Dropping paratroopers

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Leandros
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RE: Dropping paratroopers

Post by Leandros »

ORIGINAL: BBfanboy
Feasible? Dropping paratroops into bad terrain would be asking for very high disablements. I did some para-drops (from the Air Force side of things)
and some DZ prep (from the Army side of things). Trees and rough ground are anathema. Only the Russians dropped paratroops on purpose with no regard
to casualties.
The Germans weren't too bad, either. Crete and their drop in central Norway (Dombås) and the
Ardennes offensive are some examples. Any night jump, as in Normandy, is an additional risk, too.

Another example is German reinforcement of Narvik in 1940. Paras and volunteer mountaineers with
only superficial jump training were dropped in the snow-clad mountains near Narvik.
ORIGINAL: BBfanboy
Fortunately, even jungle-rough terrain can have a clear patch that is relatively flat and might
be big enough to drop troops and equipment in. The game developers could have coded some hexes
as para capable and others as totally un-feasible.
I don't really see that as a necessity but at least in a hex where there already is friendly
activity should be possible to jump into. In a 40-mile square there would always be something
like a usable drop zone. Another possibility is to incur heavier losses when dropped in
"terrain" hexes. But not when own troops are already there.

Just my opinion.

Fred


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urtel
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RE: Dropping paratroopers

Post by urtel »

ORIGINAL: Leandros

ORIGINAL: Skyros

It may have been done to restrict the use of paras to cut of units or supplies by droping fragments into non base hexes. We see similar issues where some playes have house rule about amphib invasions in non base hexes. The size of te hex and the actual capability to control the hex may have been the issue.
I don't see why there should be such restrictions. Would only have made it more realistic, the
enemy would then have to use resources to dislodge them. The para units could be given a more
pronounced need for air-delivered supplies. IOW, if not supplied they would "fade" away faster.

That said, not much supplies flow through hexes without roads or railways - do they? In my scenario
there were already friendly and enemy forces in the no-base hex. It was a question of reinforcement.

Fred

That is out of game scope. In game you can use 9 planes group to load one para btn(company per plane group) and put it behind enemy regiments that btn will next day control 120 nm of front and prevent supply get to enemy regiment or even division. Now enemy can't pull only 3 btn from his die to deal with problem or only 1 and open only one road, but it need to divide division into 3 brigades and send then to chaise couple of paras...that is simply not realistic.

So for this game to implement that low scale combat we will need 1 of 2 things:
1. all units to be able to separate to company level,
2. some calculation to be done of ownership of every hex for propose of supply passage trough hex... so on example I have 1 div u have 3 companies in 3 hex around game calculate I can get supply's trough those hexes even with ur units in it because mine relative strength is much higher than your.

And both of this solutions are out of scopes even for WITP AE 2...
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BBfanboy
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RE: Dropping paratroopers

Post by BBfanboy »

ORIGINAL: urtel
ORIGINAL: Leandros

ORIGINAL: Skyros

It may have been done to restrict the use of paras to cut of units or supplies by droping fragments into non base hexes. We see similar issues where some playes have house rule about amphib invasions in non base hexes. The size of te hex and the actual capability to control the hex may have been the issue.
I don't see why there should be such restrictions. Would only have made it more realistic, the
enemy would then have to use resources to dislodge them. The para units could be given a more
pronounced need for air-delivered supplies. IOW, if not supplied they would "fade" away faster.

That said, not much supplies flow through hexes without roads or railways - do they? In my scenario
there were already friendly and enemy forces in the no-base hex. It was a question of reinforcement.

Fred

That is out of game scope. In game you can use 9 planes group to load one para btn(company per plane group) and put it behind enemy regiments that btn will next day control 120 nm of front and prevent supply get to enemy regiment or even division. Now enemy can't pull only 3 btn from his die to deal with problem or only 1 and open only one road, but it need to divide division into 3 brigades and send then to chaise couple of paras...that is simply not realistic.

So for this game to implement that low scale combat we will need 1 of 2 things:
1. all units to be able to separate to company level,
2. some calculation to be done of ownership of every hex for propose of supply passage trough hex... so on example I have 1 div u have 3 companies in 3 hex around game calculate I can get supply's trough those hexes even with ur units in it because mine relative strength is much higher than your.

And both of this solutions are out of scopes even for WITP AE 2...
The bolded section doesn't seem right. A C-47 Dakota could take 13 paratroops - one squad - per aircraft. A Bn is on the order of 50 squads, plus miscellaneous MGs, mortars, pack howitzers, etc.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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