Political Points - not increasing

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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damdirtyape
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Political Points - not increasing

Post by damdirtyape »

I didn't see anything on political points in the forums after searching so thought I'd post this up.

I'm two months into grand campaign (silent China), playing as allies against AI (2 day turns). Was cruising along in mid Jan spending political points on changing unit HQs without any issues, but then suddenly found that I have no political points for about the last two game weeks. Each turn I'm checking expecting to have some but it's always zero.

I can't see anything in the manual about this.

Anyone have any idea as to why I'm not getting any new political points or have experienced this before?
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Canoerebel
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RE: Political Points - not increasing

Post by Canoerebel »

You probably have aircraft squadrons overdue for withdrawal/disbanding and/or ships overdue for withdrawal. You accrue PP pentalities when those aren't withdrawn in time. Managing withdrawals takes some getting used to and all of us had troubles with that at first.
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geofflambert
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RE: Political Points - not increasing

Post by geofflambert »

Pentalities. That is to say five times alities. Never do that, that's my advice.

jwolf
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RE: Political Points - not increasing

Post by jwolf »

I think the first ship withdrawals are late Jan or early Feb 42, and that is the most likely culprit. The easiest place IMHO to watch for these is in the I screen, under the category ship withdrawals.
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Bullwinkle58
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RE: Political Points - not increasing

Post by Bullwinkle58 »

ORIGINAL: jwolf

I think the first ship withdrawals are late Jan or early Feb 42, and that is the most likely culprit. The easiest place IMHO to watch for these is in the I screen, under the category ship withdrawals.

In stock I think there's a Malaysian/RAF bomber that withdraws before Christmas 1941.
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geofflambert
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RE: Political Points - not increasing

Post by geofflambert »

I always withdraw early and have yet to collect any political points for it.

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btd64
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RE: Political Points - not increasing

Post by btd64 »

In the Intelligence Screen, down the right side you will see headers that say group withdrawal, ship withdrawal. Look there for overdue air groups and ships. They will be red....GP
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geofflambert
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RE: Political Points - not increasing

Post by geofflambert »

I get no respect. I post a perfectly good joke and nobody gets it.

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rustysi
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RE: Political Points - not increasing

Post by rustysi »

ORIGINAL: geofflambert

I get no respect. I post a perfectly good joke and nobody gets it.

I got it, I chose to ignore it. Perfectly good joke, well that's one man's opinion.[:'(]
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HansBolter
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RE: Political Points - not increasing

Post by HansBolter »

One of the first ships to withdraw is a transport that starts in Singapore and is damaged........Dominion Monarch or some such name IIRC.
Either evac it right away to a locale it can withdraw from or send it into the teeth of the invading Japanese.
Hans

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geofflambert
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RE: Political Points - not increasing

Post by geofflambert »

Yeah, that's what I said, it didn't get me any political points, either.

damdirtyape
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RE: Political Points - not increasing

Post by damdirtyape »

Thanks everyone for the quick reply, and the joke.

I remember now reading something about these penalties before somewhere.
gmtello
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RE: Political Points - not increasing

Post by gmtello »

In the japanese side apart from commanders change. What else is recomended to spend political points?
LeeChard
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RE: Political Points - not increasing

Post by LeeChard »

Pay close attention to your ship withdrawal dates. the points penalty is severe.
I know from sad experience. [:(]
damdirtyape
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RE: Political Points - not increasing

Post by damdirtyape »

I had one AP due for withdrawal in Perth, it was damaged so took me 3 days to get it allowed back into a TF so I can send it to Sydney to withdraw.... Then I realised I had 17 airgroups overdue [:(]

I was losing 204PP a turn on airgroups and 20 a turn on that AP. I had lost over 2500 PP over the course of the last few days/couple weeks.

Thanks again.

Lesson learned :)
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BBfanboy
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RE: Political Points - not increasing

Post by BBfanboy »

ORIGINAL: gmtello

In the japanese side apart from commanders change. What else is recomended to spend political points?
The only other use is to change unit HQs so they can cross international boundaries and board ships.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
gmtello
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RE: Political Points - not increasing

Post by gmtello »

Which aré the best jpn units to buy those in manchuoko , corea ,??
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BBfanboy
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RE: Political Points - not increasing

Post by BBfanboy »

ORIGINAL: gmtello

Which aré the best jpn units to buy those in manchuoko , corea ,??
You must decide this yourself. First, decide what you want to do. Next, analyze the opposition you will likely face. Then pick the units that fit best with the kind of mission you are planning. You must also decide whether you need to buy some cheap units immediately or save up PP for a while to buy a more expensive unit.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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pontiouspilot
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RE: Political Points - not increasing

Post by pontiouspilot »

I have never missed a withdrawal by more than a day or two, but quere whether you actually go "in the hole" (ie. into negative numbers before someone misinterprets) if you have no political points saved??
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RE: Political Points - not increasing

Post by BBfanboy »

ORIGINAL: pontiouspilot

I have never missed a withdrawal by more than a day or two, but quere whether you actually go "in the hole" (ie. into negative numbers before someone misinterprets) if you have no political points saved??
PP go to zero, but not into the negative AFAIK. Quite a few players have posted about having 0 PP but I have seen none mention negative numbers.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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