ORIGINAL: Alfred
There are many existing labour saving opportunities which complaining players stubbornly refuse to use. To mention just a few, both the Auto Convoy and the CS control, if used correctly, can reduce considerably the amount of clicking. Instead of 1 day turns, multi day turns will cut clicks by at least 50%. The quid pro quo is less player control. Given the choice very few players elect that exchange.[/I][/color]
This is fascinating. Anymore tidbits on this score would you like to share?
I use and abuse CS convoys a lot. Love em to death.
Auto Convoy I have toyed with and could never really get the convoys to be escorted all the time. Granted I was simply supplying the Japanese Islands, perhaps they thought the local ASW search was sufficient? Perhaps I will try again.
I am a big fan of 2 day turns. It really slows the tempo of the game down...as you really have to plan ahead. Deliberate Attacks for example will continue onto a 2nd day unless they fall below a 1-1 attack on the first day. Bombing and Sweeping require more thought as does plotting ship movement, engagement ranges etc. I wish more people would play this way. I must confess I never went past 2 day turnaround in any meaningful way, but I am intrigued by it.
Auto Sub operations - here the conventional wisdom is to leave it alone. But I have no first hand experience. Perhaps there is a place for its use?
Auto pilot placement -- I have looked at it and it seems to simply look at experience level and not skill.
Auto replacement of planes: I have used this and it tends to teleport plane splinters all over the place. A dozen repairing fighters will show up in Magwe when the original 2 planes arrived at Tokyo for instance. It does seem to work very well for squadrons on carriers however.
Anything else?






