Impulse: 3 (Axis)
The latest butcher's bill. I never got the hang of when to convert and when to retreat. I wonder if I made the right move......

Moderator: Shannon V. OKeets

ORIGINAL: warspite1
Army Group South: General Dumitrescu's 3rd Romanian Army and General Ciuperca's 4th Romanian Army operate under the command of General Schobert's 11th Army and are strung out precariously along the west bank of the Dneistr. Schobert's own units cross the river into the Western Ukraine. Von Stulpnagel's 17th Army meanwhile takes Lvov and seeks to dispense with the Soviet 1st Cavalry that is expertly blocking the general advance.
That depends on the answer to this question. Do you want to advance as fast as possible, or do you want to kill as many units as possible.ORIGINAL: warspite1
May/Jun 1941
Impulse: 3 (Axis)
The latest butcher's bill. I never got the hang of when to convert and when to retreat. I wonder if I made the right move......
This was a bug that was just fixed. Even though we have updated our game version we would have needed to restart to have the Italian includedORIGINAL: warspite1
May/Jun 1941
Impulse: 3 (Axis)
The Germans choose a land - I don't seem to have any Italians. My reading of the scenarios booklet is that an Italian reinforcement was supposed to have arrived next month turn but there's nothing in the pool. Anyways that's a problem for later.
Germany seems to have been so eager to launch this offensive that they didn't bother scrapping their antique aircraft. Fortunately they had some luck with the draw so they got a few excellent aircraft.ORIGINAL: warspite1
May/Jun 1941
Impulse: 3 (Axis)
Ground Strike: a 75% success rate is achieved, albeit the Luftwaffe have used their best aircraft now. Still the strutting, preening, porcine Goering, sticking his stupid fat chest out, and with a dumbarse look on his face, is not complaining about that.
[;)] [:D]warspite1ORIGINAL: Orm
This was a bug that was just fixed. Even though we have updated our game version we would have needed to restart to have the Italian includedORIGINAL: warspite1
May/Jun 1941
Impulse: 3 (Axis)
The Germans choose a land - I don't seem to have any Italians. My reading of the scenarios booklet is that an Italian reinforcement was supposed to have arrived next month turn but there's nothing in the pool. Anyways that's a problem for later.
May I suggest that, instead of adding a Italian with the debug feature, we have a symbolic Italian on the map during end of turn that protects a hex, with ZOC, from partisans. And that we modify the partisan roll with one extra German garrison point.





I don't know if it has turned. But the weather is absolutely terrible. Fine everywhere.ORIGINAL: warspite1
A little bird tells me that the weather has turned [&:]
[:(]
Don't worry, it's coming. It will come when YOU are the German player. [:)]ORIGINAL: Orm
I don't know if it has turned. But the weather is absolutely terrible. Fine everywhere.ORIGINAL: warspite1
A little bird tells me that the weather has turned [&:][:(]
With 30% chance of rain I think it only fair to have some rain once in a while. So where is my rain? [&:]
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[:D]ORIGINAL: Courtenay
Don't worry, it's coming. It will come when YOU are the German player. [:)]ORIGINAL: Orm
I don't know if it has turned. But the weather is absolutely terrible. Fine everywhere.ORIGINAL: warspite1
A little bird tells me that the weather has turned [&:][:(]
With 30% chance of rain I think it only fair to have some rain once in a while. So where is my rain? [&:]
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