Three campaign game questions

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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skraft16
Posts: 18
Joined: Fri Jul 14, 2017 4:13 pm

Three campaign game questions

Post by skraft16 »

Hello,

I've owned WitW for a year or two now, and WitE before that, but I just moved on to the playing the WitW campaign game instead of the scenarios.

Questions:

1. I burned up a lot of my bombers opposing Allied landings in Sicily and Southern Italy. I have been hoarding my trained replacements for my fighters, but I figured I would try to fill my depleted bomber units with untrained pilots and train them. And while I was at that, I put untrained pilots into the residual empty pilot slots in my night fighters, figuring that I am building the night fighters anyway, so I might as well fly all of them instead of most of them, even if a bunch of the poorly crewed ones crash. Hopefully a few of the trainees would survive to be nighttime aces someday.

However, once I did this, my flow of trained pilots for the day fighters collapsed. For the last 3-4 turns since I unleashed the training school dropouts, I have received between 0 and 10 trained pilots per turn. I also noticed this with the Italians, who I burned up and filled the decimated squadrons with trainees to maybe hit something before Italy went under, and the 5-per-turn Italian trained pilot flow dropped to zero.

So, does using untrained pilots destroy your future pool of trained pilots? I can logically see why shipping out anyone who can sit in an aircraft would send a "couple classes" of in-progress trainees to the front, and those class slots would have to start all over again with raw recruits, but it is not a relationship I see documented in the manual. Or since I am playing the Eastern Front option for the first time, is my dropoff in trained pilots due to the Russian Front screaming for replacements?

2. Does anyone have a good idea of how many Axis construction units are available in mid-1943 to expand airfields, repair high-priority bombed factories and auto-repair bombed railways, ports and airfields? I don't want to go nuts on factory repair, and find that I completely run out of repairmen for my transport and airfields.

3. Speaking of 2.--if I want to get some of the construction battalions sitting in corps/armies to work on repair, do I change the HQ for those to either OB West, Army Group B or Army group C?

Thanks for your replies!


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