ORIGINAL: Doctorwarthog
The ability to transport (land, airdrop) actual units is something I'd love to see one day. IE so I can place a unit near an military base for example, and then tell it to board an aircraft or a ship at that base. But I do understand it would be a complex and tedious thing to implent into the game.
Well, if we get an SE_AddCargo function in the future, scripts can be written to allow loading with a variety of conditions, and can faithfully remove the real units from the map. I haven't tried it yet, but SE_MsgBox could be used to display choices and the buttons original intentions can be hijacked to allow a player to make a choice. Only 3 buttons on the window though - it's a shame that a more generic construct for this function wasn't put in to allow you great dialogue with the scenario. I'd be happy with being able to have 3 genetic buttons and a data entry window. You could therefore display several choices, enter the one you want, and the 3 buttons can be used to NextPage, PrevPage, or Exit the pages of choices.
