[RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ETF
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by ETF »

ORIGINAL: sluggy

Just noticed with Chains of war that the format of the logs files has changed slightly - will update Hag this weekend to work, and I'll fix up the date processing so it works for all.

P.S. if anyone (powers-that-be) fancies sending me a pro license key I can make that do some interesting things that would be re-sellable on an international basis......

You should be on the payroll :)
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by samtheeagle »

Cheers for the update(s) sluggy. This is a real enhancement to the base game [:)]
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by CV60 »

If anyone has previously had trouble downloading and installing SeaHag due to a Norton's Security alert (WS.Reputation.1), that issue was resolved with Norton's. Within the next 24 hours, you should be able to download and install without Norton's automatically sending SeaHag to Quarantine.
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by mats0916@rogers.com »

Hi.

Just starting to learn how to configure SeaHag though I have been using it for a long time.
For anyone who uses Swedish or Scandinavian date and time here is a REGEXP that should work for you:

Windows long time: HH:mm:ss
Windows short date: yyyy-MM-dd

Log file time stamp example: 2018-07-01 07:20:49 - [Vietnam] Contact SAM #134 has been lost.

Date Expression (REGEXP): "\d\d\d\d-(0?[1-9]|1[0-2])-(0?[1-9]|[12][0-9]|3[01]) (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "

Hope it helps someone
Cheers,
Mats
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by sluggy2010 »

Hi Mats - thanks for posting for Sweden / Scandinavia glad its working for you.
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by chrispman »

And here for Windows German locale, 24h clock:

12.09.2013 17:58:29 - [Germany] Lnyx #2 (Lynx Mk88A) departed F 208 Niedersachsen [Type F122].

"(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by AlphaSierra »

Download link?
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by chrispman »


Attachment, first post

tm.asp?m=3457871#


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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by AlphaSierra »

Thank You!
I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way. -John Paul Jones
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by nukkxx5058 »

[PLEASE IGNORE THIS MESSAGE - SOLVED WITH 1.0k>>>]
Hey ! The program is now working and I can save my settings with new added ambient sounds (see my previous message post #275 on page 10). And many thanks for this !
However, I have new problems.
1- AVG refuses to launch the file. I have to turn my AV off. It's probably a false positive.
2- I have new crashes.

See the attached pics for details.
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Seahag1.zip
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by nukkxx5058 »

ORIGINAL: sluggy


I noted one last error re - Nukkxx's ambient line edit - I have fixed it so suggest getting the front page version when I update it to 1.0k
For those who grabbed the above version in about one hour.

Ah I missed this message ! So please ignore my previous message !
I will try with 1.00k. Will let you know if it works !
Sorry for that.
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by nukkxx5058 »

OK, so here's the verdict using 1.0k :
No more crashes and it works ! Can save all my ambient files. Fab !
Thank you very much for this great app [&o]

[&o][&o]
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by Marder »

ORIGINAL: commanderchrisp

And here for Windows German locale, 24h clock:

12.09.2013 17:58:29 - [Germany] Lnyx #2 (Lynx Mk88A) departed F 208 Niedersachsen [Type F122].

"(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (0?[0-9]|1[0-9]|2[0-3]):(0?[0-9]|[0-5][0-9]):(0?[0-9]|[0-5][0-9]) - "

thank you.
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by chrisol »

ORIGINAL: AlGrant


Peter .... THANK YOU!
Using SeaHag Version 1.0i
In windows 7
Go to Change the date,time, or number format
Then
Format English (United Kingdom)
Short date: dd/MM/yyyy
Long date: dd MMMM yyyy
Short time: hh:mm tt
Long time: h:mm:ss tt

First day of week: Monday

Followed your advice and checked the date/time format.
The only things I had to change were the Short time & Long time settings (highlighted above).
Mine were set as Short time HH:mm and Long time HH:mm:ss, changed them to the ones in your post, rebooted and it's all working [:)]

As soon as I started the scenario I knew something was different ..... it was the first time SeaHag detected the playerside. A very quick google search says that the additional 'tt' in the string adds AM or PM to the time, I didn't have this as it was set to 24hr clock.

SeaHag is working and I still have a UK date/time format. The only difference seems to be that instead of 15:57 I now have 03:57 PM. and that's something I can live with!

Now I can start looking for a slightly better voice that Microsoft Anna

Thanks again!






Just wanted to highlight this post (and the original) as sorted out my problem (in the UK) with the lack of speech. Many thanks !
Chris
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by C4nt3r »

When I press Start Sea Hag, it start playing all sounds at the same time. Some idea?
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by Japo32 »

Hello all!

I have all installed of Seahag v1.0k. All it works as expected and it is a tremendous help for knowing what is all around you. BUT I have a big problem. When I accelerate time more than 2x (5x for example) it don't read anything of the log. Once the game is paused or back to 1x time.. it start to read past logs messages.

Anyone with this problem also? How to solve it?

Thanks!
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by Grazyn »

Hello my log date format is this:

28/02/2017 18:44:26 - US: New contact! Designated MISSILE #2 - Detected by F-14A Tomcat [Sensors: AN/AWG-9] at 184deg - 40,9nm

Which string should I use to get it to work?

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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by Japo32 »

Anyone with same problem when compress time? In mine it doesn't jump, or just a very little few msg...
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by cdcool »

Disregard..started working

Having difficulty, I get the voice for which player side not getting anything else
I pput the below string in
(0?[1-9]|[12][0-9]|3[01]).(0?[1-9]|1[0-2]).\d\d\d\d (00|[0-9]|1[0-9]|2[0-3]):([0-9]|[0-5][0-9]):([0-9]|[0-5][0-9]) -

Do I need to change the Windows 10 time settings? I'm in the U.S.
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RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by cdcool »

The time selections are slightly different in Windows 10
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