STAVKA - 8 player multiplayer Soviet thread

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M60A3TTS
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

I can't tell if Govorov's 23rd Army of Northern Front west of the Volkhov is considered untouchable as it is red. If not, I will change the color. If it is untouchable, I am requesting it be released to Front command.
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Hortlund
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Hortlund »

It is yours
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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M60A3TTS
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

North done as SovT8N. If STAVKA is willing to release a few rail points, I'd like the 237RD railed from X84 Y2 to Posadnikovo at X85 Y19. It can then be assigned to Bobkin's 33rd Army.

8th Army has been emptied of the two combat units it had and pulled back to Bodborovye X98 Y17.

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Hortlund
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Hortlund »

West? Are you on the turn?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
Lictuel
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Lictuel »

Note from the southern commander to the western commander: Judging by the recon report provided by Stavka I will have to adjust my lines quite a bit to the east, if possible you should move your southern edge east as well so that we prevent gaps in our line.
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Sardaukar
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

Will get it done today. [8D]

Center now done, turn in Dropbox.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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M60A3TTS
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

To any of the players on our side, let me know if you want any advice on what to do or what you've done. I'll be happy to give it. Otherwise I'll keep quiet.
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Sardaukar
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

You are free to give advice. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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M60A3TTS
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

Administration

You don't need to buy more support units. The armies seldom activate more than a few at a time. I can transfer some of mine to you if you need them, if that is allowed.

I left plenty of admin points to spare so you should be able to use mine, although PH has the last word on that.

4th Army with 3 rifle div (Korobkov) Transfer all 3 divisions to 50A. Move 4A HQ with zero combat units to Tula.

Move 38 Army HQ with zero combat units to within 100 miles of 32A HQ. Then transfer 3 rifle divisions from 32A to 38A. That will take some of the overload off 32nd Army.

Transfer the three divisions from 10th Army (Golubev) to 38th Army. Send the 10th Army HQ now with zero combat units to Tula to join 4th Army HQ,

Tactical

Have 32nd Army move north and replace 49th Army in the line. Assign 49th Army to Bryansk Front and move them south to area around Vyazma.

You have a couple motorized units east of Kursk. Assign them to 38th Army after you move them just west of Kursk, which is now your boundary with the Southwestern Front.

In general, you have to fall back immediately to Bryansk and the Desna River. The Southwestern Front has four panzer corps to contend with and they are already well east of your positions at Kharkov. Lictuel will find it impossible to link up with you and organize any sort of defensive line as you are both currently positioned.

My 20th Army has the southernmost division 2 hexes east of Molodoy Tud. You should consider that your northernmost boundary and defend that town so we are locked in.

Here are a couple screenshots to help you get an idea of what things could look like. I can also post the save I made to dropbox if you want to get a better idea of what to aim for. But it's for educational purposes only. [;)]

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Sardaukar
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

Thanks! I will implement some of your suggestions next turn. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Lictuel
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Lictuel »

I've had a look at the turn now, the way I see it I need to pull back the south western front by quite a distance in order to have any hope of delaying the Germans advance. That would mean that I have to expose the southern edge of the western front though. I'd again like to ask the western commander to shift his southern formations further east. If that is not possible I will attempt to form a loose picket line from the southern edge of the western front to Kursk.

In general the southern theater looks rather thin on the ground and I fear more than a weak delaying action is currently not possible until the don is reached. I'm aware of the grim situation around Moscow and Leningrad, still if there are any reinforcements available in the medium term I'd like to see some send down here.

@M60 I'd like your input on two things:
I'm contemplating putting two infantry divisions into the hexes 102/88 and 100/87 to try and restrict the supply getting to the German breakthrough. It would also be possible to use a cavalry division on the hex 101/88 and an infantry one on 100/87 this would cut off the Germans at least temporarily. In both cases the divisions used would either get mauled badly or they would get trapped

The second thing is that I will abandon my positions on the Dnepr since I deem the whole line there untenable, most of the troops will retreat east towards Stalino, any objections?
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Sardaukar
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

I can redo my turn today. No problem.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Lictuel
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Lictuel »

Thank you Sardaukar, maybe you don't even have to redo it but just adjust it based on what you already did? I really only need your southern edge to move further east maybe you still have the mp left in your formations? I did not check for that.
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

OK. I pulled back southern part of Western Front between Bryansk and Kursk as much as I was able to. Redone turn in Dropbox.

@Lictuel

You have some SouthWest Front units west of Kursk. You probably should get them so southeast ASAP. [8D]



"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Hortlund
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Hortlund »

Remember your orders comradeSouthwestern Front Commander. It is also important not to let these southern panzers become a threat to the southern flank of the Moscow defences
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
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M60A3TTS
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

ORIGINAL: Sardaukar

OK. I pulled back southern part of Western Front between Bryansk and Kursk as much as I was able to. Redone turn in Dropbox.

@Lictuel

You have some SouthWest Front units west of Kursk. You probably should get them so southeast ASAP. [8D]




I'll check the save now so I can reply to Lictuel's question.
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Sardaukar
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

Check that it's the new save...had bit of delay posting it to Dropbox. [:-]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: STAVKA - 8 player multiplayer Soviet thread

Post by Sardaukar »

Germans in AGC have not been very aggressive...are they trying to encircle all Western front and Moscow with AGS and AGN?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

Southern and Southwestern Fronts need to take every STAVKA unit in the immediate area and assign it to an army. That includes in particular any routed units because they will not recover from a routed status under STAVKA. With STAVKAs approval, put 37th Army under Southern Front. We have some excellent leaders still in reserve. I would sack Ponedelin of 12th Army immediately and replace him with someone like Bagramyan. Muzychenko of 6th Army should go too, but only after the units to replenish the army are available.

Yes, your plan is a good one to cut off the spearhead. You should also fall back in the far south to block the entrance to the Crimea immediately. If you need railcap to move units you feel have to move farther than they can by foot, ask STAVKA for some.
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RE: STAVKA - 8 player multiplayer Soviet thread

Post by M60A3TTS »

ORIGINAL: Sardaukar

Check that it's the new save...had bit of delay posting it to Dropbox. [:-]

Would you object if Lictuel assigns 49th Army to Bryansk Front now and moves the two tank/motorized divisions, 48th and 220th by Voronezh to the west? They could be useful next turn in the defense.
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