The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Soviet/American cooperation.



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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Horrendous losses on both sides in the Air so far...

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Let us test the mettle of the Soviet Destroyers...some are quite good designs, others pretty blah.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

It is going to be a hard war...

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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

Horrendous losses on both sides in the Air so far...

Yikes, those are huge losses .... your pilot pools must be truly drained ... do you even have a training program in place?
Pax
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Both turns finished, feels good.

Here is a picture showing the carnage among the Navy.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

Horrendous losses on both sides in the Air so far...

Yikes, those are huge losses .... your pilot pools must be truly drained ... do you even have a training program in place?

Very little...everything is needed to protect industry right now.
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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

Very little...everything is needed to protect industry right now.
Not surprising, how can you fighting on so many fronts? Wish I had a suggestion, but other than maxing out every loose FP group to 24, I dont' see how you can do it ... and not sure how that fits your HR's ...
Pax
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

Very little...everything is needed to protect industry right now.
Not surprising, how can you fighting on so many fronts? Wish I had a suggestion, but other than maxing out every loose FP group to 24, I dont' see how you can do it ... and not sure how that fits your HR's ...

We have no hard and fast rule about super sizing. Generally, I won't increase a fighter squadron past 36, and a bomber squadron past 27, and a float plane squadron past 9 unless it starts bigger.

However, I got weak knees here and given the extreme hardship Japan is in, I have sized several float planes to 24, and broken them down into thirds and I am using them to fly night CAP. But I don't have the Petes to fill them. Sigh.[:(]
Aurorus
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RE: Soviets Activated....

Post by Aurorus »

ORIGINAL: Lowpe

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

Very little...everything is needed to protect industry right now.
Not surprising, how can you fighting on so many fronts? Wish I had a suggestion, but other than maxing out every loose FP group to 24, I dont' see how you can do it ... and not sure how that fits your HR's ...

We have no hard and fast rule about super sizing. Generally, I won't increase a fighter squadron past 36, and a bomber squadron past 27, and a float plane squadron past 9 unless it starts bigger.

However, I got weak knees here and given the extreme hardship Japan is in, I have sized several float planes to 24, and broken them down into thirds and I am using them to fly night CAP. But I don't have the Petes to fill them. Sigh.[:(]

I keep one factory on Petes, set at 5 or 6 per month, usually until June. I then convert this factory to A6M3s (since these are nor really useful or needed in great numbers). This builds up a replacement pool for trainers and bombardment spotters for the CAs and BBs that will usually last the whole war. Since you use Petes in a combat duties, are you not producing at least a handful of them every month?
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Currently building 6 a month. Tracker tells me I need 160.[:D]
Aurorus
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RE: Soviets Activated....

Post by Aurorus »

ORIGINAL: Lowpe

Currently building 6 a month. Tracker tells me I need 160.[:D]

Lol.
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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

I bet Tracker is telling you that you need 160 of just about everything right now. [;)]
Pax
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

I bet Tracker is telling you that you need 160 of just about everything right now. [;)]

More.[:D]
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Feb 6, 1942

None of my actions are successful. No Soviets ships home to intercept; No LRCAP intercept of Soviet bombers.

Allies bomb Djambi again, Harbin at night, Soviet Armor punishes a division plus in the pocket on the border, and Dutch reinforce Ternate by air.

Well, it could be worse. Downed a 4E beastie today.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

More Soviet Joy!

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adarbrauner
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Location: Zichron Yaaqov, Israel; Before, Treviso, Italy

RE: Soviets Activated....

Post by adarbrauner »

ORIGINAL: Lowpe

Soviet High Command also picks Kirin for another parachute attack...this by the 1st Parachute Battalion. However, elements of the 1st Tank Division are assembling here and they quickly round up the Soviets.

Despite having field AA units at both bases, only 2 transports are shot down, although quite a few are damaged.

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How many AA guns?
adarbrauner
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Location: Zichron Yaaqov, Israel; Before, Treviso, Italy

RE: Soviets Activated....

Post by adarbrauner »

ORIGINAL: Lowpe

Petes! A great plane...and my staple night fighter till Irving comes around, and even after.

Tell me this not gamey...it has what, a swiveled 7.7 mg from the observer's seat?

But, well, maybe out of desperation!!
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: adarbrauner

ORIGINAL: Lowpe

Petes! A great plane...and my staple night fighter till Irving comes around, and even after.

Tell me this not gamey...it has what, a swiveled 7.7 mg from the observer's seat?

But, well, maybe out of desperation!!

Ok, here is how it isn't gamey:

This game is an abstraction. The primary purpose of the Pete, which is slow and can't climb, can't shoot down anything, is to spot blackout violaters, radio that back to the runway who dispatches troopers to enforce blackout regulation thus reducing the effectiveness of Allied night bombing.

Every now and then a Pete might blunder too close to an Allied bomber and get shot down, but in general that is not their purpose.

How is that?[;)]


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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: adarbrauner

ORIGINAL: Lowpe

Soviet High Command also picks Kirin for another parachute attack...this by the 1st Parachute Battalion. However, elements of the 1st Tank Division are assembling here and they quickly round up the Soviets.

Despite having field AA units at both bases, only 2 transports are shot down, although quite a few are damaged.

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How many AA guns?

57th Field AA, 18 75mm Guns and 2 searchlights. I don't have nearly enough AA to put more than one unit in most places.

Since the Soviets only dropped 2 squads and 2 guns, and lost only 2 transports (over two different invasions), this was a piddling paratroop drop - this tactic is usually HR'ed against. But I don't care and it doesn't bother me. There are in game counters to everything in the game.
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