ORIGINAL: Lowpe
You guys have it set in your mind that John is playing the VP game, well until now...it is kind of sad.[8|]
Sure the VP are there, and important, but there are many other reasons why Japan is doing what it is doing. I know I am fairly clueless about Allied considerations in the late game. I am not saying John is right or wrong or hurting himself (or not) because he isn't doing the anticipated Allied course of action.
You have just now keyed into another possible explanation for his actions, and that is to buy time. But there are others, even more important explanations that I suspect only a JFB can appreciate.
He is basically playing the endgame for the first time himself and is doing imho, very well. He has not thrown up his hands and quit. He has not thrown away the KB in a futile clash with the Deathstar.
Japan's behavior is not wrecking the game...simply because Japan is not behaving the way you want it to do. And who is to say how Japan would have reacted irl, given the the same circumstances that John finds himself in.
I have news for you too...Formosa is a glass cannon. Once Orchid Island was taken, Formosa was doomed. There isn't a single runway that isn't on the beaches. Now that Foochow is taken, it is doubly doomed. So it is either a POW camp or the target for the next invasion whatever CR decides...but isn't it great that John is forcing CR to make difficult decisions still at this late date?
It is what makes the game great...and for taking Tokyo as a victory condition...I think that is a horrible idea, as it is limiting to the strategies and tactics both sides take. If you want Tokyo...then go for it, but why handicap late war strategies with such a handcuff?
First, I agree about Tokyo. That would cause ALL sorts of torqueing late-game moves by Japan. Uber-uber stacks, etc.
And we got a surrender without setting foot on the HI. The VP system is near-genius. It works.
The rest . . .
I agree playing for time is smart. It's the best move by Japan because, as I say until I'm just tired, the Allies can't win by ANY other means but auto-victory. And that has time limits built in.
But. John isn't doing that either. To me he's "milling about smartly." He's not cracking on down south to harvest VPs and apply great pressure on LOCs. He's not maxing damage to the fleet up north. A mission kill is fine for Japan at this point. It's what kamis were for. And they worked well for that. Sacrificing the KB to put 2/3 of the DS in the yards would be a great move. Once he's out of fuel it's useless anyway. Crunching DS makes everything else Allied more vulnerable to air attack, including kamis. But he isn't going that either.
I'm not sure what he's doing. But CR has total visibility of his important fleet units. CR's maps just amaze me every day compared to what I can see of Japan in my Lokasenna game. It's like CR has Keyhole sats. John is not throwing chairs and tables in CRs' path. Landing after landing. When is the last time CR worried about mines? I don't know.
No, he hasn't quit. But sometimes I get the feeling he's up here in the bleachers with us, watching CR move.