Is there any way to set the damage to the engine so it doesn't immediately fail? Even setting light damage drops it immediately. I know with twin engine planes they just use the other engine.
This is the script I'm using to test with :
Code: Select all
ScenEdit_SetUnitDamage({side="Opfor", unitname="JAS 39C Gripen", fires=0, components={{"F404-GE-400 RM.12 #1","Light"}}})
Which gives this immediately
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen has been destroyed!
1:50:09 PM - 1:50:09 PM - JAS 39C Gripen (JAS 39C Gripen) has no functioning engines and is being abandoned!
Ideally it'd see some light engine damage and limp home.

