Public Beta V1.01.59 is Now Available!

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

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Daniele
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Public Beta V1.01.59 is Now Available!

Post by Daniele »

Hello Everyone,

We have an new update ready for Public Beta. If you have registered your copy of War in the West and/or War in the West: Operation Torch, you can download the latest beta update from here

Change History:

• New Features and Rule Changes
1. Includes updated version of the living manual (v1.02) with all rule changes through 1.01.59.
2. Restricted naval movement of amphib HQs into ferry hexes under enemy's control (no longer allowed).
3. Changes to the river ice level (freezing/melting) rules: Blizzard: Major River +1, Minor River +2 Snowfall: Minor +1 (Max to 6) Cold: Major -1 Rain/H.Rain: Major -2, Minor -1 Clear: Major: -3, Minor -2
4. Reduced snow caused by blizzard (now increases snow 1-2 per turn).
5. The German armaments production multiplier in 1944 and 1945 is now x6 (was x5).
6. The German bonus manpower multiplier when Paris is captured is now x2 (was x1.5).
7. When the Italians surrender, the Italian active manpower pool is zeroed out.
8. Non-German Axis Allied units are now prohibited from transferring to the EF box.
9. When air units are moved from/to the EF Box, they are auto-changed to Luftflotte 1 (if going to EF box) or Luftflotte 3 (if going west).
10. When a national supply source ceases functioning as a national supply source, if the amount of freight in the depot is >50k tons, then it is set to 50k tons during the next friendly logistics phase.
11. Added a smart centering function, which centers when hex is invisible (CenterMapVis()). Function will be used by default during AI turn, air execution and logistics
12. Increased airfield expansion rate for airfields expanding from size 0 to 1 (initial build).
13. Added scenario load script for city ownership to follow hex control to clean up data inconsistencies.
14. Added code to auto-clean air directives attached to illegal units (ex. not air hq).
15. Rule Errata - Units suffer effects similar to "front line attrition" just from being in a hex with bad weather during the logistics phase. This is to account for a combination of sickness and weapon breakdowns that result from bad weather.
16. Rule Errata – AA units in a captured city that are successful in retreating, may end up in another friendly city (instead of an HQ).
17. Rule Errata – Airborne drops are allowed if a friendly airbase (supplied or isolated) is either in or adjacent to the target drop hex.
18. Improvements to first turn AI scripts – AI units are more likely to reach their final destination of the scripted first turn.
19. Improved German AI so they won’t leave units in ships in ferry hexes.

• Bug Fixes
1. Commandos and Rangers are no longer landing from Amphib TFs as part of invasions. Fixed.
2. German AI was moving fort units. Fixed.
3. Elements appear listed for the wrong side on battle detail tab. Fixed.
4. Major code clean up. Many fixes and changes to prevent stack corruption.
5. Fixed load/save in the root save folder.
6. Attached units are not reassigned when HQ unit withdraws. Fixed.
7. Fixed bug when exiting air transfer mode by pressing F1.
Added a smart centering function, which centers when hex is invisible (CenterMapVis()). Function will be used by default during AI turn, air execution and logistics.
8. The Logistics Event Log is always showing turn losses in the East Front as 0. Fixed.
9. Game crashed at the end of the Axis AI movement phase. Fixed.
10. The German bonus manpower multiplier when Paris is captured was being triggered incorrectly. Fixed.
11. If Show Types is enabled in the production screen there's a stray text character that appears just below "pool" column heading on top left. Fixed
12. Paradrop on airbase can cause airfield data to get screwed up. Fixed.

• Data and Scenario Changes
1. Minor changes/corrections in most scenarios.
2. Many changes to ground/device/gtype/ob data files.
3. Two minor changes in leader data.
4. Aircraft data change – removed import/conversion of Bf 109/Fw 190 single-engine Night fighters (not required anymore).
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John B.
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RE: Public Beta V1.01.59 is Now Available!

Post by John B. »

If I were to buy the game now would the Beta already be included or would I have to download it after I buy it?
John Barr
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Joel Billings
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RE: Public Beta V1.01.59 is Now Available!

Post by Joel Billings »

You always have to download the public beta after installing as it's not an automatic update.
All understanding comes after the fact.
-- Soren Kierkegaard
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John B.
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RE: Public Beta V1.01.59 is Now Available!

Post by John B. »

Thanks!
John Barr
wrwilson
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RE: Public Beta V1.01.59 is Now Available!

Post by wrwilson »

Can you use the new Beta with existing games?
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Joel Billings
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RE: Public Beta V1.01.59 is Now Available!

Post by Joel Billings »

Yes
All understanding comes after the fact.
-- Soren Kierkegaard
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Devonport
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RE: Public Beta V1.01.59 is Now Available!

Post by Devonport »

Any idea when the next official patch may be released? It's been a while and a few betas since then.
barkhorn45
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RE: Public Beta V1.01.59 is Now Available!

Post by barkhorn45 »

but the data and scen.changes won't be applied to existing games right?
Denniss
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RE: Public Beta V1.01.59 is Now Available!

Post by Denniss »

Yes, data changes only apply to newly started games. Running games have this kind of data embedded into the save file.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
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Joel Billings
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RE: Public Beta V1.01.59 is Now Available!

Post by Joel Billings »

ORIGINAL: Devonport

Any idea when the next official patch may be released? It's been a while and a few betas since then.

We don't have a date set yet. I'd encourage players to use the public beta though as it has some significant improvements since the last official version.
All understanding comes after the fact.
-- Soren Kierkegaard
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Devonport
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RE: Public Beta V1.01.59 is Now Available!

Post by Devonport »

Doing anything other than pressing the update button is beyond me, so it would be good for the significant improvements to be available officially soon.
barkhorn45
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RE: Public Beta V1.01.59 is Now Available!

Post by barkhorn45 »

download the file and double click exe.and it installs itself
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trhinz
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RE: Public Beta V1.01.59 is Now Available!

Post by trhinz »

I've noticed that in the 43-45 Campaign game there are 2 Mosquito PR16 squadrons. When one clicks on manual update it appears that the game does not recognize that there are any such aircraft in air groups.

The production screen indicates the Mosquito PR16 doesn't even begin production until Oct 43. In the 43-45 Campaign (Additional Air HQs) scenario there are 3 Mosquito PR9 squadrons and no PR16s, which makes more sense.

Can this issue be cleared up in the next official patch?
Denniss
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Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Public Beta V1.01.59 is Now Available!

Post by Denniss »

Thanks for the report, the 60 Sqn SAAF and 540 Sqn RAF should have been flying the PR.IX
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
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