Weird Constructor Behavior

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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LizardSF
Posts: 5
Joined: Wed Jun 12, 2013 1:00 pm

Weird Constructor Behavior

Post by LizardSF »

I have a common pattern with DWU. I start playing, I get to mid-game-ish where I have several colonies, a positive cashflow, a few wonders, and then, something happens and I just give up until I try again a few months later.

This time, it's my constructor.

I found one of the "death star" ships... the "World Destroyer". It had some other races working on it, which would not do. After some effort to build ships with the range to reach it, I set out a constructor and a fleet to escort it. I scared off the other constructors and order mine to repair the ship.

It instantly turned and fled to the nearest colony, several sectors away. My guardian fleet followed it.

I maneuvered other constructors into the area and kept a few military ships to fight off other races' constructors, earning nasty messages from them. I could order any of the constructors to repair any of the other ruined ships in the region, but as soon as I gave them the order to repair the "world destroyer", they ran.

This is annoying, to say the least.

The target ship is listed as having only a single damaged component, so the next race to succesfully repair it will have a powerful advantage. Bad enough some "legendary pirates" just spawned and wiped out one of my colony's defensive based like it was a sublight escort.

Advice, please?

I'm using the latest DWU, with Starfall 1.12 Fixed.
stuart3
Posts: 199
Joined: Thu Sep 04, 2014 5:09 pm

RE: Weird Constructor Behavior

Post by stuart3 »

Whenever you order a construction ship to construct or complete the construction of a ship or base the first thing it will do is to visit a suitably developed colony in order to top up it's supplies of resources. Only then will it set off to do the construction.

If you order a construction ship that is already close to such a colony to complete the World Destroyer then it will only have to make a single trip there and not a return journey. This is the best you can do.

Note that this does not apply when the construction ship is ordered to repair something. In that case it will simply head straight to the damaged ship or base and carry out the repair.
LizardSF
Posts: 5
Joined: Wed Jun 12, 2013 1:00 pm

RE: Weird Constructor Behavior

Post by LizardSF »

OK, that makes a kind of sense. I had simply "moved" the constructor to the target system because I didn't have a ship there to let me "see" the world destroyer at the time. So they're running back to reload. I guess I can keep my fleet in the region and keep blasting other ships that get near my precioussss....
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Retreat1970
Posts: 1131
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Weird Constructor Behavior

Post by Retreat1970 »

Change the constructor stance to something other than flee when enemy sighted. Could be there's a slug around. Also any enemy ship comes in and they'll bolt.
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