The Accidental War Obvert vs Lowpe

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

And General Defense...

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

I managed to get some assault value into Toyohara, and for a little less than 80 PP I managed to swap over the command to General Defense and will be able to fly in some brigades...that should secure Sakhalin. The base at the northern tip will probably need an amphibious invasion to grab, but there is no point in taking it until I can protect it.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

A 100% increase in the amount of surface warships able to protect the Home Islands. Only had one destroyer yesterday.



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Anachro
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RE: Soviets Activated....

Post by Anachro »

The venerable Hibiki, no less. When such a famous ship is on the scene, what else is needed? [:D]
"Now excuse me while I go polish my balls ..." - BBfanboy
Aurorus
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RE: Soviets Activated....

Post by Aurorus »

ORIGINAL: Lowpe

I managed to get some assault value into Toyohara, and for a little less than 80 PP I managed to swap over the command to General Defense and will be able to fly in some brigades...that should secure Sakhalin. The base at the northern tip will probably need an amphibious invasion to grab, but there is no point in taking it until I can protect it.


Not every restricted brigade from the Honshu can be air transported. You will have to experiment. For example, in my current DBB game, it would not allow me to load the 63rd brigade on my Theresas, but it did allow me to load the 64th. If I remember correctly from past experience, a total of 3 brigades can be air-lifted off Honshu.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Aurorus

ORIGINAL: Lowpe

I managed to get some assault value into Toyohara, and for a little less than 80 PP I managed to swap over the command to General Defense and will be able to fly in some brigades...that should secure Sakhalin. The base at the northern tip will probably need an amphibious invasion to grab, but there is no point in taking it until I can protect it.


Not every restricted brigade from the Honshu can be air transported. You will have to experiment. For example, in my current DBB game, it would not allow me to load the 63rd brigade on my Theresas, but it did allow me to load the 64th. If I remember correctly from past experience, a total of 3 brigades can be air-lifted off Honshu.

They can be if you bump up their HQ to General. For now it is the 63rd and 67th.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Anachro

The venerable Hibiki, no less. When such a famous ship is on the scene, what else is needed? [:D]

I thought the same thing!
Aurorus
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RE: Soviets Activated....

Post by Aurorus »

That is what I mean. I believe 5th fleet aviation support battalions allow bases to be changed to general defense. These can be loaded on transports. This is typically what I do with most of the Aleutian chain and islands like Chich Jima eventually: switch them all to general defense.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Aurorus

That is what I mean. I believe 5th fleet aviation support battalions allow bases to be changed to general defense. These can be loaded on transports. This is typically what I do with most of the Aleutian chain and islands like Chich Jima eventually: switch them all to general defense.

I couldn't do that at Toyohara...and I couldn't wait. So I flipped a eng unit over to General and then switched the base to General.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Got the turn finished finally, and I am setting up my next string of conquests in SRA, Burma, China.

Trying to stabilize the bleeding in Manchuko and looking forward to my first major offensive action there, which might happen as soon as tomorrow.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Jan 26, 1942

No night bombing, but the Allies savage Japan during the day.

Two squadrons of Migs sweep Toyohara followed by heavy bombardment. Two full squadrons of Nates, plus Shokaku's Zeroes are there and they get shredded. Soviet invasion then occurs and the Soviets win 8 AV to 3. Toyohara falls. One of the Nate squadrons is 1500 pp to buy back...yeah right.

Keijo firebombed...

Shanghai, Canton, Hong Kong and Palembang attacked...plus more.

String beans destroy two AP off Singers I forgot about and destroy a base force and a naval eng unit.

Soviet destroyers off Toyahara and somehow there are now more than 20 fighters at Toyohara? 30 plus Allies fighters at Chungking...so can't bomb them during the day as planned.







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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Toyohara falls...

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Plane losses for the day

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SierraJuliet
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RE: Soviets Activated....

Post by SierraJuliet »

ORIGINAL: Lowpe

Toyohara falls...

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Certainly has confirmed my thoughts on Migs against the early war Japanese fighters. You are certainly in for a fight. Are you thinking of taking Toyohara back at some point when you get better fighters. Getting ahead of myself. What are your plans to halt further Soviet incursions into the Home Islands!!!!
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

Toyohara falls...

3 sentai .. ouch.
Pax
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Encircled
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RE: Soviets Activated....

Post by Encircled »

Ouch indeed

On the plus (or minus depending on your point of view about their usefulness versus supply usage) side don't you get the emergency reinforcements?
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

My defensive moves in Manchuko, Hokkaido and Sakhalin is to fly in troops, move the fighters back 6 hexes from Soviet bases, and CAP.

Nates and Claudes even against unescorted bombers simply cannot shoot any down.

It seems like several forward moves into Manchuko have been called off...or perhaps my dl isn't high enough.

I believe I have at least float planes providing night time CAP over Honshu and a network of some Zeroes.

I believe the Empire has something like 650 active fighters,with the KB stripped of fighters...

Somehow Singers is back up to 75 Allied fighters...
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Damage to Japan's Industry:

Oil 437 damaged
Refinery 403 damaged
HI 44 damaged
LI 84 damaged

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: Encircled

Ouch indeed

On the plus (or minus depending on your point of view about their usefulness versus supply usage) side don't you get the emergency reinforcements?

String beans destroy two AP off Singers I forgot about and destroy a base force and a naval eng unit.

Sakhalin doesn't have the same country code as does Japan, and I don't think the reinforcements are triggered. My memory is though they do come the turn following...dim memory.

Depending upon how the PP go, I might actually be able to buy them out and use them...but so many more important uses for PP now. I guess they can sit around and train up and improve their morale.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

This turn I am starting the night bombing campaign of China and Soviets...I am sure to get meager results..but dl is good on the bases targeted...

The Shoho turned up today...her claudes upgraded to Zeroes to bolster the defense and moved off.
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