The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Cap Mandrake
Posts: 20737
Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: Soviets Activated....

Post by Cap Mandrake »

Well, if there is no do-over you should reduce and capture Valdivostock.

Bloody petulant of the Russians to declare war just for dropping off some crates of dried fish heads.
Image
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Soviets Activated....

Post by BillBrown »

ORIGINAL: Cap Mandrake

Well, if there is no do-over you should reduce and capture Valdivostock.

Bloody petulant of the Russians to declare war just for dropping off some crates of dried fish heads.

That would be near impossible to do.
User avatar
SierraJuliet
Posts: 2371
Joined: Mon Feb 23, 2009 9:40 pm
Location: Tasmania

RE: Soviets Activated....

Post by SierraJuliet »

I've been in the lurkers gallery and enjoying the very entertaining start to your war. I will be very interested to see how you deal with active Soviets if indeed that is where this game is heading. It will be a challenge but it does open up some unexpected situations. The Soviet air fleet is indeed a bear. Their fighters, in general, are a nimble bunch but the Mig-3 is a tough one with enough gun power to make it trouble. You will need your Zeros and Oscar to deal with those agile fighters. Mr Tojo is the plane you need to counter the Mig-3. Once you get on top of his fighters you will start to whittle away at their numbers. The bomber fleet is huge and will crush you with numbers - best to work out which airfields you must keep open and protect them. The short range of the Soviet fighters does help working out which close range AFs to protect but you have a number of bases with industry and the like that those bombers easily reach... even the Home Islands are well within their range.

Do you have a house rule about the basing of US assets on Soviet territory? That would be a game changer if they turned up.

With the war still so young Sakhalin is a must to take. You will need to find some firepower to take it but knocking over Alexandrovsk will set you up to seize and develop those oil fields at Okha. I would recommend considering Petropavlovsk too. A small amount of oil but close enough to be worth it over the period of 4 years. Also look at it as being the bastion to anchor your defence of the Kuriles.

You have plenty of LCUs available to you and still early enough that fort levels are not going to be a huge impediment.

The plentiful Soviet submarine arm is certainly cause for concern and you will have to re evaluate shipping routes and anti submarine assets in and around the Home Islands.

My 2 cents worth and if this Soviet thing does blow up into full on war.... good luck. Perhaps though you might negotiate and keep it a quiet front but once which could erupt at the whim of either player.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

We are in discussions....

1. Full Soviet war
2. Do nothing...behave as if Soviets aren't activated
3. Redo turn & try to get everything right but for the unloading.

Will anything crazy happen if we do 2?

War with Soviets is very intriguing...but it seems like a lot of work in the short term. So many clicks!

I think I can check the Manchuko garrison thru Tracker.

Obvert is heading away for a break...the frantic pace of the war has worn him out and he needs a vacation. So I guess we will banter back and forth and figure out what is best.

PS: I sent the replay and CR to Obvert so he can have full information.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: SqzMyLemon

How did you not get attacked by the CD guns at Singapore? I remember in my game against Francois I sent a small surface force of four DDs into Singapore and every one of them was sunk by CD fire. I wonder if the fact that there was an Allied surface force in the hex somehow prevents the CD guns coming into play. Pure speculation on my part. To be honest, I don't remember if the small force I sent into Singapore actually interdicted an Allied TF. All I know is I lost every ship.

I bombarded Singers twice...one with a battleship and once with a cruiser force. Singers doesn't scare me!

This is the extended map...so the waters are a little different there now.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: SqzMyLemon

ORIGINAL: Lowpe

This war just got really wild.[:-]

Are you sure you wouldn't want to redo the turn? That must upset your entire strategy...no?


Since my strategy is World Domination, I don't think it conflicts...makes extra work, though.[;)]
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Cap Mandrake

In May the Red Air Force gets Il-2

And I will have Nicks. Take that!
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Soviets Activated....

Post by JocMeister »

I don´t think you want the soviets activated. The amount of supply you will burn will be tremendous.
Image
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Soviets Activated....

Post by Alfred »

ORIGINAL: Lowpe

We are in discussions....

1. Full Soviet war
2. Do nothing...behave as if Soviets aren't activated
3. Redo turn & try to get everything right but for the unloading.

Will anything crazy happen if we do 2? ...

Not crazy but you will most definitely not like what will happen. The Chinese will probably be able to evict Japan from China by the end of 1942. Only by massively reinforcing with troops, air units and supply will you hae any chance of holding line. These reinforcements will leave you with nothing for operations to capture the SRA.

Alfred
Drakanel
Posts: 253
Joined: Mon Apr 06, 2015 12:59 pm

RE: Soviets Activated....

Post by Drakanel »

In my opinion, just go with option 3.

Really, it was an accident and I'm sure Obvert will understand that. Having the soviets activated will massively change things for you, and not in a good way I think.
User avatar
Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: Soviets Activated....

Post by Jorge_Stanbury »

I think your option 2 means that neither you, nor your opponent would go for war... yet
If that is what you really meant, then I suggest you define the conditions for maintaining peace and/ or to start a full war
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Soviets Activated....

Post by Alfred »

ORIGINAL: Jorge_Stanbury

I think your option 2 means that neither you, nor your opponent would go for war... yet
If that is what you really meant, then I suggest you define the conditions for maintaining peace and/ or to start a full war

Turning a blind eye to the Soviet activation will not help Japan as the benefit obtained by the Chinese forces is automatic and permanent.

Alfred
GetAssista
Posts: 2836
Joined: Sat Sep 19, 2009 6:13 am

RE: Soviets Activated....

Post by GetAssista »

In AI games active Soviets still do not share supply with Chinese. My China is struggling while Alma-Ata road is open. Urumchi cannot pull Soviet supply.
User avatar
paullus99
Posts: 1671
Joined: Wed Jan 23, 2002 10:00 am

RE: Soviets Activated....

Post by paullus99 »

I look at it as fortunes of war.....certainly conflicts have started with about as much intent in the past & it does add an element to the game that we don't see very often.

Heck, I'd just love to see what happens - it's only a game, after all.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
modrow
Posts: 1100
Joined: Sun Aug 27, 2006 10:02 am

RE: Soviets Activated....

Post by modrow »

At least in head to head they do share. Not immediately after activiation, takes 2 turns or so to get supply fro Alma Ata to Wasu.

Hartwig
User avatar
Bif1961
Posts: 2014
Joined: Wed Jun 25, 2008 11:52 pm
Location: Phenix City, Alabama

RE: Soviets Activated....

Post by Bif1961 »

I vote for option 2. Stalin didn't want a war with Japan and moved many resources to fight the Germans at the gates of Moscow, at this point he would ignore this Japanese mistake.
User avatar
Cap Mandrake
Posts: 20737
Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: Soviets Activated....

Post by Cap Mandrake »

If there was a save before you hit endsave it is easy for Japan to just change that one TF to do not unload or send to a different hex...quite a challenge for the Allied player to remember all of his moves or not be tempted to avert some disaster..even Mother Theresa could not do it[:)]

Even the ENIAC Mk III would forget something and in any event, the combat replay will be different just because of the Japanese turn change...."butterfly wings"
Image
User avatar
Cap Mandrake
Posts: 20737
Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: Soviets Activated....

Post by Cap Mandrake »

An Allied human player will doubtless get supply to China via Mongolia-Manchuria, even if only via road hexes. It will be 100x more efficient than airlifting from Burma
Image
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

No decision for about a week I guess...as Obvert is vacationing without a computer.

So, I think it will boil down to war with the Soviets....

or redo the turns.

Being the glutton for punishment that I am...I am thinking war with the Soviets. I got this kind message from Germany you see....they really want my help.

Be a short game I fear, but fun! Totally screws Japans plans I fear...but such is war.[:)]
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Really a different war...biplanes versus Nates and Claudes I guess. Probably very little pilot training will be done with fighters...well, on the job training.

Have to revamp r&d pretty much as I wonder if I could make 1944 without losing.





Image
Attachments
zeke.jpg
zeke.jpg (487.39 KiB) Viewed 259 times
Post Reply

Return to “After Action Reports”