Argentina vs. Slovakia (Aurorus against 821Bobo)

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MakeeLearn
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by MakeeLearn »

ORIGINAL: Aurorus

The big guns reign fire and metal over Singapore again. Civilian casualties must be tremendous.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 7007 troops, 378 guns, 561 vehicles, Assault Value = 2413

Defending force 34174 troops, 444 guns, 264 vehicles, Assault Value = 684

Japanese ground losses:
Guns lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
164 casualties reported
Squads: 5 destroyed, 16 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)


"The minarets at the palace of the Sultan of Johore, which was built in 1866. From these towers, Japanese artillery spotters rained steel on Singapore."

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Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

A look at the Japanese economy overall after the first 80 days of the war. Most of the major changes to the Japanese economy have been made. Nakajima 35 production is at the level where it will remain, I think, for the duration of the game. Nakajima 45 production continues to expand slowly. I will probably expand Mitsubishi 33 production a little bit more in the coming days.
There has been some minor expansion of light industry and heavy industry. Merchant shipyards have finished their conversions to naval shipyards. Several small naval shipyards have expanded and several repair facilities have expanded. Oil production, outside of Miri, in the occupied territores is nearly 100%. Miri has been repairing oil for a month.

Overall supply levels have become stable and should start growing in the coming months. I have not sent one point of supply to China or Manchuria (and a good bit of supply has been used in expanding a number of things in Korea and Manchuria including ports). Everything on the continent remains in good supply. Supply levels in Luzon have dropped to 65K. Most of the supply on Mindanao has moved forward. Supply is sufficient in Thailand and Malaysia. Semarang in Java is at 40K with more on the way. I am pleased with my supply use so far. Nothing, not 1 point of supply, has been lost at sea.

According to tracker, the empire has used 400K more fuel and oil than it has produced in the first 80 days. This is misleading as most ships are not at 100% fuel, and a good quantity of fuel has been transferred from the less-used merchants to the Adens, Limas, and escort ships. In reality, I have probably used 600K more fuel and oil than I have produced. Fuel levels on Honshu continue to increase. At this point, fuel concerns me more than supply for the long-term. I have not refueled any BBs except the fast BBs. Additional fuel and refining capacity awaits in Java.

Naval shipyards are operating at full capacity with a number of ships accelerated. A small amount of surplus merchant capacity is stockpiling in case emergency accelerations are needed for tankers or additional cargo ships are needed. Heavy industry is stockpiling to support a substantial increase in airframe and engine production as the war continues. Merchant shipyards may be shut off at some point in 1943 or 1944 to support the additional aircraft production. I will continue on with 180 vehicle factories and see how it comes out. I am inclined to increase vehicle and armament production a bit more, but remain undecided. Merchant shipyards can be shutoff later to free up heavy industry for air and ground production, but for the moment, I am content to build a small surplus of merchant shipyard points.

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Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

That is a great picture. What a lovely building. Really adds something to the game to see the places where the battles were fought.
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PaxMondo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by PaxMondo »

ORIGINAL: Aurorus

Overall supply levels have become stable and should start growing in the coming months. I have not sent one point of supply to China or Manchuria (and a good bit of supply has been used in expanding a number of things in Korea and Manchuria including ports). Everything on the continent remains in good supply. Supply levels in Luzon have dropped to 65K. Most of the supply on Mindanao has moved forward. Supply is sufficient in Thailand and Malaysia. Semarang in Java is at 40K with more on the way. I am pleased with my supply use so far. Nothing, not 1 point of supply, has been lost at sea.
Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.

ORIGINAL: Aurorus
I am inclined to increase vehicle and armament production a bit more, but remain undecided. Merchant shipyards can be shutoff later to free up heavy industry for air and ground production, but for the moment, I am content to build a small surplus of merchant shipyard points.
I have never had the need to increase the ARM factories, so surprised that you are needing to. Speaks to a lot of reinforcements ...
MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...
Pax
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: PaxMondo


Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.

MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...


It has been a slow operational tempo in China. There have been no major engagements apart from Wenchow in the past few weeks, after the Japanese took control of the central plain and the Loyang Chengchow pocket. A strong drive across the Gobi Desert does continue, and the Chinese are scrambling to keep a few units in front of the advancing columns.

As I have mentioned, I am limiting the pace of my operations in China in order to expend less supply. Most Japanese players tend to use whatever supply is necessary to occupy China, but I want to ensure that there is sufficient supply to for large-scale air operations. I am not "playing to lose" in China and will accomplish what I can there, but not at the cost of a million supply that can be used to fly fighters and bombers, maintain retreat and regroup areas of interconnected bases with 20K supply, and let the IJA "eat their shoes" in SoPac or CentPac.

In games where Japan does well through 1943, Japanese players have often run the Japanese economy into the ground: meaning they have no supply stockpile, in some cases, insufficient even to maintain offensive operations through the end of 1943. I want to stay on the offensive so long as possible and maintain as stout a defense as possible. Something has to be sacrificed, and that something is a unlimited supply to the ground army in China.

As to armament production, I think I increased it by 20 or 25 points... nothing more. The question only is, "do I want to spend another little bit of supply to stockpile more armament points now rather than heavy industry points." I doubt that I will. Vehicle production is another matter. I know most Japanese players like to have somewhere between 200 and 250 vehicle. I usually just have 150 vehicle against the AI. I suppose it depends on how one uses tanks.

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PaxMondo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by PaxMondo »

ORIGINAL: Aurorus

ORIGINAL: PaxMondo


Asia supply: not having to send any over suggests to me a low operational tempo. Not sure of what your plans are, but most IJ players are fairly aggressive in China while the CHI units are low morale/exp.

MSY surplus, I like to get it to about 20K or so and then throttle it back to hold it there in the early game. It kinda depends upon how many CVE/AMx types I plan to build ...


It has been a slow operational tempo in China. There have been no major engagements apart from Wenchow in the past few weeks, after the Japanese took control of the central plain and the Loyang Chengchow pocket. A strong drive across the Gobi Desert does continue, and the Chinese are scrambling to keep a few units in front of the advancing columns.

As I have mentioned, I am limiting the pace of my operations in China in order to expend less supply. Most Japanese players tend to use whatever supply is necessary to occupy China, but I want to ensure that there is sufficient supply to for large-scale air operations. I am not "playing to lose" in China and will accomplish what I can there, but not at the cost of a million supply that can be used to fly fighters and bombers, maintain retreat and regroup areas of interconnected bases with 20K supply, and let the IJA "eat their shoes" in SoPac or CentPac.

In games where Japan does well through 1943, Japanese players have often run the Japanese economy into the ground: meaning they have no supply stockpile, in some cases, insufficient even to maintain offensive operations through the end of 1943. I want to stay on the offensive so long as possible and maintain as stout a defense as possible. Something has to be sacrificed, and that something is a unlimited supply to the ground army in China.

As to armament production, I think I increased it by 20 or 25 points... nothing more. The question only is, "do I want to spend another little bit of supply to stockpile more armament points now rather than heavy industry points." I doubt that I will. Vehicle production is another matter. I know most Japanese players like to have somewhere between 200 and 250 vehicle. I usually just have 150 vehicle against the AI. I suppose it depends on how one uses tanks.

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian. [;)]

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...
Pax
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 22nd

Another slow day. The buildup at Semarang on Java continues, largely unopposed, except for a handful of Dutch subs prowling the area and a couple small night-time level bombing raids on on the covering TFs that do not produce hits.

The big 30 cm and 28 cm guns along with the big mortars continue to take their toll on the defenders of Singapore.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 31476 troops, 609 guns, 593 vehicles, Assault Value = 2440

Defending force 34113 troops, 443 guns, 263 vehicles, Assault Value = 674

Japanese ground losses:
26 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
333 casualties reported
Squads: 11 destroyed, 24 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 8 (3 destroyed, 5 disabled)


China, SoPac, CentPac, and the rest of the DEI have been quiet for nearly a week.
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Lowpe
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Lowpe »

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian. [;)]

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...

180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.

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PaxMondo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by PaxMondo »

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian. [;)]

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...

180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.

True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma? [;)]
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....
Pax
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian. [;)]

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...

180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.

True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma? [;)]
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....


You have mentioned on occasion that you hate Burma. The solution to this problem, of course, is to press on into India... jajaja. I do not hate Burma, but pressing on into India is always an option to be considered.

BTW, I started a new game with another opponent. We settled on DBB-lite as our scenario, and I thought, to do something different, that I would go heavier into A7M2 in that game and try to get it forward into mid 1944 and put Pax's theory into practice. However, I discovered that most of the IJN LBA in DBB does not upgrade to the A7M2, but instead goes to the A7M3-J. Asi es la vida (such is life).
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by adarbrauner »

ORIGINAL: Aurorus

More bombardment of Wake from the CAs followed up by an amphibious landing. The combat results are so poor for the Japanese as to be incomprehensible.

--------------------------------------------------------------------------------
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!

Japanese Ships
CA Kinugasa
CA Aoba

Allied ground losses:
33 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


--------------------------------------------------------------------------------

Ground combat at Wake Island (136,98)

Japanese Shock attack

Attacking force 2871 troops, 24 guns, 0 vehicles, Assault Value = 119

Defending force 1080 troops, 25 guns, 10 vehicles, Assault Value = 28

Japanese adjusted assault: 6

Allied adjusted defense: 13

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
847 casualties reported
Squads: 4 destroyed, 65 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (2 destroyed, 4 disabled)

Allied ground losses:
146 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 16 destroyed, 8 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Vehicles lost 11 (5 destroyed, 6 disabled)

Assaulting units:
84th Naval Guard Unit
52nd Naval Guard Unit

Defending units:
Wake USN CPNAB
1st Marine Defense Battalion


Apparently 5-1 against a disrupted, low experience enemy is insufficient, and 119 AV somehow magically transformed into 6, and 28 AV somehow managed to destroy or disrupt 69 squads. Just how many fire phases did these disrupted 28 squads receive exactly? The worst combat die roll that I have ever seen, and I scratch my head trying to figure out what went wrong here.


Well you know that the SNLF units do not comprise organically any combat engineer unit. That would be probably my first modification, should I ever do any, if I find it historically plausible to to include combat engineers in those units. The resistance should be ascribed to the fortifications.
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by adarbrauner »

I understand that Bobo is diminishing his commitment to Java's defense moment being.
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by PaxMondo »

check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: PaxMondo

check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...


That may be it. I never changed that commander. I did send 2 SNLFs, however. It was just an awful die roll. I can't complain much though. I have had several lucky breaks (such as torpedoing the Adelaide with a training cruiser) and saving a SNLF, an aviation unit, and a construction engineer unit from certain destruction.
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

ORIGINAL: adarbrauner

I understand that Bobo is diminishing his commitment to Java's defense moment being.


Yes. He has mostly evactuated what he could, and now I believe he is trying to send in a few 1 VP AKLs to try to remove the more short-legged aircraft. All surface assets seem to have fled. He has taken up defensive positions mostly in the north of the island, in Batavia and the mountain hex southwest of Batavia. There are 6 units at Soerabaja, but it appears there is only a small contingent of actual combat troops there.

He was not planning for a Sir Robin, but he recognized that Java was not a good place to pick a fight, because I was careful in the approach to Java, whittling down the air-force first, especially the fighters, and taking airfields all around the island. I also have 3 CV groups operating nearby: the Shokaku-Zuikaku group, a Ryujo-Zuiho group, and a Hosho-Taiyo group, as well as some SCTFs covering the landing.

Java can be dangerous for the Japanese. I think Bob recognized this and left himself the possibility of trying to impede the landings and cause losses, but withdrew once it became clear that I was going to proceed cautiously.
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PaxMondo
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by PaxMondo »

ORIGINAL: Aurorus

ORIGINAL: PaxMondo

check the leader stats ... IIRC the starting leader for the Wake SNLF has key skills in the 20's ... i've always seen a wide range of outcomes which i have attributed to that poor commander ...


That may be it. I never changed that commander. I did send 2 SNLFs, however. It was just an awful die roll. I can't complain much though. I have had several lucky breaks (such as torpedoing the Adelaide with a training cruiser) and saving a SNLF, an aviation unit, and a construction engineer unit from certain destruction.
As the troops are embarked at game start, it is hard to do so. Just one of those opening day things that you have to deal with ... only about 1000 of those. [;)]
Pax
Aurorus
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Feb. 23rd.

A scary moment for Japan off the coast of Korea.

--------------------------------------------------------------------------------
Sub attack near Masan at 101,55

Japanese Ships
TK Akebono Maru
SC Ch 12

Allied Ships
SS Salmon

SS Salmon launches 2 torpedoes at TK Akebono Maru
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
SC Ch 12 fails to find sub, continues to search...
Escort abandons search for sub


A torpedo hit but failed to explode.
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

Recon showed allied fighters rebased to Port Moresby. A small allied resupply convoy had been attacked two days consecutively by a small detachments of Nells. I suspected that Robert might try to send some fighters up to catch the Nells. A fighter sweep was ordered.

--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 28 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 40

Allied aircraft
P-40E Warhawk x 24

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
P-40E Warhawk: 4 destroyed

Aircraft Attacking:
14 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
20th PS (P) with P-40E Warhawk (0 airborne, 16 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130

Weather in hex: Moderate rain

Raid spotted at 21 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 4

Allied aircraft
P-40E Warhawk x 4

No Japanese losses

Allied aircraft losses
P-40E Warhawk: 2 destroyed

CAP engaged:
20th PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21950 and 22000.
Time for all group planes to reach interception is 27 minutes


The U.S. pilots are improving.
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Aurorus »

The remnants of the PA continue to hold out on Luzon east of Manila, but they have lost nearly all of their ability to inflict casualties.


--------------------------------------------------------------------------------

Ground combat at 80,77 (near Manila)

Japanese Shock attack

Attacking force 7314 troops, 80 guns, 0 vehicles, Assault Value = 235

Defending force 4397 troops, 22 guns, 32 vehicles, Assault Value = 25

Japanese adjusted assault: 85

Allied adjusted defense: 37

Japanese assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(-), morale(-), experience(-), supply(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
63 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
273 casualties reported
Squads: 46 destroyed, 5 disabled
Non Combat: 3 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Assaulting units:
9th Infantry Regiment
20th Infantry Regiment

Defending units:
1st PA Infanttry Division
41st PA Infantry Division
2nd PA Constabulary Regiment
Asiatic Fleet
Cavite USN Base Force
Manila USAAF Base Force
1st PA Constabulary Regiment



At Singapore, the heavy guns continue to batter the allied position.

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 31485 troops, 609 guns, 593 vehicles, Assault Value = 2448

Defending force 33955 troops, 440 guns, 263 vehicles, Assault Value = 654

Allied ground losses:
360 casualties reported
Squads: 11 destroyed, 25 disabled
Non Combat: 6 destroyed, 3 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 10 (6 destroyed, 4 disabled)
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Lowpe
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RE: Argentina vs. Slovakia (Aurorus against 821Bobo)

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

Interesting choice on supply, will be watching to see how this plays out. Contrary to popular theory, but then, also am generally a contrarian. [;)]

VEH - For me, it isn't so much AFV's (although they are definitely a part of it), it turns out to be mostly the MotSupport and EngrVeh requirements. MotSupport/EngrVeh LC = 15 which higher than almost ALL AFV's ... Type1 Med Tank LC = 11 ...

Still, I am usually able to stay at 180 or so, even in Ironman games ...

180 won't quite cut it in pbem game which usually sees a huge meat grinder in Burma...but might if you are careful. In a scenario 2 game you definitely need higher vehicles for the extra tank units you get.

True, you are correct, I do not tend to use my armored units in defense until the SOV appear, and I definitely do NOT commit them to Burma. Have I perchance mentioned that I Hate Burma? [;)]
Burma for me is a delaying defense. My sparse armor is for offensive ops. Once CHI is complete, then they are for counter attacks. In Ironman, you have to defend 2 - 3 axis constantly in 43/44 (lot's of practice in amphib landings). Anyway, all (almost all) of the armor units get committed to the reaction forces. Bottom line, unless am AK is sumk, losses are not high and 180 is sufficient.

Burma? I commit all of the AT, all of the 25mm AA, and a bunch of the 75/80mm AA. This is in addition to a fair commitment of the IJA ID's and arty. This is until I have been pushed backed to my MLR around Vinh. At that point, a lot of units get re-allocated to PI/Formosa or reaction forces. In a continuous game, I have never gotten further than this so ....

You can stockpile those tractors and motorized support vehicles...Often that is a wise move.

Interesting that you don't use your tanks in Burma....I can't imagine defending there without them in 43 and 44. Some of the smaller tank units go great on atolls that will likely see invasions.

Tanks are just such a key defensive ingredient for Japan...hard to see a use for them as a shipped counter attacking force with AKs....however, of all troops they are the best protected from enemy naval bombardments since they are the last targeted.


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