TM, RA, and BTS Re-Write

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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John 3rd
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RE: Updated Mods

Post by John 3rd »

ORIGINAL: durnedwolf

ORIGINAL: John 3rd

Michael has sent me the files with his work done in them. I now have them for final work before being ready to release Between the Storms.

My 'To Do' list:
1. Check LCU Upgrades for Japan
2. Re-work the A6 development line to simplify production and useless clutter.
3. Check DB/TB upgrade paths.
4. Work all the IJN CV Air Group names to a more Japanese feel.
5. Change starting Allied Bases and LCU locations as detailed earlier.

Is there something there not listed that needs to be done?


Hi John,

In looking at the game I downloaded, it looks like several Divisions are scattered a bit. And a few have Chain-of-Command issues. Unless there's a need in your scenario, maybe you could just make all of those divisions start "whole" and let the player break them down if needed?

Are there any ship types that can be converted to mine sweepers? It looks like Japan is a little light in those.

Give me those units!
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John 3rd
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RE: Updated Mods

Post by John 3rd »

ORIGINAL: Kitakami
ORIGINAL: John 3rd

Michael has sent me the files with his work done in them. I now have them for final work before being ready to release Between the Storms.

My 'To Do' list:
1. Check LCU Upgrades for Japan
2. Re-work the A6 development line to simplify production and useless clutter.
3. Check DB/TB upgrade paths.
4. Work all the IJN CV Air Group names to a more Japanese feel.
5. Change starting Allied Bases and LCU locations as detailed earlier.

Is there something there not listed that needs to be done?

French upgrade shipyard sizes.

Got it!
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BillBrown
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RE: Updated Mods

Post by BillBrown »

Did you fix the 9th Australian Inf div TOE?
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John 3rd
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RE: Updated Mods

Post by John 3rd »

Great question Bill. Long-time issue. Checking right now.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

ORIGINAL: General Patton

John,
Art wise, the following is missing;
G5N2 Liz and the A6M3b Zero. I would say that any new Japanese aircraft that you have made will need art. You could use existing art.

Allies;
French SS recon bird. Aussie and NZ naval aircraft from the Buff to the TBY's. All of this art can be had for the very low price of FREE from any Focus Pacific mod. I can Email to you, just PM your email again as I lost it....GP

I need a listing of all art we need to add to the aircraft art card.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

ORIGINAL: John 3rd

Michael has sent me the files with his work done in them. I now have them for final work before being ready to release Between the Storms.

My 'To Do' list:
1. Check LCU Upgrades for Japan
2. Re-work the A6 development line to simplify production and useless clutter.
3. Check DB/TB upgrade paths.
4. Work all the IJN CV Air Group names to a more Japanese feel.
5. Change starting Allied Bases and LCU locations as detailed earlier.
6. Work French units.
7. IJN Pilot Pools
8. Slight reduction in IJN Pilot XP at start.

Is there something there not listed that needs to be done?


All this is now complete.

Shifting to more on the Allied side.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

Allied List:
1. Slight Allied redeployment done as detailed earlier.
2. Fixed BC Constitution 2/42 Upgrade.
3. Re-Worked Allied Bases, development, and supply/fuel for all bases described earlier.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

The 9th still needs looking at...
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John 3rd
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RE: Updated Mods

Post by John 3rd »

Looks pretty formidable to me!


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John 3rd
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RE: Updated Mods

Post by John 3rd »

Damn...

I am really ITCHING to play this Mod! There is soooooooooo much for both sides to play with. LOTS of shiny toys, new deployments, and a huge number of changes to make it a completely fresh game.
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BillBrown
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RE: Updated Mods

Post by BillBrown »

ORIGINAL: John 3rd

Looks pretty formidable to me!


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Don't look at how it arrives, look at its TOE in the editor. It is set to
2706 which is a CMF Inf Bn TOE. It should be set for a TOE of 2697. AMF Std Inf div.
The way it is set now, if you take any damage it will not rebuild, it is worthless past
a one shot weapon.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

Looks right in the Editor as well...


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BillBrown
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RE: Updated Mods

Post by BillBrown »

Then you have changed it since version 2.6 that you put out earlier.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

GREAT! Chalk that up for one thing fixed!
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ny59giants
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RE: Updated Mods

Post by ny59giants »

John,

Post the latest 'working version' for slot 65 BTS that you have done so far. Allowed players to look at what we have done and provide feedback.
[center]Image[/center]
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John 3rd
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RE: Updated Mods

Post by John 3rd »

GREAT idea!

Will note when it is on the website.
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John 3rd
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RE: Updated Mods

Post by John 3rd »

Done. The not completed BTS version is on the BTS page on the website. Click the link at the bottom of this post. The working scenario file is 065.

Take a look and let Michael and I know what you think.



We'll shift over and bring Between the Storms Lite in for its update.
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BillBrown
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RE: Updated Mods

Post by BillBrown »

A24 upgrades to A24B which then upgrades back to A24
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BillBrown
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RE: RA 7.9

Post by BillBrown »

ORIGINAL: John 3rd

From the Sub Thread:
ORIGINAL: BillBrown

So the USN get three that can resize and the IJN gets all of theirs?

No. You inferred. ALL pre-war US CV/CVL ships can: Lex, Sara, King's Mountain, Ely, Langley, Yorktown, Enterprise, Hornet, and Wasp. Make sense? The others come in and do their thing as per normal.

This has not been implemented, will you be doing it?
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John 3rd
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RE: RA 7.9

Post by John 3rd »

Want to be sure about your query. By re-size, you mean the auto-resize that is done 3-4 times during the war. Generally this reflected the continual adding on of Fighters and lessening of DB/TB. Correct?

Will fix A-24.
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