The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe
There are in game counters to everything in the game.
except 4E's at 2000ft at night ... I've never really been able to come up with anything to stop that really.
Sure, with enough AA I can get a few 4E's, but the target is completely nuked.
Pax
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe
There are in game counters to everything in the game.
except 4E's at 2000ft at night ... I've never really been able to come up with anything to stop that really.
Sure, with enough AA I can get a few 4E's, but the target is completely nuked.

That is a tricky one...keeping everything important out of range of the B29 until the 9/45 40mm AA gun arrives.[:D]
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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe
keeping everything important out of range of the B29 ....[:D]
[&o][&o][&o]

[:D][:D][:D]
Pax
dave sindel
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RE: Soviets Activated....

Post by dave sindel »

ORIGINAL: Lowpe

ORIGINAL: adarbrauner

ORIGINAL: Lowpe

Petes! A great plane...and my staple night fighter till Irving comes around, and even after.

Tell me this not gamey...it has what, a swiveled 7.7 mg from the observer's seat?

But, well, maybe out of desperation!!

Ok, here is how it isn't gamey:

This game is an abstraction. The primary purpose of the Pete, which is slow and can't climb, can't shoot down anything, is to spot blackout violaters, radio that back to the runway who dispatches troopers to enforce blackout regulation thus reducing the effectiveness of Allied night bombing.

Every now and then a Pete might blunder too close to an Allied bomber and get shot down, but in general that is not their purpose.

How is that?[;)]



Sounds extremely plausible to me !!
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Feb 7, 1942

Singers is bombarded again, and again mines are pretty heavy.

Lots of action all across the map, and somehow I had a lone xak (8 vp) merchant out by itself and she was promptly sunk.

Soviets spot my Siberian railroad cutting force and promptly bomb them. AA is on the way, but I am really stretched for AA, well for everything.



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Those Lightnings are causing me all kinds of grief....good riddance to them.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

My great cap trap over Manchuko. Pretty sad.[:(] But it is the best I can do.

But, you eat an elephant one bite at a time, and that is my approach to the never replenishing Soviet air force.

I have such a desperate need for Zeroes and Oscars Ic...but I make 5-6 per day total. A6M3 will arrive in large numbers (I built a size 250 r&d facility[X(]) along with Nicks in April or May. Till then the air war is decidedly in the Soviets favor.



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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Soviet air force is just bombing be into the middle ages everywhere here...

Only the Kitakami and 4 DD and 1 TB are present near eastern Honshu and Hokkaido. I need heavy Cruisers and Battleships to pound these Soviet positions but they simply aren't here for a few more days, and then in limited numbers because of all the damaged ships.

These are dark days, my friends, very dark. But it will get better I think.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Allied Carriers are sticking around. Warspite I believe is headed back for repairs, but will have run an Iboat gauntlet to get into port.

This screenshot gives me hope.[:)]

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Another turn sent, and will see my first offensive sweep of the Soviets. Moving, moving and planning. I need everything!

In a dozen days I get a mess of Naval Guards...and on the morrow a big attack at Yenki! Oh boy, it could go terribly wrong.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Feb 8, 1942

Mudken bombed at night, and despite some AA and 1 squadron of Nates flying CAP, it is pretty effective.

Starting fires and knocking out a dozen resources. During the day Djambi and Palembang are bombed by 4E beasts. Damage is minimal but really is grinding my fighter strength into the ground.

Sovies attack at four spots...Rashin is in trouble and might not make it until reinforcement arrive. The Manchuko troops have a whopping 25 experience. But help is on the way if we can survive the entire might of the Soviet air force tomorrow.

Rashin ends up being a 1-1 attack, but the Soviets don't miss 2-1 by much.



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Forts reduced to 0.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

An 8-1 attack and Sakhalin is now in Soviet hands.

Losses in trying to defend Sakhalin have been staggering. 3 Army fighter squadrons, PP to switch the base so I could fly troops in, all gone. Soviet air force rules the skies. Now Toyahara will get heavy reinforcements, and I have to scrub troops assigned to safeguard Sakhalin and await more forces and different targets.



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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

More heavy losses in the skies.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

The Bear...

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Here you can see the devastating industry losses Japan has suffered.

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Aleutians....nasty cold weather here.



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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Finished the turn, and we will be launching a large air raid designed to devastate Sian and remove all the industry there. Pretty sad, when you think about it.

Invading a few islands in the SRA, probably take Magwe, but I fear Allied air power on it. I will have 4 AA units there, but only Nates for defense.

I hope Rashin holds, but Soviet bombers will probably doom it.

These are dark days, indeed.

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PaxMondo
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RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

Here you can see the devastating industry losses Japan has suffered.
This bodes for a short game ... sorry.

[:(]
Pax
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AcePylut
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RE: Soviets Activated....

Post by AcePylut »

I"m surprised at how much damage the Soviets can do in early '42.
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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

Here you can see the devastating industry losses Japan has suffered.
This bodes for a short game ... sorry.

[:(]

Don't apologize, nothing I don't know.[:)]

By May, I will start producing some fighters and perhaps even might start some in April. But, that is a lot of economic pounding by the combined Allied Air Force. Who knows how far the Soviets can advance by then? I figure the majority of Korea's industry will be destroyed by then. The Soviets don't have to advance very far at all to be able to hit Port Arthur, and quite frankly I can't defend it aerially from night bombing.

Below is the night attacks at Mudken by the nasty DB-3M (range 11 normal, 13 extended) and when combined with the DB-3T there are close to 200 of them. If the Soviets continue to use them as a night bombing force, they will lose very few. So far I have managed to destroy 3, 2 to ops and 1 to flak.

Anything 7 hexes from the Soviets will be destroyed as I can't compete, except for one off CAP traps, and very weak CAP traps at that.

I guess at some point I will be able to shore bombard the coastal runways, but the fuel drain of the constant bombardments I will need will be staggering.

The attack below left some fires and destroyed 12 resources.

Night Air attack on Mukden , at 104,42

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-27b Nate x 7

Allied aircraft
DB-3M x 12

No Japanese losses

Allied aircraft losses
DB-3M: 4 damaged

Manpower hits 3
Fires 483

Aircraft Attacking:
12 x DB-3M bombing from 8000 feet
City Attack: 10 x 100 kg GP Bomb

CAP engaged:
33rd Sentai/B with Ki-27b Nate (1 airborne, 4 on standby, 2 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 5000
Time for all group planes to reach interception is 39 minutes



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Night Air attack on Mukden , at 104,42

Weather in hex: Clear sky

Raid spotted at 6 NM, estimated altitude 11,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-27b Nate x 7

Allied aircraft
DB-3M x 9

No Japanese losses

No Allied losses

Manpower hits 5
Fires 786

Aircraft Attacking:
9 x DB-3M bombing from 8000 feet
City Attack: 10 x 100 kg GP Bomb

CAP engaged:
33rd Sentai/B with Ki-27b Nate (5 airborne, 0 on standby, 2 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 5000
Time for all group planes to reach interception is 56 minutes



--------------------------------------------------------------------------------
Night Air attack on Mukden , at 104,42

Weather in hex: Clear sky

Raid spotted at 11 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-27b Nate x 7

Allied aircraft
DB-3M x 4

No Japanese losses

Allied aircraft losses
DB-3M: 1 damaged

Aircraft Attacking:
4 x DB-3M bombing from 8000 feet
City Attack: 10 x 100 kg GP Bomb

CAP engaged:
33rd Sentai/B with Ki-27b Nate (5 airborne, 0 on standby, 2 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 5000
Time for all group planes to reach interception is 28 minutes



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Night Air attack on Mukden , at 104,42

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-27b Nate x 7

Allied aircraft
DB-3M x 5

No Japanese losses

Allied aircraft losses
DB-3M: 1 damaged

Aircraft Attacking:
5 x DB-3M bombing from 8000 feet
City Attack: 10 x 100 kg GP Bomb

CAP engaged:
33rd Sentai/B with Ki-27b Nate (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead

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Lowpe
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RE: Soviets Activated....

Post by Lowpe »

Soviets get 16 Mig-3 a month, so far I have destroyed 3 (1 in A2A, 2 in ops).


Morning Air attack on Fuchin , at 115,41

Weather in hex: Light cloud

Raid spotted at 14 NM, estimated altitude 24,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
MiG-3 x 30

No Allied losses

Aircraft Attacking:
30 x MiG-3 sweeping at 20000 feet
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