Good point.ORIGINAL: mind_messing
To second Pax, overproducing your late-war fighters is always a good thing. Pools can't be bombed, aircraft factories can.
The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- el lobo
- Posts: 825
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- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Well, it was fun until you gave me all that stuff to do. [:D] [:D] [:D] But thanks anyway. [:)]ORIGINAL: Lowpe
You have lost the Marianas to a deep invasion in mid 43....this happened to me in late 43. I was auto victory loss in Jan 1, 1945...and had to fight tooth and claw to make it to 45. I lost half of Japan and spent 6 months fighting on Honshu.
This is not the time to limit growth to 30...
and remember, the game is supposed to be fun![:)]
It's late here but I want to address this and I will address the rest tomorrow.
Thirty is arbitrary, so out the window it goes. However, thirty or a hundred does not really matter. They only repair so fast so unless you have a way to make factories repair faster, ~thirty a day kind of keeps every thing that needs expanding, expanding.
And remember Guys, I've only had the Frank for two weeks and it has been expanding since day one. (Started at ninety.) Second unit up-graded today.
Thanks again All.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
The way you increase your speed of repairs with respect to engines and planes, is simple. have multiple factories making them. A second factory doubles your rate, a third...well, you get the idea.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
PACIFIC Jul 13, 1943 Turn 584
Some expensive boats. CR reported three PTs sunk.

Some expensive boats. CR reported three PTs sunk.

- Attachments
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- pacific7..43guam.jpg (315.11 KiB) Viewed 190 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Flak Trap. [:@]
That's why no aircraft there ...
That's why no aircraft there ...
Pax
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
With all those lovely PT boats in task forces with no air cover...why did you attack the port?[&:]
On deep invasions, your ground bombers are pretty much worthless bombing any base as the AA will be super heavy. You need to recon and count guns before ever sending them in. You are better off using all your bombers in an anti-shipping role (i.e. train them for naval). Be prepared for the next major thrust...they will die like droves, but might wear out the CAP. Plus lots of JFB report some success.
On deep invasions, your ground bombers are pretty much worthless bombing any base as the AA will be super heavy. You need to recon and count guns before ever sending them in. You are better off using all your bombers in an anti-shipping role (i.e. train them for naval). Be prepared for the next major thrust...they will die like droves, but might wear out the CAP. Plus lots of JFB report some success.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
+1ORIGINAL: Lowpe
(i.e. train them for naval). Be prepared for the next major thrust...they will die like droves, but might wear out the CAP. Plus lots of JFB report some success.
Also will soak up AA, and will allow latter waves to get through.
Its all about numbers ... 2:1 is the goal. If he brings 1500 AC, you need 3000AC. Either you are in, or don't try.
Pax
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Agreed ... not sure if that was an oops or a learning opportunity. either way, you now know ... painful though ...ORIGINAL: Lowpe
With all those lovely PT boats in task forces with no air cover...why did you attack the port?[&:]
Pax
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
From what altitude did you bomb? It looks like you got under the 9K ceiling of 40mm Bofors. Japanese naval dive bombers are poor against any ground target with flak guns because they if they fly over 9K, they dive bomb and dive to 1 or 2K, thereby taking flak from everything (even machine guns). If they fly at 9k or under, they level bomb, but are under the ceiling of the Bofors. Without armor and with poor endurance, Japanese naval dive bombers just get torn up by any flak. The Jill casualties were also very high, however, so I am guessing you had them set at under 10K.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
ORIGINAL: Aurorus
From what altitude did you bomb? It looks like you got under the 9K ceiling of 40mm Bofors. Japanese naval dive bombers are poor against any ground target with flak guns because they if they fly over 9K, they dive bomb and dive to 1 or 2K, thereby taking flak from everything (even machine guns). If they fly at 9k or under, they level bomb, but are under the ceiling of the Bofors. Without armor and with poor endurance, Japanese naval dive bombers just get torn up by any flak. The Jill casualties were also very high, however, so I am guessing you had them set at under 10K.
ORIGINAL: Lowpe Post 1177
What do you have that can strafe? Fighters, Nicks, ...run them out of the bases you have nearbye at 1000 feet naval strike. Make sure you have lots of naval search too. Even Jakes flying at 2-4K can take out PT boats....mass them. Jills down low drop two bombs and will work at 3K.
YOu can also use the KB.. Judy and Jills will attack PT boats if detection is good...
I guess I misinterpreted this as to use for the KB also.

- Attachments
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- pacific7..settings.jpg (171.46 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
From the picture, you did port strike not naval strike...every grunt with a machine gun was shooting at you![;)]
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
+1 .. so appears to have been an oops. Happens to all of us, me more than most i think. [;)]ORIGINAL: Lowpe
From the picture, you did port strike not naval strike...every grunt with a machine gun was shooting at you![;)]
Pax
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adarbrauner
- Posts: 1531
- Joined: Thu Nov 03, 2016 3:40 am
- Location: Zichron Yaaqov, Israel; Before, Treviso, Italy
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
ORIGINAL: el lobo
PACIFIC Jul 13, 1943 Turn 584
Some expensive boats. CR reported three PTs sunk.
![]()
Oh, my goodness.
any how, to strife you must set altitude 100 feet, not 1000.
I strife Pts with fighters....
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
BURMA Jul 16, 1943 Turn 587
Rio is being aggressive and has focused his forces. Ramree fell last turn after about twenty DAs.
I an establishing "Fortress Paoshan." 3K AV with a good mix and a HQ.

Rio is being aggressive and has focused his forces. Ramree fell last turn after about twenty DAs.
I an establishing "Fortress Paoshan." 3K AV with a good mix and a HQ.

- Attachments
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- burma71643.jpg (456.73 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
As long as you can CAP it, you should be good. Once you lose control of the air, any base is doomed. It just takes time and supply, allies have plenty of the latter, you want the former to run out for them.ORIGINAL: el lobo
BURMA Jul 16, 1943 Turn 587
Rio is being aggressive and has focused his forces. Ramree fell last turn after about twenty DAs.
I an establishing "Fortress Paoshan." 3K AV with a good mix and a HQ.
Pax
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adarbrauner
- Posts: 1531
- Joined: Thu Nov 03, 2016 3:40 am
- Location: Zichron Yaaqov, Israel; Before, Treviso, Italy
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
So why not augmenting the garrison at Paoshan?
such a capital location. The gate to China, on mountains
such a capital location. The gate to China, on mountains
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
When there are not solid inter-connected bases, I find the best defensive positions to be non-base hexes... so not Paoshan, but the hexes west of Paoshan ...
that's just me though ...
that's just me though ...
Pax
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Paoshan has a very low stacking limit...
I would like to the the map again with the W key switched on so we can see hexside control.
Pax is right, as you cannot sweep your own bases...much easier to defend in non base hex in this instance. Forts don't get destroyed, great terrain, and you can sweep which opens up even more things to do.
Plus supply always seems to flow better to troops in the field than small bases.
I would like to the the map again with the W key switched on so we can see hexside control.
Pax is right, as you cannot sweep your own bases...much easier to defend in non base hex in this instance. Forts don't get destroyed, great terrain, and you can sweep which opens up even more things to do.
Plus supply always seems to flow better to troops in the field than small bases.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
PAOSHAN Jul 16, 1943 Turn 587


- Attachments
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- paoshan71643.jpg (312.21 KiB) Viewed 186 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
+1ORIGINAL: Lowpe
Plus supply always seems to flow better to troops in the field than small bases.
My observation as well, but as much as I have tried to quantify this I have failed. Incredibly difficult to do, so it remains anecdotal.
Pax


