ORIGINAL: Timotheus
I am reading this.
Fantastic literary work this, and as a bonus a decent player of the game shows us how it's done.
Controversy: I am a big fan of the game engine squashing any "gaminess". The game allows civilian ship "pickets" - I think the game engine should prioritize the biggest threats as targets for the carrier air... so that 100 Kates wouldn't go for an AKL while 5 Kates go for the Lexington...
In fact, I am shocked that there isn't an extra setting on "Preferred Targets" for each naval task force (and their air component): you could want to prioritize civilian, carrier or standard (everything targetted)...
I blame the game engine - this should have been addressed.
Oh yeah: I have not caught up to the latest post, it will take me some time. Refuse to read so no spoilers for me until I get here.... to 2017 (am a few years behind [:'(]).
I would truly agree with your 'preferred' targets idea. Have seen, over the years, many strikes hit the WRONG target. Bet many experienced players can tell stories.









