ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

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Klydon
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Klydon »

ORIGINAL: Centuur

ORIGINAL: Mayhemizer

There is nothing on Libyan-Egyptian border. Tripoli is heavily garrisoned.

That's not a very smart setup by Italy at all, since it gives the CW a free HQ to go into France...

Well, it could be a trap too.. [:D]
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: Klydon

ORIGINAL: Centuur

ORIGINAL: Mayhemizer

There is nothing on Libyan-Egyptian border. Tripoli is heavily garrisoned.

That's not a very smart setup by Italy at all, since it gives the CW a free HQ to go into France...

Well, it could be a trap too.. [:D]

Italy can attack with invading INF to Egypt.

CW planned to place CA to all Mediterranean sea areas so that it can't go very high box. CW also sends CV to East Med.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Centuur
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Centuur »

True, but those attacks will be made by divisions, which can easily be destroyed by the TERR and the gun currently in Egypt, especially if the Indian Ocean fleet moves into the Eastern Med, which you are doing now.
Peter
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

I placed both AA gun and artillery to UK. Both are going to Belgium when time comes.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 4

It looks like they've gone with more or less the same set-up as Game 2.

It's a bit early to predict a Close the Med strategy but the Italians are set up to either run west to take Tunisia and Morocco or evacuate to the mainland. It'll be interesting to see whether the Germans set up for Fall Gelb or Poland first as in Game 2.

With 3 chits in the Ge/It pool, getting the CW CV's into West Med for an early DoW on Italy and port strike the TRANS would help secure the CW position in North Africa (and limit the potential use of MAR's if Gibraltar is a target).
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 2

I decided to keep the best fighters in reserve for escorting ground support later.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

France and USSR combined, China land.

France can send 2 5 speed BB's to Italian Coast to hunt CP.

Ground strikes

TB-3 in Odessa hits Sofia.

Rail moves
USSR rails INF from Pskov to Kaunas.

I can do my land moves and USSR will attack Sofia.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Just checking whether or not the French 105mm wants to try a groundstrike on the either of the stacks opposite. Brussels has the 9-4 INF, 8-5 ARM and 150mm ART. Other hex has INF, MECH and 88's.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Good idea, fire away! You ca choose target.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Wonder what the different options being debated are?

With the UK nearly empty, Sealion using the GARR at Kiel and the PARA's springs to mind. The PARA's can reach Dover or Harwich. Have to watch to see if von Runstedt moves to the coast for follow up landing and/or the PARA's move to increase their options.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

With no fighter or AA cover, other than the ships, think I might use my CV's for a port-strike on Kiel next impulse.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Good idea. And build land units too [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Hope you are okay with my use of your BB's.

I did consider just going for the CP but it seemed a waste of the surprise points when I could get an X on an Italian ship. I could have used 3 points to choose a target, which would have given X, 3A. The X could then have been put on a CP (or BB) but it's a bit of a waste to use and X on a solitary CP.

Edit: Oh well, they put the X on the CP in the end anyway.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: Mayhemizer

Good idea. And build land units too [:)]

London MIL is in the force pool and a priority.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Hope you are okay with my use of your BB's.

I did consider just going for the CP but it seemed a waste of the surprise points when I could get an X on an Italian ship. I could have used 3 points to choose a target, which would have given X, 3A. The X could then have been put on a CP (or BB) but it's a bit of a waste to use and X on a solitary CP.

Edit: Oh well, they put the X on the CP in the end anyway.
All good
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Curious ground strikes. I would have sent at least one for the stack with the Paris MIL as that looks the one they can get the best odds for an attack on.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

I'm off out for a couple of hours.

CW & US Combined, China Land.

CW sends 4 CVP's with a NAV factor to Port-Strike Kiel. Leave the Gladiator on deck. That's for CAP over the CW forces in Belgium if necessary.

That leaves 1 air move. I think I need to ground strike the 8 factor ARM and MECH in the hex they have just taken. If they aren't stopped they can get a 3:1 minimum +2 + Blitz bonuses. If the Blitz works and they send through 16 factors, I think they will overrun that lone Bordeaux MIL. Send the DB-7 and escorted by the Spitfire. Hopefully Germany will have to commit the remaining Me-109, leaving your remaining LND an easier chance against a Bf-110.

Naval move - move Queens from Arabian Sea to Suez.

Catch up in a bit.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

May not be available at all tonight.

Thinking on the implications of that breakthrough, I think that needs a bit more effort towards it. Amend the port-strike to the best 3 CVP's, leaving Nimrod and Gladiator on deck and send the Wellington as well as the DB-7 on the ground strike.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Do you want me to start this impulse? If so, what are your instructions?
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

I will check the situation, I will be online now for 30 minutes.
If your attack is going really well, it's an ambush.

-Murphy's war law
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