New indie naval game Cold Waters

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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goodwoodrw
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RE: New indie naval game Cold Waters

Post by goodwoodrw »

I have played this only for a few hours, a bit of fun not too complex. My concern is no neutral or allied shipping, so theoretically any contact must be the enemy. There are some Biological references in the unit reference guide. As I said only played a few hours haven't touched on everything yet.
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Cik
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RE: New indie naval game Cold Waters

Post by Cik »

yeah. the game is marred somewhat by the aircraft. they can be deployed in any battle, even hundreds of NM from the russian coast deep in friendly airspace, and none of them seem to have any bingo / rtb states (though they do actually run out of weapons) i just run fast and deep and get out of the way of any torpedoes they send for me, then run it out to the mapedge if necessary to exit.

it honestly seems like the russian helos are almost useless personally. they use dipping sonar only (no buoys even in the 80s campaign AFAIK) is fouled pretty bad by the layer it seems. i've had to fire torpedo volleys and do very noisy runs while under the layer and they were having obvious trouble pinpointing me; they kept sending torpedoes into the water quite a ways away from me and at the wrong depth. granted if you engage in the shallows then they are a problem and they can also very easily attack you after you launch harpoons (they easily see the smoke and come running) they also never run out of fuel and with no layer have decent detection. the real problem is if you fail to sink an udaloy you are going to get about 15 rocket-assisted torpedoes thrown at you with the helicopter spotting. nasty.

anyway the lesson i learned is: NEVER FIGHT IN THE SHALLOWS. get stuck with a soviet ASW group and you are 100% dead. anything shallower than 500~ ft is a death sentence imo. stay in the deep water.

also the crush depth of a november is 1200. i figured this out when it dived away from my torpedo :^)

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Marder
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RE: New indie naval game Cold Waters

Post by Marder »

Maybe SeaHag could work with Cold Waters...
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hellfish6
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RE: New indie naval game Cold Waters

Post by hellfish6 »

ORIGINAL: Cik


anyway the lesson i learned is: NEVER FIGHT IN THE SHALLOWS. get stuck with a soviet ASW group and you are 100% dead. anything shallower than 500~ ft is a death sentence imo. stay in the deep water.


I played one encounter vs. a Soviet phib group with a Kresta II, Kanin and... a Kalinin, maybe? with only 400 feet of water and they had a lot of trouble finding me. They knew I was there, but they couldn't get a fix. I killed the escorts with torps and used Harpoons to finish off the fleeing amphibs.

But yeah, most other times in the shallows I'm dead.
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hellfish6
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RE: New indie naval game Cold Waters

Post by hellfish6 »

Oh, and I wanted to ask - are there any good era-appropriate CMANO missions that fit? I enjoy the tactical battles of Cold Waters, but haven't found a good '80s ASW operational/theater scenario that takes advantage of the updates to Command we've had. Any suggestions or anything I may have missed?
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