New to the game - Basic Questions

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

ORIGINAL: brian brian

I've been wondering about resources received via Trade Agreement. Specifically, let's say the USA picks Entry Option 15, Resources to Western Allies, and the next turn loand an Oil point to France.

Could the USA simply deliver one of the Oil resources coming in from Venezuela to the French port of Martinique?

With it's CP?

With a CW CP?
No the US could not because the rules say the US can't, but the CW could.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

I thought this was a bug, posted a bug report in the tech forum and then retracted it on further consideration. Obviously I don't understand what's going on so I'm posting my confusion as a question. Well, really as an appeal for clarification as opposed to an actual question.

Here's the situation. It's the allied strategic bombing phase and the USAA is flying a B-17F strategic bombing mission against a German oil resource. The Germans elect to oppose this raid with all 4 shots (factors) for the adjacent Flakviehing anti-air unit. However, these 4 shots produce 0 rolls and thus, has no AA effect. At first I through this was a bug but on further reflection all this intuitively starting making sense to me. The German FLAK unit isn't of the caliber to reach the bombing altitudes of the Flying Fortress, which I would put at anywhere between 15,000 to 25,000 feet. However, from a game mechanics perspective I obviously don't understand what's at play here. Any insights on this would be greatly appreciated.

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RE: New to the game - Basic Questions

Post by Dabrion »

Think you have it right: in RAW7 light AA is halved vs LND4. 4AA vs 1bomber is ne. Question is why the game gives you a choice there.. but I guess the 4 pts would potentially be useful if there were more units.
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RE: New to the game - Basic Questions

Post by Centuur »

RAW:

Halve the AA factors fired by light AA units at a hex containing
only LND that took 4 or more turns to produce.


The AA gun is a light one, which means that you only get 4 AA factors against 1 bomber. That doesn't give you dice to roll.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

Thanks. I guess I need to be more "calculated" when assigning AA to air attacks.
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RE: New to the game - Basic Questions

Post by rkr1958 »

Here's the situation.
1. The allies are the phasing player.
2. The CW has taken a land and the French a combine.
3. CW (RN) only ships/subs in the West Med and Italian Coast.
4. CW (RN) and French ships and planes and Italian ships in the East Med.
5. The French initiate a successfully naval combat in the East Med that end with the surviving Italian ships having to abort.

The aborting Italian ships are able to return to base at La Speiza through either the Italian Coast or Western Med without the CW (i.e., RN) have a chance to intercept. Is this correct since the CW took a land and there's only RN ships in those two sea areas?
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: rkr1958

Here's the situation.
1. The allies are the phasing player.
2. The CW has taken a land and the French a combine.
3. CW (RN) only ships/subs in the West Med and Italian Coast.
4. CW (RN) and French ships and planes and Italian ships in the East Med.
5. The French initiate a successfully naval combat in the East Med that end with the surviving Italian ships having to abort.

The aborting Italian ships are able to return to base at La Speiza through either the Italian Coast or Western Med without the CW (i.e., RN) have a chance to intercept. Is this correct since the CW took a land and there's only RN ships in those two sea areas?
As always, it depends. [8|]

If the aborting 'ships' are subs, then they cannot be intercepted.

If the Commonwealth and Italy are not at war, then they cannot be intercepted.

If the Commonwealth ships are in too low a section box (the weather affects this decision), such that they have zero probability of successfully intercepting, then the program skips the unnecessary die roll and treats it as if the Commonwealth cannot intercept.

If the aborting ships can get to base through one of the sea areas, then the program assumes that is what the Italy player will do and there is no interception attempt. Italy could choose to go through a sea area that could possibly intercept them by using Ctrl Left Click - that is up the the Italy player.

EDIT: also, units that are disorganized cannot initiate an interception.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Shannon V. OKeets
ORIGINAL: rkr1958

Here's the situation.
1. The allies are the phasing player.
2. The CW has taken a land and the French a combine.
3. CW (RN) only ships/subs in the West Med and Italian Coast.
4. CW (RN) and French ships and planes and Italian ships in the East Med.
5. The French initiate a successfully naval combat in the East Med that end with the surviving Italian ships having to abort.

The aborting Italian ships are able to return to base at La Speiza through either the Italian Coast or Western Med without the CW (i.e., RN) have a chance to intercept. Is this correct since the CW took a land and there's only RN ships in those two sea areas?
As always, it depends. [8|]

If the aborting 'ships' are subs, then they cannot be intercepted.

If the Commonwealth and Italy are not at war, then they cannot be intercepted.

If the Commonwealth ships are in too low a section box (the weather affects this decision), such that they have zero probability of successfully intercepting, then the program skips the unnecessary die roll and treats it as if the Commonwealth cannot intercept.

If the aborting ships can get to base through one of the sea areas, then the program assumes that is what the Italy player will do and there is no interception attempt. Italy could choose to go through a sea area that could possibly intercept them by using Ctrl Left Click - that is up the the Italy player.

EDIT: also, units that are disorganized cannot initiate an interception.
I'm afraid none of those conditions apply. The French and CW are at war with Italy, the weather in West Med and Italian Coast is fine, the CW has ships/subs in the higher boxes of both and the Italians were aborting ships, not subs, back to La Speiza without the CW given a chance to intercept.

I take it then this is a bug?


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RE: New to the game - Basic Questions

Post by rkr1958 »

game turn attached, in case it's a bug.

Do I need to make a post in the tech forum to officially report this bug?
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: rkr1958

game turn attached, in case it's a bug.

Do I need to make a post in the tech forum to officially report this bug?
I've added it to my task list to investigate.
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RE: New to the game - Basic Questions

Post by rkr1958 »

Do the zoc's of inactive Vichy units prevent French partisans from being placed in hexes in occupied France?
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RE: New to the game - Basic Questions

Post by paulderynck »

AFAICS from the rules - they do. However it is questionable as to whether their ZoC constitutes an "enemy" ZoC for the purpose of denying the placement of a partisan since an inactive Vichy is neutral.

I'd say their ZoC doesn't matter.
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RE: New to the game - Basic Questions

Post by jjdenver »

I have another question. Do ground strikes affect air units in MWIF like they do in the boardgame? Or only land units?
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: jjdenver

I have another question. Do ground strikes affect air units in MWIF like they do in the boardgame? Or only land units?
I can answer this one. [:)] Well, I'm not sure what ground strikes do to air units in the board game ... but a ground strike against a hex with air units can disorganize (i.e., flip) those air units the same as ground units.
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: paulderynck

AFAICS from the rules - they do. However it is questionable as to whether their ZoC constitutes an "enemy" ZoC for the purpose of denying the placement of a partisan since an inactive Vichy is neutral.

I'd say their ZoC doesn't matter.
Do you know how MWiF plays it? For example, if I had an inactive Vichy unit adjacent to Bayonne, would MWiF let me place a French partisan there if one showed up?
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RE: New to the game - Basic Questions

Post by paulderynck »

Sorry you'll have to try it.
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: rkr1958

ORIGINAL: paulderynck

AFAICS from the rules - they do. However it is questionable as to whether their ZoC constitutes an "enemy" ZoC for the purpose of denying the placement of a partisan since an inactive Vichy is neutral.

I'd say their ZoC doesn't matter.
Do you know how MWiF plays it? For example, if I had an inactive Vichy unit adjacent to Bayonne, would MWiF let me place a French partisan there if one showed up?
I just tested this using a saved game. The Vichy units in Vichy exert ZOCs into Occupied France for the purposes of denying partisans.

But note that in your case, you would still have to cover Bordeaux to prevent a partisan there. And I don't believe the Vichy unit's ZOC wouldn't add to the Notional unit if Bayonne were to be invaded.
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: rkr1958

ORIGINAL: paulderynck

AFAICS from the rules - they do. However it is questionable as to whether their ZoC constitutes an "enemy" ZoC for the purpose of denying the placement of a partisan since an inactive Vichy is neutral.

I'd say their ZoC doesn't matter.
Do you know how MWiF plays it? For example, if I had an inactive Vichy unit adjacent to Bayonne, would MWiF let me place a French partisan there if one showed up?
I just tested this using a saved game. The Vichy units in Vichy exert ZOCs into Occupied France for the purposes of denying partisans.

But note that in your case, you would still have to cover Bordeaux to prevent a partisan there. And I don't believe the Vichy unit's ZOC wouldn't add to the Notional unit if Bayonne were to be invaded.
Thanks Steve. At least this will take some pressure of the Germans in having to cover southwest conquered France.
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RE: New to the game - Basic Questions

Post by Rondor11 »

I just want to say that the enthusiasm with which the community supports newbs is really great. This threat is a winner.
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RE: New to the game - Basic Questions

Post by Courtenay »

For once I'm going to ask a basic question:

Is there an easy way to see which hexes have printed factories, if those factories have been railed out? Also, is there a way to see which factories aren't printed factories, if they have been railed in? One needs to know this for conquest. (Yes, one can open a different game, but that is not my definition of "easy".)
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