What's the best way to take on a Tiger??

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Frank W.
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Re: Re: Re: Great Ideas

Post by Frank W. »

Originally posted by Cyricist
Ah.. another student of the Art of War.. That's more or less what I was referring to: fight on YOUR terms, thus lure the enemy to YOU instead of taking the fight to him if it is not advantageous. Good thinking!


of course good, but w/ all these tactics is a problem if your enemy has taken the middle map vic hexes ( say in a meeting ) and the game in this case is no longer a meeting more a advance for you.

so all the ambush / let them come to you tactics will no more work. most oppenents will be satysfied if they took the middle vic hexes area and not adcance further.

so, do you recommend on taking the vic hexes AFAP ?

i the past i took mostly the more cautioned, slow way in advancing, but perhaps this tactic should be changed to charge fast to the vic hexes, take them and set up defensive positions.

much depends on terrain + visibility of course.

not to forget luck ;)
Frank W.
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Re: Re: Popping Tigers...........

Post by Frank W. »

Originally posted by Belisarius
Easy to say since the German recon/spotting ability blows @ss in general in SP:WAW :rolleyes:


not anymore in late 44 and 45 ( country caracteristics are still in the game ).

but i still wonder why the brits in these years are rated so bad ( july 44 for example they have some 60 - 70 morale and sometimes only 70 exp or so ). any answers ? or was that just a coinside ? and if fireflys with crews in this conditions have moved some hexes and then try to shoot they have sometimes only 8 - 15% hit change...
gainiac
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Re: Re: Re: Re: Great Ideas

Post by gainiac »

Originally posted by Frank W.
of course good, but w/ all these tactics is a problem if your enemy has taken the middle map vic hexes ( say in a meeting ) and the game in this case is no longer a meeting more a advance for you.

so all the ambush / let them come to you tactics will no more work. most oppenents will be satysfied if they took the middle vic hexes area and not adcance further.

so, do you recommend on taking the vic hexes AFAP ?

i the past i took mostly the more cautioned, slow way in advancing, but perhaps this tactic should be changed to charge fast to the vic hexes, take them and set up defensive positions.

much depends on terrain + visibility of course.

not to forget luck ;)




Well, If your enemy is going to camp out and not move, he's made it all the more easier to flank. Simply supress with arty and roll up an AT gun.

A tank that doesn't move is a dead tank.

If I'm playing a meeting engagement, I don't even bother with vhexes. I go out and hunt and kill the enemy. After I've killed the enemy taking vhexes is a given.

:D

Martin
gainiac
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Re: Re: Popping Tigers...........

Post by gainiac »

Originally posted by Belisarius
Easy to say since the German recon/spotting ability blows @ss in general in SP:WAW :rolleyes:


How so?

I'm curious,

Martin
Frank W.
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Re: Re: Re: Re: Re: Great Ideas

Post by Frank W. »

Originally posted by gainiac
Well, If your enemy is going to camp out and not move, he's made it all the more easier to flank.


most human enemys are not as bad on defense as the AI just to remind you ! :)
STEELER13
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immobile tanks

Post by STEELER13 »

Yo All,
Keeping on the move is best for any army. An immobile unit, played by human or AI, is subject to spotted artillery fire. Again, eliminate support, suppress and attack from different directions. He is right, a player who doesn't move his Tigers is not very experienced. Best way to play a Tiger is the pop and shoot from afar method...you know, pop up over a ridge, take LONG RANGE SHOTS, and pop down before the enemy can get a bead on you, then move forward(or back) to next hill, and repeat. Keeping on the move and well supported makes a Tiger a very dangerous weapon and much harder to take down, but it can be done.
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Irinami
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Post by Irinami »

I've rarely had a problem my German scouts couldn't handle that I didn't make myself. Range: Zero. Weapons: Off. Move: 1 hex. Otherwise, with any nation, you're just asking for it.
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Frank W.
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Re: immobile tanks

Post by Frank W. »

Originally posted by STEELER13
Yo All,
Keeping on the move is best for any army. An immobile unit, played by human or AI, is subject to spotted artillery fire. Again, eliminate support, suppress and attack from different directions. He is right, a player who doesn't move his Tigers is not very experienced. Best way to play a Tiger is the pop and shoot from afar method...you know, pop up over a ridge, take LONG RANGE SHOTS, and pop down before the enemy can get a bead on you, then move forward(or back) to next hill, and repeat. Keeping on the move and well supported makes a Tiger a very dangerous weapon and much harder to take down, but it can be done.


exact ! and in open terrain without much arty or air on your side the tigers or panthers are deadly. the only way to overcome them is in this case w/ greater numbers, you will lose a lot of M4 or T34 and you must have enough of them in this case, what is not always possible since in BPM battles mostly both sides have the same amount of points. even smoke can be useless since the cats can move to another position. or must use a lot of smoke to cover all possible enemy hill positions !
gainiac
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Re: Re: Re: Re: Re: Re: Great Ideas

Post by gainiac »

Originally posted by Frank W.
most human enemys are not as bad on defense as the AI just to remind you ! :)


Yeah, but it's instantly much easier to kill an enemy if he ain't movin'!!!!

Personally I never make it obvious what I'm protecting or how....

good offense makes the best defense!!!!!!!!

;)
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Buzzard45
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Post by Buzzard45 »

My favorite way is with a Typhoon and a 60mm rocket. Smart bombs are best.

And I'll still bet my my 4 StuGs(88 points) against your pair Tigers(176points?).
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