Ground units warfare

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
britten
Posts: 73
Joined: Sat Jun 17, 2017 2:38 pm
Location: Nederland

Ground units warfare

Post by britten »

Is there still a chance for introduction of ground units? I think it was planned some time ago.
Raptorx7_slith
Posts: 715
Joined: Fri Jul 26, 2013 10:14 pm

RE: Ground units warfare

Post by Raptorx7_slith »

...Theres hundreds of ground units and yes they can shoot eachother.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: Ground units warfare

Post by tjhkkr »

ORIGINAL: raptorx7
...Theres hundreds of ground units and yes they can shoot each other.
RaptorX is correct, but I THINK -- and I could be wrong -- the developers said ground combat is not modeled well, and that is a future improvement.
So yes, they shoot at each other, but they mostly act as targets and interact well with the naval power/air power aspect...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
Fer_Cabo
Posts: 111
Joined: Thu Sep 17, 2015 2:39 pm

RE: Ground units warfare

Post by Fer_Cabo »

Some ground-combat aspects impacting on the scenarios and Air-Naval operations which are the focus of CMANO could no doubt be improved.

I've mentioned a few times the Counter-Battery Radars (actually not working as radars at all) & Fire...

Ground-Units being assigned to specific types of missions or behaviours: i.e. "Blinking" in Air Defence Radars, "Shoot & Scoot" tactics from shelters or underground HARTs...
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Ground units warfare

Post by Rory Noonan »

Can't help specifically with counter battery radars (although can think of a few easy ways to abstract this)

Blinking and shoot and scoot are easy things to script in Lua though.
Image
Fer_Cabo
Posts: 111
Joined: Thu Sep 17, 2015 2:39 pm

RE: Ground units warfare

Post by Fer_Cabo »

The way i see it, the more CMANO can incorporate in its own interface (Mission Planner, EMCOM Settings, etc.) instead of letting everything to users' scripting abilities, the more robust and pleasant and experience-maker will it become.
User avatar
SeaQueen
Posts: 1436
Joined: Sat Apr 14, 2007 4:20 am
Location: Washington D.C.

RE: Ground units warfare

Post by SeaQueen »

This is actually an interesting test case from the perspective of modeling recent historical air and naval operations because during the Kosovo bombing campaign the U.S. Army integrated the data from its counter battery radars into the air tasking order process, which enabled USAF and USN aircraft to (finally) target the FRY artillery effectively and actually impact the ongoing genocide.

Here's a good reference:

https://www.amazon.com/Clean-Bombs-Dirt ... +air+power
ORIGINAL: WARMONGER1944
I've mentioned a few times the Counter-Battery Radars (actually not working as radars at all) & Fire...
Post Reply

Return to “Command: Modern Operations series”