GD1938 v3

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Bombur
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RE: GD1938 v3

Post by Bombur »

What is hex size? I guess we will recalculate aircraft range for every plane.
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Ormand
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RE: GD1938 v3

Post by Ormand »

I thought this looked familiar. If I am not mistaken, it looks like you went with interior graphics.

Great work!
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

ORIGINAL: Bombur
What is hex size? I guess we will recalculate aircraft range for every plane.

No need, already did that. But hex size is approximately 100 kms pr. hex. Which is 1:2 compared to earlier.
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

ORIGINAL: Ormand
I thought this looked familiar. If I am not mistaken, it looks like you went with interior graphics.

Great work!

I think I went with interior graphics yes.. but I am not sure.. I only have a rough grasp of the editor when it comes to landscape types...
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basilstaghare
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RE: GD1938 v3

Post by basilstaghare »

I am new to GD1938 and have very much enjoyed playing with some of the old hands over on TWC. I really like the work that you'all have done and are doing...thanks for your labor of love...you have brought to life the flavor of some of the old hardcore boardgames for the PC. Keep up the good work!

Q: Would you be able to implement the TO&E system for the new version?

Thanks!
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

Q: Would you be able to implement the TO&E system for the new version?

Well, yes. It is also present in the GD 1938 v2, game. It is just not forced upon you. You have the choice of designing your own TO&E and then apply it. It will most likely be the same in GD 1938 v3.
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lion_of_judah
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RE: GD1938 v3

Post by lion_of_judah »

I like the city dots much more than the other city graphics. I don't care much for the forest or hill terrain though but that's just my preference, otherwise the map looks good
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

ORIGINAL: lion_of_judah

I like the city dots much more than the other city graphics. I don't care much for the forest or hill terrain though but that's just my preference, otherwise the map looks good

Thanks :)
I guess you would prefer the alternate graphics from the DC-series instead?
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lion_of_judah
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RE: GD1938 v3

Post by lion_of_judah »

probably, but it's not my decision. Like I said, other than the hill and forest the map looks good but I don't know what you would use to replace it with. It's your scenario and so whatever you like is what is important.
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

Just timed this on my own PC, an Older model, AMD FX(tm)-4300 quad core processor (3.80 Ghz). Getting from the Japanese turn to the Soviet one, took 6 minutes and 16 seconds. My friends machine, a newer one (Ryzan 5) took 3 minutes and 13 seconds. Both times were including an autosave. His done on an SSD.

Hope that everyone can live with times like these... If you are looking for a computer, go for one with a high single thread benchmark. There are better machines out there than the one that my friend had. Some i5s are faster, and most i7s are too.
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basilstaghare
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RE: GD1938 v3

Post by basilstaghare »

ORIGINAL: ernieschwitz
Q: Would you be able to implement the TO&E system for the new version?

Well, yes. It is also present in the GD 1938 v2, game. It is just not forced upon you. You have the choice of designing your own TO&E and then apply it. It will most likely be the same in GD 1938 v3.

Thanks. Yes, I use it in v. 2 and love it. Just wondering if it would be included in v. 3 and it sounds like that is the plan....much appreciated.
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

I've got great news for you all.

With the help of Vic, who gave me some pointers after looking at the scenario, we have been able to reduce the waiting periode between turns by a factor 4. So where the Soviet turn took 6:16 to load before, it now loads at 1:37, on my old machine.

The best part, you players will virtually not feel a difference in the scenario. How's that for great :)

Thanks again Vic!
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Bombur
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RE: GD1938 v3

Post by Bombur »

Got the same results in my 5,5 year old i7-870
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

"The Box" as I like to call it, is a new way to select the minor or regime you want to interact with. This is done instead of choosing a hex on the map, which is of the country you wish to interact with.

Drawbacks:
- You need to know some geography.
- You need to know the owner of colonies.
- You have to play with Hex Labels on.

Advantages:
- Faster overview and selection.
- No scrolling through the entire map.

Should we use "the box" approach or "the old" approach, where you select on the map?

EDIT: After some experimenting, I came up with a way to make the player select if they prefer to select on map or in the box. So no need to have one or the other. You get the best of both worlds :)

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icym
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RE: GD1938 v3

Post by icym »

I have had the opportunity to take a look at the new map and it easily lives up to expectations.

I think of it as GD1938 given room to breathe and that makes a very substantial and welcome difference.

Continuing with the detailed OOBs of its predecessors, this promises to set a new high for ATG WWII scenarios.

Yes, there will be a wait for the finished product. I believe the wait will be well worth it.

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cpdeyoung
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RE: GD1938 v3

Post by cpdeyoung »

This very important mod is about to see a new dawn.

Congratulations, your hard work is appreciated.

Chuck
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Bombur
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RE: GD1938 v3

Post by Bombur »

Renewed my plans to do 1000 SFT´s.
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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

Some time has passed without me posting an update. Things are going pretty good, and we are making good speed, Bombur and I. However most of the things that are being completed now are not very exciting. Mostly event coding, and StringLists... (If you think a StringList is exciting to look at, maybe you are an accountant? or perhaps you should have been :) ) In any case I thought you might want to take a look at this image. It is a new research that is available to everyone. Germany has it researched at the start of the game.

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ernieschwitz
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RE: GD1938 v3

Post by ernieschwitz »

Another "new" feature is that Manpower is going to play a significant role in the new version of GD 1938. There are 7 levels of Manpower Policies. Each has the effect of making more manpower available. As the conscription level goes upwards however, there is also a cost that comes with it. To begin with the speed at which free xp is given is slowed down... as training these men becomes gradually harder to do, as well as the quality of the general soldier is assumed to fall, as standard slacken. At the later levels there is also a much more pronounced and dangerous effect. When you reach this point you are pretty much using so much manpower that it is also effecting production, and the levels they had drop, and the cost of increasing production also gets worse.

Different nations start out with different levels of manpower policies... This particular card, shows the Soviet Unions next manpower increase... (Costs not yet decided definately).

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LJBurstyn
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RE: GD1938 v3

Post by LJBurstyn »

Looks good. BTW I was an accountant before I retired. And StringLists are exciting in what they can accomplish. And during the Viet Nam war I was classed 1-Y by the draft (it still existed then). 1-Y is physically unfit for military service (nearsighted eyes) EXCEPT in case of a National Emergency--so the nation already had Manpower policies so I'm glad to see it included as a card--although a 1% increase seems kind of small.

EDIT> Except I not sure what level is the start of Manpower policies. If the start level is 10% of the population than it is too small...if 20% than it is okay.
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