.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.ControlButton.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.UIManager.Window_MouseUp(Object sender, MouseButtonEventArgs e)
en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
en OpenTK.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
en OpenTK.NativeWindow.OnMouseUpInternal(Object sender, MouseButtonEventArgs e)
en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
en OpenTK.Platform.NativeWindowBase.OnMouseUp(MouseButton button)
en OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
en OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
en OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
en SovereigntyTK.GameBase.Start()
en SovereigntyTK.Program.Main(String[] args)

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