4 player E-mail: AAR

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Both sides fails to find the third time in the China Sea. (6 and 2 rolled)

US submarines abort to Singapore.

Japan aborts 1 CP. To which port?

Edit: Changed to the correct abort port.
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Any port in Japan with CP. If no such port, then to Tokyo.
If your attack is going really well, it's an ambush.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: Mayhemizer

Any port in Japan with CP. If no such port, then to Tokyo.
Fukuoka is selected.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

After the Allied searches Axis can search in one sea area.

Will they search in the Bay of Biscay? And will they bring additional air?

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

Use German fighter to initiate, no additional air.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

A 10 and a 9 rolled in Bay of Biscay. Not even close.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

France bomb Barcelona for effect.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Chinese fighters train bombing.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Minor land movement by the Nationalist Chinese. Over to Warspite1 for the remainder of the impulse.
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RE: 4 player E-mail: AAR

Post by warspite1 »

Mar/Apr 1942
Impulse: 3 (Allied)


Land Movement: Just a couple of moves on the western front, otherwise nothing to really report. Its too early in the turn, no +1 and mud. If the turn stays bad - great - no Barbarossa. If the weather turns fine the the Soviets will attack.

The Chinese Communists take the recently vacated Kaifeng as Mao continues his march to the coast - his own mini Drang Nach Osten if you will [;)]

Land Combat: None

Air rebase:

USA: A Dauntless and a Bolo are unloaded into Belfast and Liverpool respectively, while a Mitchell bomber joins the British fighter in Malta from Morocco.

CW: A whispering death heads for Malta from Morocco.

HQ Reorganisation: None

Weather: 7

Impulse advance is 2, the weather in the Arctic and North Temperate remains sub-optimal - but the Mediterranean is Fine......
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Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

M/A 42 Axis 5

No DoW or alignments.

Germany air, Italy naval, Japan land.

Germany and Italy send a fighter each to Biscay 2-box.

Italy sends 2 CA to Italian Coast 4-box and 2 to the 0-box (intercepts declined, hopefully the right choice). BB, 2CA and TRANS go to West Med 2-box and load AT gun from Tripoli.

Four areas were available for naval combat but the Axis decline Baltic and Italian Coast.

First up East Med.

The Italian sub initiates and will commit. Do the Allies wish to fly a Beaufighter or Lanc' from Malta as support?
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

The Italian sub in Gibraltar sailed to the East Med?

Edit: The CW air declines to support the East Med. However, the US TAC3 on Malta will fly to the 0-box.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

ORIGINAL: Orm

The Italian sub in Gibraltar sailed to the East Med?

Edit: The CW air declines to support the East Med. However, the US TAC3 on Malta will fly to the 0-box.

Apologies, I lost my first draft of the post when it timed out on me. Thought I had covered everything. Italian sub from Gib to East Med.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: AllenK


Apologies, I lost my first draft of the post when it timed out on me. Thought I had covered everything. Italian sub from Gib to East Med.
Yea, that timeout is annoying. Nowdays I do my drafts on notepad and then copy it to the forum.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Searches: Axis 6, Allies 1. Allies have 5 surprise points. Do they wish to avoid combat or boost their damage?
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

If we can boost the damage to at least one D then we take the combat. Otherwise we pass.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

The sub is damaged as the Allies opt for naval air combat and use points to boost damage.

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RE: 4 player E-mail: AAR

Post by AllenK »

Despite the damage, it sticks around for another go.

Searches: Axis 5, Allies 2. Allies find and send the sub back to port.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Bay of Biscay.

The German FTR initiates combat. The Italians add another NAV to the 2-box.

Allies have a Spit, Mustang based in Spain and Lanc' from UK that can reach up to the 1-box. Do they join the party already in full swing?

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Axis forces in Biscay 2-box.

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