This is so unfair.
My carrier groups were escorting an invasion of Cotobato. There were some japanese surface ships west of Babeldaob so I thought I would just sail up under the bend in the island in nice shallow water to prevent any surface attacks. My dumb ass managed to unload 2 extremely good new zealand AA units into the bush due to stupid settings. I wanted to hold them over and unload them after Cotobato was taken so that they would avoid damage and now they are damaged and stuck in the bush *sigh* That wasnt the unfair part though.
MrKane advanced what appears to be all of his carriers in one group south from Manila. My carrier groups caught him just within 6 hex range which was my max setting in bad weather. Lots of bomber groups were fragmented off resulting in a slaughter of my carrier forces.
Except it didnt happen. When I opened the turn file and looked at the planes there were only 179 destroyed total. The weather on the actual turn prevented MrKanes significant detection and prevented any planes from flying. To make it even more unfair a combat at Batavia that resulted in a Japanese retreat showed as a draw in the phantom combat report.
So now I know my opponents carrier group composition (all fighters, no bombers), and if you notice, he is already flying SAM's off his carrier decks.
Damn unfair for the game to give me all that free info!!
